Raw model (for completeness)
{
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"additional": {
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],
"iwad": [
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],
"filename": null,
"added": "2013-11-04 19:23:32",
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"name": null,
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"added": "2013-11-04 19:23:32",
"file": {
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"size": 120219,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/61aabeb3fbc6baf04b86c8d50f0840cc16ae6e9f/61aabeb3fbc6baf04b86c8d50f0840cc16ae6e9f.wad.gz",
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{
"source": "readmes",
"name": null,
"contents": "ÕÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸\n ³ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»³\n ³º Greetings from ChriSp of Handest Data. º³\n ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n ³º This is another fine DOOM2 conversion of a DOOM1 level º³\n ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n ³º This conversion contains the DOOM2 monsters, that is º³\n ³º allways lacking in other braindead conversions. º³\n ³º The super shotgun is also in there somewhere. º³\n ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n ³º Some monsters will be stuck on the map as a result of º³\n ³º the conversion, therefore a special version of the º³\n ³º doom2.exe file is required. º³\n ³º This can be made by using our dm2cnv1.deh file. º³\n ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n ³º Beware this is a real kick ass conversion for real º³\n ³º kick ass action. º³\n ³º DOOM: it's not a game, it's a way of life. º³\n ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n ³º Niels Handest & Christian Spence 18-11-1995 º³\n ³ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ³\n ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ;\n\n WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)\n==============================================================================\nPWAD FILE MACHINRY.WAD:\n------------------------------------------------------------------------------\nEPISODE 1 MISSION 3 S1 S2 S3 S45 | M1 M2 M3 M45\n------------------------------------------------------------------------------\n Play modes:\n\tSingle player\n\tCooperative (4 player)\n\tDeathmatch (4 starts)\n Bosses:\n Monsters:\n\tTrooper 37 37 25 27 | 37 37 25 27\n\tSergeant 3 3 20 18 | 3 3 20 18\n\tImp 4 4 11 13 | 4 4 11 13\n\tDemon 0 0 1 4 | 0 0 1 4\n\tLost soul 0 0 1 4 | 0 0 1 4\n\tCacodemon 0 0 0 1 | 0 0 0 1\n Weapons:\n\tShotgun 1 1 1 1 | 1 1 1 1\n\tChaingun 1 1 1 1 | 1 1 1 1\n\tRocket launcher 1 1 1 1 | 1 1 1 1\n\tPlasma gun 1 1 1 1 | 1 1 1 1\n\tBFG-9000 1 1 1 1 | 1 1 1 1\n Equipment:\n\tBackpack 2 2 3 3 | 2 2 3 3\n\tRadiation suit 1 1 1 1 | 1 1 1 1\n Expendibles:\n\tBullets 650 325 275 285 | 650 325 275 285\n\tShells 312 156 228 220 | 312 156 228 220\n\tRockets 28 14 15 15 | 28 14 15 15\n\tCells 320 160 180 180 | 320 160 180 180\n\tArmor points 608 304 304 304 | 608 304 304 304\n\tHealth points 240 120 145 145 | 240 120 145 145\n\tBarrels 65 65 69 69 | 65 65 69 69\n