JPZOO21.WAD 1.0

PWAD 225 KiB 1 map(s)

Counts

endoom0
graphics0
lumps112
maps1
palettes0

Totals (across maps)

Things582
Linedefs1329
Sectors269
Monsters270
Items213
Raw model (for completeness)
{
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    "id": "5c8917ac-c97e-4259-9738-b0edf5955d0d",
    "sha1": "6cb447eb26db8ed7b2c26c0328fc67199a87d394",
    "sha256": "cecedf6b3b6d23cbe402d743cb540c74c24146f5e4a8dd2cd53d05dbb3a985fa",
    "title": "JPZOO21.WAD 1.0",
    "filenames": [
      "jpzoo21.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-04 19:23:56",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "JPZOO21.WAD 1.0",
      "description": "Welcome to the Zoo. In the \"Too Young\" skill, I finished the level in 25 minutes (no die, one save). The most difficult thing is to found my face in a texture and the word written on it (Windows Wingdings font coded). Every next level will contains a new word. Putting all the words together makes a sentence about hope ;-) You can exit this level without founding the face (!) Warning: A second face (beta tester) is present, but no word on it. E-mail me the word you founded and how (not with an editor!). I'll E-mail to the first five players the next level (today under construction). E-mail bugs and suggestions. I hope you'll enjoy...",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-04 19:23:56",
    "file": {
      "type": "PWAD",
      "size": 230374,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/6cb447eb26db8ed7b2c26c0328fc67199a87d394/6cb447eb26db8ed7b2c26c0328fc67199a87d394.wad.gz",
      "corrupt": true,
      "corruptMessage": "98 lump(s) are corrupt"
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    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 112,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
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    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "ÕÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸\n        ³ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»³\n        ³º          Greetings from ChriSp of Handest Data.          º³\n        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n        ³º  This is another fine DOOM2 conversion of a DOOM1 level  º³\n        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n        ³º   This conversion contains the DOOM2 monsters, that is   º³\n        ³º      allways lacking in other braindead conversions.     º³\n        ³º       The super shotgun is also in there somewhere.      º³\n        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n        ³º   Some monsters will be stuck on the map as a result of  º³\n        ³º    the conversion, therefore a special version of the    º³\n        ³º                doom2.exe file is required.               º³\n        ³º      This can be made by using our dm2cnv1.deh file.     º³\n        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n        ³º    Beware this is a real kick ass conversion for real    º³\n        ³º                    kick ass action.                      º³\n        ³º        DOOM: it's not a game, it's a way of life.        º³\n        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n        ³º       Niels Handest & Christian Spence  18-11-1995       º³\n        ³ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ³\n        ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ;\n\n                                                    ================================================================\nTitle                   : JPZOO21.WAD 1.0\nAuthor                  : Jean-Philippe Gsell\nEmail Address           : JeanPhilippe_Gsell@email.francenet.fr\nCompuserve              : 100413,1227\n\nMisc. Author Info       : Windows developper - Fan of Doom.\n                          486DX2 - VLB - WD90C33 - 8Mg Ram\n\nDescription             : Welcome to the Zoo.\n                          In the \"Too Young\" skill, I finished the level\n                          in 25 minutes (no die, one save).\n                          The most difficult thing is to found my face\n                          in a texture and the word written on it (Windows\n                          Wingdings font coded).