Raw model (for completeness)
{
"meta": {
"id": "5a053217-9ba4-416b-842b-de4728fb8605",
"sha1": "219428e3d3bf3d7ac471a1e2f69ec6caa30efdea",
"sha256": "8c8701e1ff05309f44374f446ce8ff69ebc22ea8c8332dec2b0ef7fcc29efcfd",
"title": "Hsg_0107.wad (Fort Apache)",
"authors": [
"Harry S. Gunderson"
],
"filenames": [
"hsg_0107.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-18 23:16:22",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Hsg_0107.wad (Fort Apache)",
"description": "This is an assault scenario on the classic Star Fortress.. You have unexpectedly found yourself somewhere on earth in a concrete walled Fox hole, in an extremely large steel-plate lined crater. Just off in the distance, in the center of the crater is an old style Star fort: Which has obviously been occupied, and fortified, by the creatures. Remembering how the American natives once did it on horseback- You grit your teeth, grab some munitions, and take the battle to them at a dead run.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-18 23:16:22",
"file": {
"type": "PWAD",
"size": 270886,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/219428e3d3bf3d7ac471a1e2f69ec6caa30efdea/219428e3d3bf3d7ac471a1e2f69ec6caa30efdea.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 22,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Hsg_0107.wad (Fort Apache)",
"description": "This WAD contains a single map designed for DOOM2, featuring an assault scenario on a fortified star-shaped fortress set within a large steel-lined crater. The level emphasizes a linear progression with a focus on combat against entrenched monsters, likely including hitscanners given the assault theme. Resources appear balanced for solo and cooperative play, with some deathmatch starts supported. The environment uses concrete and steel textures, evoking a military/industrial theme with a unique star fort layout. The map is compatible with the commercial DOOM2 engine and does not require additional patches or modifications.",
"authors": [
"Harry S. Gunderson"
],
"tags": [
"ammo_plentiful",
"doom2",
"hitscanner_heavy",
"industrial",
"linear",
"medium_maps",
"moderate",
"single_map",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nArchive Maintainer :\nUpdate to :\nAdvanced engine needed : Doom2 or Doom2 for Windows95\nPrimary purpose : 1 Single + 4 Cooperative play + 6 Deathmatch Starts\n===========================================================================\nTitle : Hsg_0107.wad (Fort Apache)\nFilename : Hsg_0107.wad\nRelease date :\nAuthor : Harry S. Gunderson\nEmail Address : Midnyte2@juno.com\nOther Files By Author : Hsg_0116.wad, Hsg_0101.wad, Hsg_0102.wad.\nMisc. Author Info : I just putter around in my spare time designing an occasional Doom2\n\t\t\t Map, hoping to perpetuate an old relic for those whom still use the\n\t\t\t commercial retail port version.\n\nDescription : This is an assault scenario on the classic Star Fortress.. You have\n\t\t\t unexpectedly found yourself somewhere on earth in a concrete walled\n\t\t\t Fox hole, in an extremely large steel-plate lined crater. Just off in\n\t\t\t the distance, in the center of the crater is an old style Star fort:\n\t\t\t Which has obviously been occupied, and fortified, by the creatures.\n\t\t\t Remembering how the American natives once did it on horseback- You\n\t\t\t grit your teeth, grab some munitions, and take the battle to them\n\t\t\t at a dead run.\n\nAdditional Credits to : Everyone at I.D. Software for their magnificent game creations.\n\t\t\t Everyone at Sensor Based Systems for their excellent game editor.\n===========================================================================\n* What is included *\n\nNew levels : Map 01, (One new level)\nSounds : No\nMusic : Yes/No -Map 03's D_COUNTD as -Map 01's D_RUNNIN\nGraphics : Yes- RSKY1, A Star Chart of the August 1998 night sky- (In the process\n\t\t\t I discovered that the Doom engine reverses the display of sky textures\n\t\t\t from left to right on their X axis, so I reversed the graphic itself in\n\t\t\t order to compensate): -And a few single patch textures from Hsg_0101.\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required :\n\n* Play Information *\n\nGame : DOOM2\nMap # : Map01\nSingle Player : Designed for 1 Single Player start\nCooperative 2-4 Player : Designed for 4 Cooperative Player starts\nDeathmatch 2-4 Player : Designed for 6 Deathmatch Player starts\nOther game styles : Not implemented\nDifficulty Settings : Not implemented\n\n* Construction *\n\nBase : New from scratch\nBuild Time : N/A\nEditor(s) used : DeepBSP v.9.73 by Sensor Based Systems\nKnown Bugs : This scenario Required the use of a very large Open Sky area-\n\t\t so you Will get an occasional visual plane shimmer in certain\n\t\t\t locations. (Such as along the major nodes split boundry).\nMay Not Run With... : Doom2 versions prior to 1.9\n\n* Copyright / Permissions *\n\nAuthors may use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 374,
"linedefs": 354,
"sidedefs": 696,
"vertices": 582,
"sectors": 24,
"segs": 960,
"ssectors": 398,
"nodes": 397,
"textures": {
"CEIL5_2": 3,
"FLAT1": 3,
"F_SKY1": 24,
"GRAY1": 132,
"FLAT23": 4,
"DOORRED": 6,
"DOORYEL": 24,
"FLAT5_4": 5,
"METAL": 12,
"MFLR8_4": 9,
"COMPSTA1": 6,
"SILVER2": 6,
"WOOD5": 72,
"BROWN144": 48
}
},
"monsters": {
"total": 240,
"by_type": {
"arachnotron": 36,
"imp": 192,
"revenant": 12
},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 240
}
},
"items": {
"total": 112,
"by_type": {
"backpack": 2,
"berserk": 12,
"megasphere": 2,
"shell_box": 84,
"shotgun": 12
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 0,
"shells": 84
},
"weapons_present": [
"shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 240,
"hmp_monsters": 240,
"htr_monsters": 240,
"uv_items": 112,
"hmp_items": 112,
"htr_items": 112
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "f3aa8508-a7a3-42c4-8ec1-3e5cb70f8705",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/219428e3d3bf3d7ac471a1e2f69ec6caa30efdea/MAP01/images/0.webp",
"type": null
},
{
"id": "fbd2b333-cb67-4f5b-adbf-904a7094b75e",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/219428e3d3bf3d7ac471a1e2f69ec6caa30efdea/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}