Raw model (for completeness)
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"title": "Still Kickin'",
"authors": [
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"added": "2015-01-05 16:42:38",
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"added": "2015-01-05 16:42:38",
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"contents": "THIS WAD SHOULD RUN WITH ANY LIMITLESS SOURCE PORT\n\n================================================================\n================================================================\nDate: 10/09/2005\nTitle: Still Kickin'\nFilename: kickin01.wad\nAuthor: Kurt Kesler.\nEmail Address: kurtk84@fidmail.com\n\nDescription: I built this for a project last year that never completed.\n: A fairly large layout, consisting of an outdoors start\n: area, leading into a base. Nothing special, but it's a\n: fun battle that should take around 30+ minutes.\n\nHINT: You better be a good player for anything above\n: skill 0.\n\nAdditional Credits to : ID Software, for DOOM.\n================================================================\n\n* Play Information *\nGame: ANY SOURCE PORT, AND A DOOM2 IWAD\nLevel #: MAP 01\nSingle Player: Yes\nCooperative 2-4 Player : no.\nDeathmatch 2-4 Player : no.\nDifficulty Settings : Yes.\nNew Sounds : No\nNew Graphics: Floor/wall textures made from old scraps\n: of textures I've made over the years, and\n: a couple new ones.\n: Some of my old tree sprites.\nNew Music: No\nDemos Replaced : No.\n\n* Construction *\nBase: none\nEditor(s) used: Wauthor, Wintex4.3.\nBuild time: A couple months.\nKnown Bugs: None known, but I didn't test every source port. There are no\n:\"special effects\" that might cause problems with GL ports,\n:but if you use any model packs, the tree sprites will\n:obviously not work.\n\n* Copyright / Permissions *\n\nIf you like the textures, feel free to use them. I've included them in a separate wad\nfor ease of use."
}
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