\n                          Every next level will contains a new word.\n                          Putting all the words together makes a sentence\n                          about hope ;-)\n                          You can exit this level without founding\n                          the face (!)\n                          Warning: A second face (beta tester) is present,\n                          but no word on it.\n\n                          E-mail me the word you founded and how (not\n                          with an editor!).\n                          I'll E-mail to the first five players the next\n                          level (today under construction).\n\n                          E-mail bugs and suggestions.\n\n                          I hope you'll enjoy...\n\nAdditional Credits to   : Doom + Deu + Bsp Authors (the greatest creation\n                          pack of the year!)\n                          Malik for English.\n                          Nicolas (1 hour) and Manu (iddad) for test.\n\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : E2M1\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes\nNew demos               : Yes (DEMO1)\nNew Sounds              : No\nNew Graphics            : Yes (2)\n\n* Construction *\n\nBase                    : Original level\nBuild Time              : 35 hours\nEditor(s) used          : DEU 5.21 and BSP 1.1x\nBugs                    : Teleport texture alignement\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:                   FTP.FRANCENET.FR\n\n     Dir: incoming    File : JPZOO21.ZIP  Original size : 230374\n================================================================\nWADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)\n==============================================================================\nPWAD FILE JPZOO21.WAD:\n------------------------------------------------------------------------------\nEPISODE 2 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45\n------------------------------------------------------------------------------\n    Play modes:\n\tSingle player\n\tCooperative (4 player)\n\tDeathmatch (4 starts)\n    Bosses:\n\tBaron                   10    10    11    12 |    14    14    15    16\n    Monsters:\n\tTrooper                 31    31    31    31 |    36    36    36    36\n\tSergeant                40    40    44    44 |    43    43    47    47\n\tImp                     59    59    60    60 |    62    62    63    63\n\tDemon                   43    43    46    46 |    47    47    50    50\n\tSpectre                  6     6     6     6 |     6     6     6     6\n\tLost soul               16    16    17    23 |    19    19    20    26\n\tCacodemon               19    19    22    23 |    22    22    25    26\n    Weapons:\n\tShotgun                  3     3     3     3 |     3     3     3     3\n\tChaingun                 3     3     3     3 |     3     3     3     3\n\tRocket launcher          2     2     2     2 |     2     2     2     2\n\tPlasma gun               2     2     2     2 |     2     2     2     2\n\tChainsaw                 3     3     3     3 |     3     3     3     3\n    Equipment:\n\tBackpack                 2     2     2     2 |     2     2     2     2\n\tBerserk                  3     3     3     3 |     3     3     3     3\n\tInvisibility             1     1     1     1 |     1     1     1     1\n\tRadiation suit           7     7     7     7 |     8     8     8     8\n\tComputer map             1     1     1     1 |     1     1     1     1\n\tLite amp goggles         3     3     3     3 |     3     3     3     3\n    Expendibles:\n\tBullets               3470  1735  1735  1785 |  3920  1960  1960  2010\n\tShells                 672   336   352   352 |   808   404   420   420\n\tRockets                102    51    51    51 |   112    56    56    56\n\tCells                 3280  1640  1640  1740 |  4280  2140  2140  2240\n\tArmor points          2402  1201  1201  1201 |  2402  1201  1201  1201\n\tHealth points         2812  1406  1506  1506 |  3312  1656  1756  1756\n\tBarrels                 34    34    34    34 |    34    34    34    34\n    Difficulty:\n\tTotal monster hp      3191  3191  3484  3684 |  3838  3838  4131  