The Big Open

PWAD 217 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things479
Linedefs1314
Sectors237
Monsters214
Items195
Raw model (for completeness)
{
  "meta": {
    "id": "5cbaa056-371a-4d74-b8c3-009bbff2cccd",
    "sha1": "82e752f4e3ca5eaea698c1890a75db9644943191",
    "sha256": "2a9d8f0d8e9a342546d02432d7316cdf1bdc3efcc313d5dbe807827289e18369",
    "title": "The Big Open",
    "filenames": [
      "bigopen.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-03 20:09:31",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "The Big Open",
      "description": "Thought I'd stretch the DOOM engine a bit. This level is wide open, with six main areas. Its the biggest PWAD I've made or ever seen. That is, big in area, not sectors and such. It did hang the game for unknown reasons, so maybe there is a size limit. Its too big for a good deathmatch unfortunatly, though the starts are there. I like the sense of moving to a distinct -new- area. DOOM has little continuity...one area, hit a switch, poof, new area. I would prefer a future with a wide open map...quake? You only get a sense of that here.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-03 20:09:31",
    "file": {
      "type": "PWAD",
      "size": 221966,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/82e752f4e3ca5eaea698c1890a75db9644943191/82e752f4e3ca5eaea698c1890a75db9644943191.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : The Big Open\nFilename                : BIGOPEN.WAD\nAuthor                  : Mark Riel\nEmail Address           : roc@eskimo.com\n\nMisc. Author Info       : Just Another Doom Enthusiast.\n\nDescription             : Thought I'd stretch the DOOM engine a bit. This\n                          level is wide open, with six main areas. Its the\n                          biggest PWAD I've made or ever seen. That is, big\n                          in area, not sectors and such.\n                          It did hang the game for unknown reasons, so\n                          maybe there is a size limit. Its too big for a\n                          good deathmatch unfortunatly, though the starts\n                          are there.\n                          I like the sense of moving to a distinct -new-\n                          area. DOOM has little continuity...one area, hit a\n                          switch, poof, new area.  I would prefer a future\n                          with a wide open map...quake? You only get a\n                          sense of that here.\n\nAdditional Credits to   : Creators of DEU, BSP, RMB (reject builder).\n                          And, of course, id Software.\n\n                          And thanks to E.R. for playtesting & ideas.\n\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : MAP01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes, HMP and UV.\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : 1 (bigopen.lmp included- v1.9)\n\n* Construction *\n\nBase                    : New level from scratch.\nEditor(s) used          : Deu2,RMB\nKnown Bugs              : Some single column glitches. BSP seems to create\n                          these when there are a lot of curves.\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:\n  ftp.cdrom.com?\n\nBBS numbers:\n\nOther:"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 479,
        "linedefs": 1314,
        "sidedefs": 2014,
        "vertices": 1369,
        "sectors": 237,
        "segs": 2305,
        "ssectors": 930,
        "nodes": 929,
        "textures": {
          "WOOD12": 16,
          "FLOOR7_1": 91,
          "FLAT9": 3,
          "F_SKY1": 78,
          "DOORSTOP": 2,
          "WOOD10": 13,
          "FLOOR7_2": 4,
          "BROWNGRN": 15,
          "STEP1": 12,
          "DEM1_4": 1,
          "BROWN1": 27,
          "DOORTRAK": 6,
          "FLOOR0_3": 8,
          "BRICK11": 21,
          "FWATER1": 26,
          "LITE5": 2,
          "PANBORD2": 2,
          "ROCK3": 14,
          "DOORRED2": 4,
          "GSTVINE2": 22,
          "COMPBLUE": 4,
          "SHAWN2": 24,
          "SLIME14": 3,
          "GRAY1": 4,
          "BIGDOOR7": 2,
          "SUPPORT2": 12,
          "SW1BLUE": 2,
          "BRICK7": 65,
          "FLAT5_1": 2,
          "FLAT5_5": 1,
          "GSTVINE1": 21,
          "BROWNHUG": 77,
          "ICKWALL2": 18,
          "FLOOR6_2": 4,
          "NUKAGE1": 1,
          "BROVINE2": 12,
          "RROCK03": 5,
          "FLOOR5_3": 10,
          "CRACKLE4": 17,
          "STONE2": 14,
          "STONE3": 106,
          "SW1LION": 1,
          "RROCK05": 1,
