Get Psyched

PWAD 110 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things285
Linedefs916
Sectors211
Monsters128
Items105
Raw model (for completeness)
{
  "meta": {
    "id": "5bd92cd7-4067-4529-83ca-3c6b526eeb7e",
    "sha1": "0fcee77188bb2eed5679f95b1c11be528f74658b",
    "sha256": "1a9ff55ec99158e56de9b5085ca3e19b0aaf6a1a09a1e9d90ed60faab2afd53f",
    "title": "Get Psyched",
    "authors": [
      "Norbert D??vid a.k.a. NoneeLlama"
    ],
    "filenames": [
      "gtpsychd.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-18 22:23:31",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Get Psyched",
      "description": "A hard, castle type level, but NOT insanely hard, it can be beaten in UV without findig the secrets, (but you probably be tight of ammo the first time) I made this in the spirit of the original Doom levels (that means no jumping/crouching are needed), so it doesn't use any port-specific features. It also seems to be a nice deathmatch level (only been tested with SKulltag bots).",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-18 22:23:31",
    "file": {
      "type": "PWAD",
      "size": 112444,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0fcee77188bb2eed5679f95b1c11be528f74658b/0fcee77188bb2eed5679f95b1c11be528f74658b.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "===========================================================================\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Get Psyched\nFilename                : gtpsychd.wad\nRelease date            : 2011/01/07\nAuthor                  : Norbert D??vid a.k.a. NoneeLlama\nEmail Address           : nova_omf@hotmail.com\n\nDescription             : A hard, castle type level, but NOT insanely hard,\n  it can be beaten in UV without findig the secrets,\n  (but you probably be tight of ammo the first\n  time) I made this in the spirit of the original\n  Doom levels (that means no jumping/crouching are\n  needed), so it doesn't use any port-specific\n  features. It also seems to be a nice deathmatch\n  level (only been tested with SKulltag bots).\n\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : MAP 01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nEditor(s) used          : Doom Builder II\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file (but please drop me an\ne-mail about it, so I can check it out :) ).\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nBug fixed version of the original uploaded at 01/07/11, please replace\nthis with the original\n===========================================================================\nTitle                   : Get Psyched\nFilename                : gtpsychd.wad\nRelease date            : 2011/01/07\nAuthor                  : Norbert Dávid a.k.a. NoneeLlama\nEmail Address           : nova_omf@hotmail.com\n\nDescription             : A hard, castle type level, but NOT insanely hard,\n\t\t\t  it can be beaten in UV without findig the secrets,\n\t\t\t  (but you probably be tight of ammo the first\n\t\t\t  time) I made this in the spirit of the original\n\t\t\t  Doom levels (that means no jumping/crouching are\n\t\t\t  needed), so it doesn't use any port-specific\n\t\t\t  features. It also seems to be a nice deathmatch\n\t\t\t  level (only been tested with SKulltag bots).\n\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : MAP 01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nEditor(s) used          : Doom Builder II\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file (but please drop me an\ne-mail about it, so I can check it out :) ).\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
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        "linedefs": 916,
        "sidedefs": 1416,
        "vertices": 821,
        "sectors": 211,
        "segs": 1508,
        "ssectors": 436,
        "nodes": 435,
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          "F_SKY1": 64,
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          "DOORRED2": 2,
          "PANEL2": 4,
          "CRATOP2": 2,
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          "EXITSIGN": 4,
          "DEM1_5": 21,
          "ZZWOLF10": 2,
          "SUPPORT2": 4,
          "RROCK13": 29,
          "DEM1_6": 27,
          "ROCK2": 1,
          "SW1WDMET": 1,
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          "SW1COMM": 1,
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          "SKINMET2": 4,
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          "STUCCO1": 4,
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          "RROCK12": 4,
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          "GSTSATYR": 2,
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          "WOOD10": 11,
          "MFLR8_1": 2,
          "GRASS1": 4,
          "FLAT20": 7,
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          "BIGDOOR6": 2,
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          "chaingun_guy": 23,
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          "pain_elemental": 4,
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          "spider_mastermind": 1,
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        },
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          "invisibility": 1,
          "invulnerability": 1,
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          "megasphere": 2,
          "plasma_rifle": 2,
          "rocket": 10,
          "rocket_box": 14,
          "rocket_launcher": 2,
          "shell_box": 6,
          "shells": 5,
          "shotgun": 1,
          "soulsphere": 1,
          "stimpack": 3,
          "super_shotgun": 3
        },
        "ammo_by_category": {
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          "cells": 16,
          "rockets": 24,
          "shells": 11
        },
        "weapons_present": [
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          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
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        "hmp_monsters": 106,
        "htr_monsters": 55,
        "uv_items": 105,
        "hmp_items": 105,
        "htr_items": 105
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
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        "music": null,
        "source": "marker"
      },
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