4331\n\tMax ammo damage      16774  8387  8499  8749 | 20376 10188 10300 10550\n\tRATIO                0.190 0.380 0.410 0.421 | 0.188 0.377 0.401 0.411\n    Other info:\n\tAverage brightness             196 (0=dark, 255=bright)\n\tSecrets                         15\n\tNukeage / sectors        11 /  269\n\tTriggers / linedefs     166 / 1329\n\tReject resource                YES\nReplacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%\nREPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%\nReplacement 2: SERGEANT=CHAINGUNDUDE@30%\nREPLACE 9 WITH 65@30%\nReplacement 3: IMP=HELLKNIGHT@30%\nREPLACE 3001 WITH 69@30%\nReplacement 4: DEMON=MANCUBUS@30%\nREPLACE 3002 WITH 67@30%\nReplacement 5: SPECTRE=REVENANT@30%\nREPLACE 58 WITH 66@30%\nReplacement 6: CACODEMON=PAINELEMENTAL@30%\nREPLACE 3005 WITH 71@30%\nReplacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%\nREPLACE 3003 WITH 68@20% 64@20%\nReplacement 8: CYBERDEMON=ARCHVILE@30%\nREPLACE 16 WITH 64@30%\nReplacement 9: SPIDERDEMON=ARCHVILE@30%\nREPLACE 7 WITH 64@30%\nReplacement 10: SHOTGUN=SUPERSHOTGUN@100%\nREPLACE 2001 WITH 82@100%\nReplacement 11: AMMOCLIP=BOXOFAMMO@50%\nREPLACE 2007 WITH 2048@50%\nReplacement 12: SHELLS=BOXOFSHELLS@50%\nREPLACE 2008 WITH 2049@50%\nReplacement 13: HEALTHPOTION=STIMPACK@50%\nREPLACE 2014 WITH 2011@50%\nReplacement 14: STIMPACK=MEDIKIT@50%\nREPLACE 2011 WITH 2012@50%\nReplacement 15: GREENARMOR=BLUEARMOR@50%\nREPLACE 2018 WITH 2019@50%\nReplacement 16: SOULSPHERE=MEGASPHERE@50%\nREPLACE 2013 WITH 83@50%\nSeed for random generator is: 689574675\nCopying source to destination...\nProcessing REPLACEMENTS...\nREPLACEMENT=1  TOTAL OBJECTS=36\n     Megasphere=7           Medikit=7       Soul Sphere=7       Green Armor=7\n     Blue Armor=7\nREPLACEMENT=2  TOTAL OBJECTS=47\n  Chaingun Dude=14\nREPLACEMENT=3  TOTAL OBJECTS=63\n    Hell Knight=19\nREPLACEMENT=4  TOTAL OBJECTS=50\n       Mancubus=15\nREPLACEMENT=5  TOTAL OBJECTS=6\n       Revenant=2\nREPLACEMENT=6  TOTAL OBJECTS=26\n Pain Elemental=8\nREPLACEMENT=7  TOTAL OBJECTS=16\n    Arachnotron=3          Archvile=3\nREPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=10  TOTAL OBJECTS=3\n  Super Shotgun=3\nREPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=12  TOTAL OBJECTS=10\n  Box of Shells=5\nREPLACEMENT=13  TOTAL OBJECTS=6\n       Stimpack=3\nREPLACEMENT=14  TOTAL OBJECTS=18\n        Medikit=9\nREPLACEMENT=15  TOTAL OBJECTS=9\n     Blue Armor=5\nREPLACEMENT=16  TOTAL OBJECTS=13\n     Megasphere=7\nOperation completed: converted 1 level, 507 textures, 131 objects."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 582,
        "linedefs": 1329,
        "sidedefs": 1903,
        "vertices": 1362,
        "sectors": 269,
        "segs": 2156,
        "ssectors": 781,
        "nodes": 780,
        "textures": {
          "SKINMET2": 2,
          "FLAT14": 6,
          "STARTAN2": 8,
          "STEP6": 47,
          "SLADPOIS": 7,
          "FWATER1": 2,
          "COMPBLUE": 17,
          "F_SKY1": 19,
          "FLOOR0_1": 2,
          "WOOD1": 13,
          "SKINSCAB": 39,
          "BIGDOOR7": 10,
          "COMPSTA1": 2,
          "GATE3": 10,
          "STARTAN3": 86,
          "FIREWALA": 36,
          "FLOOR1_6": 2,
          "GATE1": 4,
          "FLAT1_1": 5,
          "GSTGARG": 2,
          "SW2GSTON": 1,
          "GSTONE2": 8,
          "CEIL1_1": 60,
          "BROWN96": 21,
          "STARGR1": 77,
          "MIDGRATE": 71,
          "BROWN144": 16,
          "DOORSTOP": 4,
          "MARBFAC3": 2,
          "CEIL1_2": 6,
          "FLAT5_6": 2,
          "MFLR8_3": 4,
          "TEKWALL1": 47,
          "FLAT5_2": 45,
          "CEIL3_1": 5,
          "GRAY4": 5,
          "BLOOD1": 18,
          "COMPSTA2": 7,
          "TLITE6_5": 2,
          "DOORTRAK": 28,
          "SW1GRAY1": 1,
          "SW1STARG": 1,
          "STEP5": 2,
          "ASHWALL2": 317,
          "GRAY7": 29,
          "MARBFAC2": 2,
          "BROWNGRN": 2,
          "SKINSYMB": 6,
          "SW1GRAY": 2,
          "CEIL3_3": 2,
          "CEMENT1": 2,
          "COMPWERD": 19,
          "GSTONE1": 7,
          "SP_HOT1": 8,
          "SKY2": 1,
          "STARG3": 187,
          "FLOOR4_8": 133,
          "SW1HOT": 1,
