machinry.wad

PWAD 117 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things229
Linedefs961
Sectors255
Monsters88
Items43
Raw model (for completeness)
{
  "meta": {
    "id": "5a682b29-3aea-4417-bc00-65d9ddcdfb72",
    "sha1": "61aabeb3fbc6baf04b86c8d50f0840cc16ae6e9f",
    "sha256": "022b3b1245ced596815e2b156515cd577f30db9268278fadb1ced8233ff8ab31",
    "filenames": [
      "machinry.wad"
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    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-04 19:23:32",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
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      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-04 19:23:32",
    "file": {
      "type": "PWAD",
      "size": 120219,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/61aabeb3fbc6baf04b86c8d50f0840cc16ae6e9f/61aabeb3fbc6baf04b86c8d50f0840cc16ae6e9f.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "ÕÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸\n        ³ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»³\n        ³º          Greetings from ChriSp of Handest Data.          º³\n        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n        ³º  This is another fine DOOM2 conversion of a DOOM1 level  º³\n        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n        ³º   This conversion contains the DOOM2 monsters, that is   º³\n        ³º      allways lacking in other braindead conversions.     º³\n        ³º       The super shotgun is also in there somewhere.      º³\n        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n        ³º   Some monsters will be stuck on the map as a result of  º³\n        ³º    the conversion, therefore a special version of the    º³\n        ³º                doom2.exe file is required.               º³\n        ³º      This can be made by using our dm2cnv1.deh file.     º³\n        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n        ³º    Beware this is a real kick ass conversion for real    º³\n        ³º                    kick ass action.                      º³\n        ³º        DOOM: it's not a game, it's a way of life.        º³\n        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n        ³º       Niels Handest & Christian Spence  18-11-1995       º³\n        ³ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ³\n        ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ;\n\n                                                    WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)\n==============================================================================\nPWAD FILE MACHINRY.WAD:\n------------------------------------------------------------------------------\nEPISODE 1 MISSION 3             S1    S2    S3   S45 |    M1    M2    M3   M45\n------------------------------------------------------------------------------\n    Play modes:\n\tSingle player\n\tCooperative (4 player)\n\tDeathmatch (4 starts)\n    Bosses:\n    Monsters:\n\tTrooper                 37    37    25    27 |    37    37    25    27\n\tSergeant                 3     3    20    18 |     3     3    20    18\n\tImp                      4     4    11    13 |     4     4    11    13\n\tDemon                    0     0     1     4 |     0     0     1     4\n\tLost soul                0     0     1     4 |     0     0     1     4\n\tCacodemon                0     0     0     1 |     0     0     0     1\n    Weapons:\n\tShotgun                  1     1     1     1 |     1     1     1     1\n\tChaingun                 1     1     1     1 |     1     1     1     1\n\tRocket launcher          1     1     1     1 |     1     1     1     1\n\tPlasma gun               1     1     1     1 |     1     1     1     1\n\tBFG-9000                 1     1     1     1 |     1     1     1     1\n    Equipment:\n\tBackpack                 2     2     3     3 |     2     2     3     3\n\tRadiation suit           1     1     1     1 |     1     1     1     1\n    Expendibles:\n\tBullets                650   325   275   285 |   