Difficulty:\n\tTotal monster hp 107 107 201 326 | 107 107 201 326\n\tMax ammo damage 4034 2017 2531 2485 | 4034 2017 2531 2485\n\tRATIO 0.027 0.053 0.079 0.131 | 0.027 0.053 0.079 0.131\n Other info:\n\tAverage brightness 151 (0=dark, 255=bright)\n\tSecrets 4\n\tNukeage / sectors 7 / 255\n\tTriggers / linedefs 102 / 961\n\tReject resource YES\nReplacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%\nREPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%\nReplacement 2: SERGEANT=CHAINGUNDUDE@30%\nREPLACE 9 WITH 65@30%\nReplacement 3: IMP=HELLKNIGHT@30%\nREPLACE 3001 WITH 69@30%\nReplacement 4: DEMON=MANCUBUS@30%\nREPLACE 3002 WITH 67@30%\nReplacement 5: SPECTRE=REVENANT@30%\nREPLACE 58 WITH 66@30%\nReplacement 6: CACODEMON=PAINELEMENTAL@30%\nREPLACE 3005 WITH 71@30%\nReplacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%\nREPLACE 3003 WITH 68@20% 64@20%\nReplacement 8: CYBERDEMON=ARCHVILE@30%\nREPLACE 16 WITH 64@30%\nReplacement 9: SPIDERDEMON=ARCHVILE@30%\nREPLACE 7 WITH 64@30%\nReplacement 10: SHOTGUN=SUPERSHOTGUN@100%\nREPLACE 2001 WITH 82@100%\nReplacement 11: AMMOCLIP=BOXOFAMMO@50%\nREPLACE 2007 WITH 2048@50%\nReplacement 12: SHELLS=BOXOFSHELLS@50%\nREPLACE 2008 WITH 2049@50%\nReplacement 13: HEALTHPOTION=STIMPACK@50%\nREPLACE 2014 WITH 2011@50%\nReplacement 14: STIMPACK=MEDIKIT@50%\nREPLACE 2011 WITH 2012@50%\nReplacement 15: GREENARMOR=BLUEARMOR@50%\nREPLACE 2018 WITH 2019@50%\nReplacement 16: SOULSPHERE=MEGASPHERE@50%\nREPLACE 2013 WITH 83@50%\nSeed for random generator is: 892605205\nCopying source to destination...\nProcessing REPLACEMENTS...\nREPLACEMENT=1 TOTAL OBJECTS=4\n Megasphere=1 Medikit=1 Soul Sphere=1 Green Armor=1\n Blue Armor=0\nREPLACEMENT=2 TOTAL OBJECTS=22\n Chaingun Dude=7\nREPLACEMENT=3 TOTAL OBJECTS=17\n Hell Knight=5\nREPLACEMENT=4 TOTAL OBJECTS=4\n Mancubus=1\nREPLACEMENT=5 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=6 TOTAL OBJECTS=1\n Pain Elemental=0\nREPLACEMENT=7 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=8 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=9 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=10 TOTAL OBJECTS=1\n Super Shotgun=1\nREPLACEMENT=11 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=12 TOTAL OBJECTS=2\n Box of Shells=1\nREPLACEMENT=13 TOTAL OBJECTS=5\n Stimpack=3\nREPLACEMENT=14 TOTAL OBJECTS=7\n Medikit=4\nREPLACEMENT=15 TOTAL OBJECTS=4\n Blue Armor=2\nREPLACEMENT=16 TOTAL OBJECTS=1\n Megasphere=1\nOperation completed: converted 1 level, 258 textures, 29 objects."
}
]
},
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{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"sidedefs": 1414,
"vertices": 791,
"sectors": 255,
"segs": 1518,
"ssectors": 609,
"nodes": 608,
"textures": {
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"STARTAN3": 49,
"STONE2": 5,
"FWATER1": 6,
"FLOOR5_2": 12,
"LITE5": 12,
"FLAT1": 28,
"CEIL3_1": 9,
"CEIL3_3": 20,
"FLAT5_4": 87,
"FWATER2": 1,
"FWATER3": 3,
"LITEBLU1": 2,
"NUKAGE1": 8,
"EXITSTON": 2,
"LITE3": 2,
"STEP1": 8,
"LITEBLU4": 4,
"CEIL4_3": 2,
"BIGDOOR2": 4,
"SW1VINE": 2,
"TLITE6_5": 4,
"STEP5": 18,
"COMPTALL": 4,
"CRATE2": 4,
"CRATELIT": 4,
"SLADPOIS": 14,
"DOORSTOP": 8,
