Raw model (for completeness)
{
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"sha256": "9138977c71c6e0e58c10f99e51c830e79a8dda90ab86d943415ecd1006b22480",
"title": "paradox 9 (DOOM 2 level)",
"authors": [
"Eric van Bezooijen"
],
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"paradox9.wad"
],
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"engines": [
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"filename": null,
"added": "2014-01-07 21:48:47",
"locked": false,
"canDownload": true,
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"name": "paradox 9 (DOOM 2 level)",
"description": "This level is meant to be a deathmatch level, but it can also be used as a \"quickie\" single player level. In single player mode, it is intended to be quite difficult to finish in ultra- violence, challenging in hurt-me-plenty, and a piece of cake on any other level. I've included a demo of me finishing most of the level in ultra-violence mode if you need some hints to help guide you. To run the demo, run:",
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"added": "2014-01-07 21:48:47",
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"analysis": {
"title": "paradox 9 (DOOM 2 level)",
"description": "This WAD contains a single map designed primarily for deathmatch but also playable as a quick, challenging single-player level. It is balanced in weapon placement, featuring the plasma gun as a high-risk pickup. The difficulty scales from easy on lower settings to quite difficult on ultra-violence, with a focus on fast completion. The level is based on a heavily modified MEGAQUAD base and uses standard DOOM 2 textures and enemies, with no new graphics or sounds. Progression is linear and compact, suitable for quick play sessions. It is compatible with DOOM 2 and designed for vanilla or Boom-compatible engines.",
"authors": [
"Eric van Bezooijen"
],
"tags": [
"ammo_balanced",
"deathmatch",
"doom2",
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],
"origin": "gpt-4.1-mini"
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"name": null,
"contents": "================================================================\nTitle : paradox 9 (DOOM 2 level)\nFilename : PARADOX9.WAD\nAuthor : Eric van Bezooijen\nEmail Address : eric@csua.berkeley.edu\nMisc. Author Info : eric.vanbezooijen@sun.com works as well\n\nDescription : This level is meant to be a deathmatch\n level, but it can also be used as a\n \"quickie\" single player level. In\n single player mode, it is intended to\n be quite difficult to finish in ultra-\n violence, challenging in hurt-me-plenty,\n and a piece of cake on any other level.\n I've included a demo of me finishing\n most of the level in ultra-violence\n mode if you need some hints to help\n guide you. To run the demo, run:\n\n doom2 -playdemo paradox9 -file paradox9.wad\n\n The challenge is to finish the level, in\n ultra-violence, no saving, in around 5\n minutes! Have fun! My demo takes 6 1/2\n minutes, but that's cuz I had to use a\n crappy mouse to record it =O)\n\n Care has been taken to make sure the level\n is balanced in terms of weaponry. You can\n grab the plasma gun, but that might cost\n you your life!\n\nAdditional Credits to : Van Boughner, Doug Stein, and Steve\n Jankowski for helping me playtest.\n The authors of DEU.\n Kenneth S. Forte (fusioncon@cup.portal.com),\n My first WAD ever was based on his\n ULTIMA.WAD, about 8 WAD files ago!\n The guy who did the \"danzg13\" levels (I\n used some of the ideas out of this\n awesome .WAD file)\n\n================================================================\n\n* Play Information *\n\nEpisode and Level # : L1\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : Severely modified MEGAQUAD.WAD (also by me)\n It took me about 20 hours to\n build & playtest and fine-tune this level.\nEditor(s) used : DEU 5.21 (For Doom II version 6.66)\nKnown Bugs : None (that I know of)\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels.\n\nYou may do whatever you want with this .WAD file, but it would be\nnice if you mentioned my name and this .WAD. And please do not\nremove the following:\n\nNOTE: Microsoft network is expressly prohibited from transferring\nor copying this file and the associated .LMP and .WAD files.\nDoing so is a direct violation of my copyright. I will license\nthese files to Microsoft via a license agreement of US $1000.00.\nViolation of the copyright implies agreement to above terms and\npayments.\n\nAdditionally, I agree with Id software that companies that shove\nhundreds of copies of .WAD files on CDs and then charge for them\nare ripping off Id's and the level-editors creative ideas. Don't put\nthis WAD on a CD like that.\n\n* Where to get this WAD *\n\nFTP sites: I've uploaded it into ftp.cdrom.com for\n\nBBS numbers:\n\nOther:"
}
]
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