          "GATE3": 2,
          "MARBFAC3": 1,
          "METAL": 12,
          "GRASS1": 3,
          "WOOD6": 17,
          "BLOOD1": 1,
          "WOOD8": 11,
          "BROWN96": 31,
          "FLAT1_1": 1,
          "DOORRED": 2,
          "FLOOR0_2": 4,
          "ICKWALL1": 16,
          "METAL1": 10,
          "DOORYEL2": 4,
          "GRASS2": 9,
          "COMPSPAN": 16,
          "DEM1_3": 1,
          "METAL6": 4,
          "BRICK12": 10,
          "AASHITTY": 16,
          "BIGDOOR3": 7,
          "ASHWALL2": 10,
          "CEIL4_2": 1,
          "FLOOR4_8": 3,
          "PANCASE2": 4,
          "RROCK16": 1,
          "RROCK17": 24,
          "SLIME16": 19,
          "ASHWALL4": 28,
          "BRONZE2": 14,
          "MFLR8_2": 7,
          "DOORYEL": 2,
          "DEM1_1": 1,
          "METAL2": 40,
          "RROCK09": 5,
          "STEPTOP": 9,
          "CEIL4_3": 1,
          "STONE6": 122,
          "FLAT5_2": 13,
          "FLAT5_8": 2,
          "SW1MET2": 1,
          "SUPPORT3": 37,
          "SW1PANEL": 1,
          "SW1STON1": 4,
          "WOOD1": 18,
          "WOOD3": 8,
          "SPCDOOR1": 2,
          "FLAT10": 55,
          "FLAT14": 3,
          "ASHWALL3": 133,
          "CEIL3_3": 27,
          "STONE4": 11,
          "BIGBRIK2": 24,
          "MFLR8_3": 2,
          "DEM1_6": 7,
          "SW1DIRT": 1,
          "WOODMET1": 4,
          "BIGBRIK1": 40,
          "ZIMMER5": 10,
          "FLAT23": 1,
          "DEM1_2": 1,
          "FLAT18": 3,
          "ROCK5": 218,
          "TANROCK8": 2,
          "ZIMMER3": 34,
          "RROCK19": 12,
          "FLOOR3_3": 15,
          "RROCK11": 12,
          "REDWALL": 2
        }
      },
      "monsters": {
        "total": 214,
        "by_type": {
          "arachnotron": 5,
          "archvile": 1,
          "baron": 4,
          "cacodemon": 3,
          "chaingun_guy": 14,
          "cyberdemon": 1,
          "demon": 24,
          "hell_knight": 7,
          "imp": 52,
          "lost_soul": 6,
          "mancubus": 9,
          "pain_elemental": 1,
          "revenant": 12,
          "shotgun_guy": 49,
          "spectre": 12,
          "zombieman": 14
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 77,
          "melee": 36,
          "projectile": 100
        }
      },
      "items": {
        "total": 195,
        "by_type": {
          "ammo_box": 5,
          "ammo_clip": 15,
          "armor_bonus": 18,
          "backpack": 3,
          "blue_armor": 2,
          "cell": 7,
          "cell_pack": 3,
          "chaingun": 4,
          "chainsaw": 1,
          "green_armor": 3,
          "health_bonus": 48,
          "medikit": 14,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket": 14,
          "rocket_box": 4,
          "rocket_launcher": 2,
          "shell_box": 3,
          "shells": 15,
          "soulsphere": 2,
          "stimpack": 19,
          "super_shotgun": 11
        },
        "ammo_by_category": {
          "bullets": 20,
          "cells": 10,
          "rockets": 18,
          "shells": 18
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 213,
        "hmp_monsters": 176,
        "htr_monsters": 176,
        "uv_items": 195,
        "hmp_items": 195,
        "htr_items": 195
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "type": null
        },
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/82e752f4e3ca5eaea698c1890a75db9644943191/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "The Big Open",
        "description": "A very large, wide-open Doom II map built around several distinct outdoor/rocky areas with techbase and stone/brick structures, connected into a broad layout. Combat is monster-heavy and leans strongly on hitscanners (lots of shotgunners/chaingunners) backed by mid-tiers, with a few high-threat encounters including a cyberdemon and an arch-vile. For UV it plays around moderate-to-hard, but the map is well-stocked with weapons (SSG, rockets, plasma) and plenty of health/armor to sustain extended fights. Progression uses all three skull keys and some teleports, encouraging roaming between major zones rather than a tight linear run.",
        "tags": [
          "ammo_plentiful",
          "generous_health",
          "hitscanner_heavy",
          "key_hunt",
          "large_scale",
          "mixed_theme",
          "moderate",
          "monster_heavy",
          "nonlinear",
          "setpiece_focused",
          "sprawling",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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