FUN2.WAD

PWAD 120 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things540
Linedefs1010
Sectors259
Monsters234
Items208
Raw model (for completeness)
{
  "meta": {
    "id": "59a7002b-739e-44a8-9c95-b6262cac33d2",
    "sha1": "8d70a14b94c50ed3867e94e68cdf485a277b9398",
    "sha256": "ffeb84c9470851936686fdb0f37b680b3c9800c36834575526f8d86a96d53843",
    "title": "FUN2.WAD",
    "filenames": [
      "fun2.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 22:26:01",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "FUN2.WAD",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 22:26:01",
    "file": {
      "type": "PWAD",
      "size": 122963,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/8d70a14b94c50ed3867e94e68cdf485a277b9398/8d70a14b94c50ed3867e94e68cdf485a277b9398.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "FUN2.WAD\n                                 ========\n\n\tThis is another WAD I wrote in 1 day (!!!) (approx. 9 hours).\n\tIt contains nothing special, but I wrote it to test if a level where\nyou must return to the room you started from is a good DeathMatch level or\nnot. I think it should be. Maybe there are not enough DM starting points\n(however, the minimum of 4 is contained).\n\tI played with the floor texture in the starting room, so you'll find\nthe order you should enter the doors on the floor. There are secret rooms and\n2 computer maps, so don't exit too quickly. Please EMail me if you think I'm\non the wrong way in the conception of WADs (or, if you think THIS is the WAD\nyou would like to play). I think I'll write some more.. So, my EMail adress:\n\tvladescu@mail.rz.uni-duesseldorf.de  (Germany)\n\tPlease distribute freely, but don't use it as a base for your WADs.\nDon't re-compile it to another WAD. Distribute in the original form (an LZH\narchive containing FUN2.WAD and FUN2.TXT)."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 540,
        "linedefs": 1010,
        "sidedefs": 1484,
        "vertices": 856,
        "sectors": 259,
        "segs": 1573,
        "ssectors": 416,
        "nodes": 415,
        "textures": {
          "BROVINE2": 47,
          "GRAYVINE": 40,
          "EXITSIGN": 2,
          "FLAT23": 18,
          "COMPBLUE": 68,
          "GATE4": 2,
          "SW2GRAY": 2,
          "FLAT14": 23,
          "DOORYEL2": 7,
          "FLAT20": 8,
          "FWATER1": 1,
          "GRAY4": 17,
          "SW1BRIK": 6,
          "SPCDOOR3": 4,
          "GRAY1": 173,
          "BIGDOOR4": 4,
          "SPCDOOR2": 12,
          "DOORBLU2": 4,
          "SLIME08": 1,
          "BIGBRIK2": 49,
          "BLOOD1": 3,
          "CEIL3_3": 10,
          "EXITDOOR": 1,
          "GRASS1": 7,
          "SHAWN2": 92,
          "SPCDOOR1": 16,
          "SW1GRAY1": 10,
          "CEIL4_1": 22,
          "CEIL3_4": 18,
          "GRAY5": 47,
          "SLIME01": 1,
          "SW1GRAY": 3,
          "BIGDOOR2": 17,
          "DOORRED2": 2,
          "DOORTRAK": 122,
          "F_SKY1": 7,
          "SW1COMM": 7,
          "STARTAN3": 43,
          "ROCKRED1": 6,
          "SW2SLAD": 1,
          "BRICK2": 29,
          "CEIL5_1": 8,
          "FLAT22": 20,
          "GRAYBIG": 39,
          "SHAWN3": 2,
          "SLADWALL": 137,
          "CEIL3_5": 190,
          "DOOR3": 2,
          "FLOOR4_8": 179
        }
      },
      "monsters": {
        "total": 234,
        "by_type": {
          "arachnotron": 5,
          "cacodemon": 16,
          "chaingun_guy": 12,
          "cyberdemon": 1,
          "demon": 7,
          "imp": 95,
          "mancubus": 1,
          "shotgun_guy": 52,
          "spectre": 19,
          "spider_mastermind": 2,
          "zombieman": 24
        },
        "by_category": {
          "boss": 3,
          "hitscanner": 88,
          "melee": 26,
          "projectile": 117
        }
      },
      "items": {
        "total": 208,
        "by_type": {
          "ammo_box": 10,
          "ammo_clip": 35,
          "armor_bonus": 3,
          "backpack": 2,
          "blue_armor": 4,
          "cell": 7,
          "chaingun": 2,
          "computer_area_map": 2,
          "green_armor": 2,
          "health_bonus": 5,
          "light_amp_goggles": 3,
          "medikit": 25,
          "megasphere": 2,
          "plasma_rifle": 2,
          "rocket": 18,
          "rocket_box": 8,
          "rocket_launcher": 1,
          "shell_box": 7,
          "shells": 47,
          "shotgun": 1,
          "soulsphere": 6,
          "stimpack": 14,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 45,
          "cells": 7,
          "rockets": 26,
          "shells": 54
        },
        "weapons_present": [
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 229,
        "hmp_monsters": 167,
        "htr_monsters": 92,
        "uv_items": 206,
        "hmp_items": 208,
        "htr_items": 208
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "7b158ab4-fa28-4052-8d87-aa49124c526c",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/8d70a14b94c50ed3867e94e68cdf485a277b9398/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "66760a68-2579-496f-a84d-fde4c883b922",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/8d70a14b94c50ed3867e94e68cdf485a277b9398/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": null,
        "description": "This medium-sized map features a techbase theme with complex architecture including numerous teleports and a key hunt requiring all three color keys. Combat is balanced with a mix of hitscanners, mid-tier monsters, and a few boss encounters making it moderately challenging. Resources are adequate, and the layout revolves around returning to the start area, incorporating secret rooms for exploration.",
        "tags": [
          "key_hunt",
          "medium_length",
          "moderate",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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