"COMPBLUE": 2,
"DOOR1": 6,
"CRATOP1": 2,
"CEMENT5": 13,
"MIDGRATE": 6,
"STEP2": 3,
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"FLOOR6_1": 4,
"STONE": 33,
"SW1GRAY1": 2,
"FLOOR0_1": 10,
"SHAWN2": 1,
"STARGR2": 1,
"MFLR8_3": 69,
"CONS1_5": 1,
"FLAT20": 5,
"COMPSPAN": 21,
"CEIL5_2": 1,
"CEMENT2": 40,
"STEP4": 7,
"FLOOR7_1": 2,
"CEMENT6": 39,
"SW1STARG": 1,
"GRAY1": 27,
"DOORTRAK": 68,
"CEMENT1": 86,
"ASHWALL2": 5,
"CEMENT4": 15,
"DOORYEL": 4,
"SLADSKUL": 6,
"STARTAN2": 100,
"FLAT5_3": 1,
"STEPLAD1": 52,
"CEIL3_4": 47,
"SHAWN1": 2,
"TEKBRON2": 2,
"SW1CMT": 2,
"FLOOR0_6": 2,
"SW1STON1": 1,
"CONS1_7": 1,
"REDWALL": 2,
"TEKWALL1": 158,
"COMPWERD": 6,
"GRAY5": 11,
"DOORRED": 4,
"FLAT14": 1,
"FLOOR0_5": 48,
"FLAT19": 18,
"FLAT3": 3,
"FLOOR4_8": 46,
"FLAT23": 3,
"FLOOR5_1": 5,
"FLOOR6_2": 2,
"SLADWALL": 48,
"STARBR2": 9,
"EXITDOOR": 2,
"DOOR3": 1,
"CEMENT3": 54,
"FLAT22": 2,
"CEIL3_2": 9,
"SW1STRTN": 4,
"STARGR1": 70,
"COMPSTA1": 1
}
},
"monsters": {
"total": 88,
"by_type": {
"cacodemon": 1,
"chaingun_guy": 7,
"demon": 3,
"hell_knight": 5,
"imp": 12,
"lost_soul": 4,
"mancubus": 1,
"shotgun_guy": 15,
"zombieman": 40
},
"by_category": {
"boss": 0,
"hitscanner": 62,
"melee": 3,
"projectile": 23
}
},
"items": {
"total": 43,
"by_type": {
"ammo_box": 2,
"backpack": 3,
"bfg9000": 1,
"blue_armor": 2,
"cell_pack": 2,
"chaingun": 1,
"green_armor": 2,
"health_bonus": 2,
"medikit": 9,
"megasphere": 2,
"plasma_rifle": 1,
"radiation_suit": 1,
"rocket_box": 2,
"rocket_launcher": 1,
"shell_box": 7,
"shells": 1,
"stimpack": 3,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 2,
"cells": 2,
"rockets": 2,
"shells": 8
},
"weapons_present": [
"bfg9000",
"chaingun",
"plasma_rifle",
"rocket_launcher",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"red",
"yellow"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 67,
"hmp_monsters": 58,
"htr_monsters": 44,
"uv_items": 43,
"hmp_items": 43,
"htr_items": 41
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "498e38b3-a31d-4d54-ad64-a470b6b6ce60",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/61aabeb3fbc6baf04b86c8d50f0840cc16ae6e9f/MAP01/images/0.webp",
"type": null
},
{
"id": "8d2a3087-62e7-48b7-b897-eb09d00a4d3c",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/61aabeb3fbc6baf04b86c8d50f0840cc16ae6e9f/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "MAP01",
"description": "A bright, classic techbase/industrial map built from STARTAN and TEKWALL textures with slime and water areas, featuring red and yellow key progression plus some teleport-driven routing. Combat leans heavily on hitscanners (lots of zombiemen and shotgunners, with several chaingunners) backed by a handful of mid-tiers like hell knights and a lone mancubus. For a typical UV run it plays as moderate difficulty with plenty of weapons available (including SSG, plasma, and even BFG) and solid health/armor, encouraging aggressive clears and barrel-assisted crowd control.",
"tags": [
"ammo_plentiful",
"doom2",
"generous_health",
"hitscanner_heavy",
"industrial",
"key_hunt",
"many_barrels",
"medium_length",
"moderate",
"techbase",
"teleport_navigation",
"trap_heavy",
"vanilla_compatible"
]
}
}
]
}