650   325   275   285\n\tShells                 312   156   228   220 |   312   156   228   220\n\tRockets                 28    14    15    15 |    28    14    15    15\n\tCells                  320   160   180   180 |   320   160   180   180\n\tArmor points           608   304   304   304 |   608   304   304   304\n\tHealth points          240   120   145   145 |   240   120   145   145\n\tBarrels                 65    65    69    69 |    65    65    69    69\n    Difficulty:\n\tTotal monster hp       107   107   201   326 |   107   107   201   326\n\tMax ammo damage       4034  2017  2531  2485 |  4034  2017  2531  2485\n\tRATIO                0.027 0.053 0.079 0.131 | 0.027 0.053 0.079 0.131\n    Other info:\n\tAverage brightness             151 (0=dark, 255=bright)\n\tSecrets                          4\n\tNukeage / sectors         7 /  255\n\tTriggers / linedefs     102 /  961\n\tReject resource                YES\nReplacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%\nREPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%\nReplacement 2: SERGEANT=CHAINGUNDUDE@30%\nREPLACE 9 WITH 65@30%\nReplacement 3: IMP=HELLKNIGHT@30%\nREPLACE 3001 WITH 69@30%\nReplacement 4: DEMON=MANCUBUS@30%\nREPLACE 3002 WITH 67@30%\nReplacement 5: SPECTRE=REVENANT@30%\nREPLACE 58 WITH 66@30%\nReplacement 6: CACODEMON=PAINELEMENTAL@30%\nREPLACE 3005 WITH 71@30%\nReplacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%\nREPLACE 3003 WITH 68@20% 64@20%\nReplacement 8: CYBERDEMON=ARCHVILE@30%\nREPLACE 16 WITH 64@30%\nReplacement 9: SPIDERDEMON=ARCHVILE@30%\nREPLACE 7 WITH 64@30%\nReplacement 10: SHOTGUN=SUPERSHOTGUN@100%\nREPLACE 2001 WITH 82@100%\nReplacement 11: AMMOCLIP=BOXOFAMMO@50%\nREPLACE 2007 WITH 2048@50%\nReplacement 12: SHELLS=BOXOFSHELLS@50%\nREPLACE 2008 WITH 2049@50%\nReplacement 13: HEALTHPOTION=STIMPACK@50%\nREPLACE 2014 WITH 2011@50%\nReplacement 14: STIMPACK=MEDIKIT@50%\nREPLACE 2011 WITH 2012@50%\nReplacement 15: GREENARMOR=BLUEARMOR@50%\nREPLACE 2018 WITH 2019@50%\nReplacement 16: SOULSPHERE=MEGASPHERE@50%\nREPLACE 2013 WITH 83@50%\nSeed for random generator is: 892605205\nCopying source to destination...\nProcessing REPLACEMENTS...\nREPLACEMENT=1  TOTAL OBJECTS=4\n     Megasphere=1           Medikit=1       Soul Sphere=1       Green Armor=1\n     Blue Armor=0\nREPLACEMENT=2  TOTAL OBJECTS=22\n  Chaingun Dude=7\nREPLACEMENT=3  TOTAL OBJECTS=17\n    Hell Knight=5\nREPLACEMENT=4  TOTAL OBJECTS=4\n       Mancubus=1\nREPLACEMENT=5  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=6  TOTAL OBJECTS=1\n Pain Elemental=0\nREPLACEMENT=7  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=10  TOTAL OBJECTS=1\n  Super Shotgun=1\nREPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=12  TOTAL OBJECTS=2\n  Box of Shells=1\nREPLACEMENT=13  TOTAL OBJECTS=5\n       Stimpack=3\nREPLACEMENT=14  TOTAL OBJECTS=7\n        Medikit=4\nREPLACEMENT=15  TOTAL OBJECTS=4\n     Blue Armor=2\nREPLACEMENT=16  TOTAL OBJECTS=1\n     Megasphere=1\nOperation completed: converted 1 level, 258 textures, 29 objects."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 229,
        "linedefs": 961,
        "sidedefs": 1414,
        "vertices": 791,
        "sectors": 255,
        "segs": 1518,
        "ssectors": 609,
        "nodes": 608,
        "textures": {
          "FLOOR5_3": 4,
          "STARTAN3": 49,
          "STONE2": 5,
          "FWATER1": 6,
          "FLOOR5_2": 12,
          "LITE5": 12,
          "FLAT1": 28,
          "CEIL3_1": 9,
          "CEIL3_3": 20,
          "FLAT5_4": 87,
          "FWATER2": 1,
          "FWATER3": 3,
          "LITEBLU1": 2,
          "NUKAGE1": 8,
          "EXITSTON": 2,
          "LITE3": 2,
          "STEP1": 8,
          "LITEBLU4": 4,
          "CEIL4_3": 2,
          "BIGDOOR2": 4,
          "SW1VINE": 2,
          "TLITE6_5": 4,
          "STEP5": 18,
          "COMPTALL": 4,
          "CRATE2": 4,
          "CRATELIT": 4,
          "SLADPOIS": 14,
          "DOORSTOP": 8,
          "COMPBLUE": 2,
          "DOOR1": 6,
          "CRATOP1": 2,
          "CEMENT5": 13,
