Odessa Level 2 ( " Oasis " )

PWAD 204 KiB 1 map(s)

Counts

endoom0
graphics0
lumps14
maps1
palettes0

Totals (across maps)

Things409
Linedefs1309
Sectors167
Monsters204
Items143
Raw model (for completeness)
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    "id": "58ffd31b-8678-45c9-99ac-b5047b4ff66b",
    "sha1": "fbec07cd52cbfa0117248a79d4f42f1969a96e54",
    "sha256": "bcd2b6ca86389560ea014be397d038410c4f004c0a9c5f3f5bc542db8995ae2b",
    "title": "Odessa Level 2 ( \" Oasis \" )",
    "filenames": [
      "odessa_2.wad",
      "ODESSA_2.WAD"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2015-09-15 17:55:07",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Odessa Level 2 ( \" Oasis \" )",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP02": "MAP02.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-09-15 17:55:07",
    "file": {
      "type": "PWAD",
      "size": 208813,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/fbec07cd52cbfa0117248a79d4f42f1969a96e54/fbec07cd52cbfa0117248a79d4f42f1969a96e54.wad.gz",
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    },
    "content": {
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      "counts": {
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        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "============================================================================\nTitle                   : Odessa Level 2 ( \" Oasis \" )\nFilename                : ODESSA_2.ZIP (ODESSA_2.WAD)\nAuthor                  : Bob Evans (not the Restaurant)\nEmail Address           : 103011,623\nMisc. Author Info       : Previous uploads (Odessa_1.wad, Odessa_6.wad,\n                                            Odessa_9.wad, Odessa11.wad,\n                                            Odessa12.wad, Odessa13.wad)\n                       ** Note: For downloading any Odessa Levels do a\n                          contributor search 103011,623.\nDescription             : This wad is one of 17 levels in The Odessa Series.\n                  *If you like it, let me know. If you don't tell me why.*\n                  **  E-Mail me  **\nMission                 : On any long fought journey, there must be an\n                          oasis for rest, for food and for water. Well,\n                          there's water anyway. 1 out of 3 isn't too bad\n                          I suppose.\n                          Odessa_2 is a good medium level. Not overly\n                          difficult, but can fun to play. It has it's\n                          moments and watching your back is a must.\n                          Plenty of ambushes and sneak attacks.\n                   Note: No BFG, No Plasma Rifle and No Cyberdemons!\n\nAdditional Credits to   : id and gang.\n                          Nate, Joe, Steve and Jeff.\n\n================================================================\n\n* Play Information *\n\nGame                    : DOOM II\nEpisode and Level #     : MAP02 (Level 2 only)\nSingle Player           : Yes (TESTED!!!)\nCooperative 2-4 Player  : Yes (not tested)\nDeathmatch 2-4 Player   : Yes (not tested)\nDifficulty Settings     : Yes (ALL are implemented)\nNew Sounds              : No\nNew Graphics            : Yes (used Episode4 Doom1 sky)\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch.\nEditor(s) used          : EDMAP,ADE,IDBSP,NWT,RMB,\n                          STAT (Jim Flynn) and CORELDRAW.\nKnown Bugs              : Pain Elementals,if they are too close to a wall\n                          when they explode, will sometimes shoot a skull\n                          through a wall. The skull still shows as a kill\n                          at the end of the level, however you can still\n                          hear it through the walls. Nothing I can do\n                          about it except block the pain elemental into\n                          a totally enclosed sector.\n                          The Fire Flicker in 2 areas(1 at the beginning\n                          of the level) will disappear if you load a\n                          saved game. Unfortunately, this is inherent\n                          in the Doom engine and there is nothing I can\n                          do to correct it.\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use this level as a base to build additional\nlevels.\n\nYou MAY NOT distribute this WAD file in any format. Available only on\nCompuserve for downloading for your personal use. You may NOT use this\nfile for any Commercial use for profit or non profit.\n\n* Where to get this WAD *\n\nFTP sites: None\n\nBBS numbers: None\n\nOther: Compuserve Action Forums ONLY."
      }
    ]
  },
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    {
      "map": "MAP02",
      "title": "MAP02",
      "format": "doom",
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          "chainsaw": 1,
          "computer_area_map": 1,
          "green_armor": 2,
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          "medikit": 2,
          "rocket": 8,
          "rocket_launcher": 1,
          "shell_box": 12,
          "shells": 11,
          "shotgun": 3,
          "soulsphere": 1,
          "stimpack": 28,
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        "ammo_by_category": {
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          "cells": 0,
          "rockets": 8,
          "shells": 23
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        "music": null,
        "source": "marker"
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