          "DOORYEL2": 2,
          "DOORYEL": 4,
          "FLOOR4_1": 1,
          "BROVINE2": 21,
          "NUKAGE1": 10,
          "SHAWN2": 57,
          "MFLR8_4": 15,
          "FLAT22": 16,
          "MARBFACE": 6,
          "COMPTALL": 29,
          "FLOOR6_2": 2,
          "SP_DUDE1": 4,
          "STONE2": 14,
          "TEKBRON2": 4,
          "TLITE6_4": 3,
          "FLAT2": 20,
          "STONE3": 49,
          "GSTFONT1": 2,
          "SKINCUT": 2,
          "FLOOR1_7": 3,
          "PLAT1": 3,
          "SKINFACE": 5,
          "GRAY5": 2,
          "FLOOR5_1": 6,
          "CEIL3_6": 7,
          "FLOOR5_2": 1,
          "CEIL3_4": 11,
          "FLOOR3_3": 16,
          "CRATOP1": 2,
          "FLOOR6_1": 5,
          "FLAT5_3": 3,
          "DOORBLU": 2,
          "BROWNHUG": 58,
          "SLADSKUL": 2,
          "CEIL4_3": 2,
          "METAL": 38,
          "SP_DUDE2": 1,
          "FLAT1_2": 3,
          "DOORRED2": 66,
          "ICKWALL3": 5,
          "STARG1": 8,
          "SW1COMP": 1,
          "CEIL3_5": 38,
          "FLAT20": 47,
          "SP_ROCK1": 68,
          "SLADWALL": 30,
          "SW1BLUE": 2,
          "GRAYVINE": 8,
          "BROWN1": 51,
          "REDWALL": 6,
          "BIGDOOR2": 16,
          "DOOR1": 1,
          "GRAY1": 8,
          "BIGDOOR6": 1,
          "SKINMET1": 28,
          "SW1SKIN": 3
        }
      },
      "monsters": {
        "total": 270,
        "by_type": {
          "arachnotron": 3,
          "archvile": 3,
          "baron": 10,
          "cacodemon": 18,
          "chaingun_guy": 14,
          "demon": 35,
          "hell_knight": 19,
          "imp": 44,
          "lost_soul": 26,
          "mancubus": 15,
          "pain_elemental": 8,
          "revenant": 2,
          "shotgun_guy": 33,
          "spectre": 4,
          "zombieman": 36
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 83,
          "melee": 39,
          "projectile": 148
        }
      },
      "items": {
        "total": 213,
        "by_type": {
          "ammo_box": 35,
          "backpack": 2,
          "berserk": 3,
          "blue_armor": 17,
          "cell": 21,
          "cell_pack": 1,
          "chaingun": 3,
          "chainsaw": 3,
          "computer_area_map": 1,
          "green_armor": 4,
          "health_bonus": 3,
          "invisibility": 1,
          "light_amp_goggles": 3,
          "medikit": 44,
          "megasphere": 14,
          "plasma_rifle": 2,
          "radiation_suit": 8,
          "rocket_box": 10,
          "rocket_launcher": 2,
          "shell_box": 13,
          "shells": 5,
          "soulsphere": 6,
          "stimpack": 9,
          "super_shotgun": 3
        },
        "ammo_by_category": {
          "bullets": 35,
          "cells": 22,
          "rockets": 10,
          "shells": 18
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 270,
        "hmp_monsters": 262,
        "htr_monsters": 249,
        "uv_items": 213,
        "hmp_items": 211,
        "htr_items": 210
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "f10fb05e-caba-4f68-a692-1c4c6b0cbbab",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/6cb447eb26db8ed7b2c26c0328fc67199a87d394/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "a868ad74-3158-4b10-9c05-05089dd9187c",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/6cb447eb26db8ed7b2c26c0328fc67199a87d394/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "JPZOO21.WAD 1.0",
        "description": "This medium-length Doom II map features a 'zoo' theme with mixed environmental textures and typical Doom2 monsters. Combat is moderately challenging with balanced encounters and resource availability, suitable for players experiencing a normal difficulty. The level design is mostly linear with straightforward progression, and includes a unique texture puzzle involving faces and coded words, adding an exploration element alongside standard combat.",
        "authors": [
          "Jean-Philippe Gsell"
        ],
        "tags": [
          "doom2",
          "linear",
          "medium_length",
          "mixed_theme",
          "moderate",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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