          "MIDGRATE": 6,
          "STEP2": 3,
          "CEIL3_5": 33,
          "FLOOR6_1": 4,
          "STONE": 33,
          "SW1GRAY1": 2,
          "FLOOR0_1": 10,
          "SHAWN2": 1,
          "STARGR2": 1,
          "MFLR8_3": 69,
          "CONS1_5": 1,
          "FLAT20": 5,
          "COMPSPAN": 21,
          "CEIL5_2": 1,
          "CEMENT2": 40,
          "STEP4": 7,
          "FLOOR7_1": 2,
          "CEMENT6": 39,
          "SW1STARG": 1,
          "GRAY1": 27,
          "DOORTRAK": 68,
          "CEMENT1": 86,
          "ASHWALL2": 5,
          "CEMENT4": 15,
          "DOORYEL": 4,
          "SLADSKUL": 6,
          "STARTAN2": 100,
          "FLAT5_3": 1,
          "STEPLAD1": 52,
          "CEIL3_4": 47,
          "SHAWN1": 2,
          "TEKBRON2": 2,
          "SW1CMT": 2,
          "FLOOR0_6": 2,
          "SW1STON1": 1,
          "CONS1_7": 1,
          "REDWALL": 2,
          "TEKWALL1": 158,
          "COMPWERD": 6,
          "GRAY5": 11,
          "DOORRED": 4,
          "FLAT14": 1,
          "FLOOR0_5": 48,
          "FLAT19": 18,
          "FLAT3": 3,
          "FLOOR4_8": 46,
          "FLAT23": 3,
          "FLOOR5_1": 5,
          "FLOOR6_2": 2,
          "SLADWALL": 48,
          "STARBR2": 9,
          "EXITDOOR": 2,
          "DOOR3": 1,
          "CEMENT3": 54,
          "FLAT22": 2,
          "CEIL3_2": 9,
          "SW1STRTN": 4,
          "STARGR1": 70,
          "COMPSTA1": 1
        }
      },
      "monsters": {
        "total": 88,
        "by_type": {
          "cacodemon": 1,
          "chaingun_guy": 7,
          "demon": 3,
          "hell_knight": 5,
          "imp": 12,
          "lost_soul": 4,
          "mancubus": 1,
          "shotgun_guy": 15,
          "zombieman": 40
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 62,
          "melee": 3,
          "projectile": 23
        }
      },
      "items": {
        "total": 43,
        "by_type": {
          "ammo_box": 2,
          "backpack": 3,
          "bfg9000": 1,
          "blue_armor": 2,
          "cell_pack": 2,
          "chaingun": 1,
          "green_armor": 2,
          "health_bonus": 2,
          "medikit": 9,
          "megasphere": 2,
          "plasma_rifle": 1,
          "radiation_suit": 1,
          "rocket_box": 2,
          "rocket_launcher": 1,
          "shell_box": 7,
          "shells": 1,
          "stimpack": 3,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 2,
          "rockets": 2,
          "shells": 8
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 67,
        "hmp_monsters": 58,
        "htr_monsters": 44,
        "uv_items": 43,
        "hmp_items": 43,
        "htr_items": 41
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "498e38b3-a31d-4d54-ad64-a470b6b6ce60",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/61aabeb3fbc6baf04b86c8d50f0840cc16ae6e9f/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "8d2a3087-62e7-48b7-b897-eb09d00a4d3c",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/61aabeb3fbc6baf04b86c8d50f0840cc16ae6e9f/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A bright, classic techbase/industrial map built from STARTAN and TEKWALL textures with slime and water areas, featuring red and yellow key progression plus some teleport-driven routing. Combat leans heavily on hitscanners (lots of zombiemen and shotgunners, with several chaingunners) backed by a handful of mid-tiers like hell knights and a lone mancubus. For a typical UV run it plays as moderate difficulty with plenty of weapons available (including SSG, plasma, and even BFG) and solid health/armor, encouraging aggressive clears and barrel-assisted crowd control.",
        "tags": [
          "ammo_plentiful",
          "doom2",
          "generous_health",
          "hitscanner_heavy",
          "industrial",
          "key_hunt",
          "many_barrels",
          "medium_length",
          "moderate",
          "techbase",
          "teleport_navigation",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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