Raw model (for completeness)
{
"meta": {
"id": "5a5434ea-48fe-4ca6-861c-78f2d8505197",
"sha1": "99e5f9ccf868f34ac151f33cfb292989806b69ad",
"sha256": "dbc9add01573719051cdb1ff54cceeb7ef8f41a02a0f0fbe33f16a5b8725df5f",
"title": "DustDeth.wad",
"filenames": [
"dustdeth.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-01-07 22:20:07",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "DustDeth.wad",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-01-07 22:20:07",
"file": {
"type": "PWAD",
"size": 26021,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/99e5f9ccf868f34ac151f33cfb292989806b69ad/99e5f9ccf868f34ac151f33cfb292989806b69ad.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "DustDeth.wad",
"description": "A single short DOOM II map built at a small scale, with simple geometry and a compact layout that uses teleports rather than key progression. Combat is very light in terms of monster count, featuring a handful of revenants plus a baron and a couple of hitscanners, so most of the challenge comes from isolated threats rather than sustained pressure. Resources are extremely generous, with multiple blue armors, frequent invisibility, abundant cell packs and chainguns, and even a megasphere alongside several high-tier weapons. The visual set leans toward brick-and-rock with some tech accents, and it should run in vanilla-compatible ports (or Boom).",
"tags": [
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"baron",
"boom_compatible",
"brick",
"doom2",
"easy",
"generous_armor",
"generous_health",
"low_monster_count",
"mixed_theme",
"no_keys",
"revenants",
"rock",
"short_maps",
"single_map",
"small_map",
"techbase_accents",
"teleport_navigation",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
}
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 98,
"linedefs": 171,
"sidedefs": 246,
"vertices": 150,
"sectors": 49,
"segs": 268,
"ssectors": 93,
"nodes": 92,
"textures": {
"RROCK03": 49,
"FIREWALA": 9,
"DOORBLU2": 2,
"BRICK3": 1,
"STEP1": 26,
"BIGBRIK3": 4,
"BRICK5": 177,
"RROCK14": 49,
"COMPBLUE": 6
}
},
"monsters": {
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"by_type": {
"baron": 1,
"chaingun_guy": 2,
"imp": 2,
"revenant": 3
},
"by_category": {
"boss": 0,
"hitscanner": 2,
"melee": 0,
"projectile": 6
}
},
"items": {
"total": 72,
"by_type": {
"blue_armor": 6,
"cell_pack": 12,
"chaingun": 12,
"invisibility": 12,
"medikit": 18,
"megasphere": 1,
"plasma_rifle": 1,
"rocket_box": 5,
"rocket_launcher": 1,
"super_shotgun": 4
},
"ammo_by_category": {
"bullets": 0,
"cells": 12,
"rockets": 5,
"shells": 0
},
"weapons_present": [
"chaingun",
"plasma_rifle",
"rocket_launcher",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 8,
"hmp_monsters": 8,
"htr_monsters": 7,
"uv_items": 72,
"hmp_items": 72,
"htr_items": 72
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/99e5f9ccf868f34ac151f33cfb292989806b69ad/MAP01/images/0.webp",
"type": null
},
{
"id": "93eb0004-2fd8-44de-8ff4-8cae7952c345",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/99e5f9ccf868f34ac151f33cfb292989806b69ad/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "MAP01",
"description": "A compact Doom II map with a mostly techbase/brick-and-rock look, using blue computer panels and heavy brick textures. Combat is very light (only a handful of enemies, with a few revenants and a lone baron) and tends to be incidental rather than setpiece-driven. Resources are extremely generous for the threat level, with lots of armor, medikits, invisibility, and ample cell/rocket supplies plus multiple strong weapons. Progression appears simple and teleport-assisted, with no key doors.",
"tags": [
"ammo_plentiful",
"boom_compatible",
"cells_plentiful",
"easy",
"generous_health",
"incidental_combat",
"rockets_available",
"small",
"techbase",
"teleport_navigation",
"vanilla_compatible"
]
}
}
]
}