BFG Trap v1.0

PWAD 71 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things199
Linedefs617
Sectors160
Monsters0
Items102
Raw model (for completeness)
{
  "meta": {
    "id": "586a4866-3cb4-42f8-a7ce-6815fa4f3a5f",
    "sha1": "27051a59d02ff7c3bca05f25063c84851268982f",
    "sha256": "296664fd54ce115e91afbf6ab3aa19dddd85df1def1d2925ea5b4990144abd4f",
    "title": "BFG Trap v1.0",
    "authors": [
      "Scott Balay (Vertigo)"
    ],
    "filenames": [
      "bfgtrap.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 21:57:37",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "BFG Trap v1.0",
      "description": "Here is my very first level. Tested to be quite fun with 3 or more players in a deathmatch game. Features: teleports, long staircases, imbedded crushing ceilings, dark \"sniper\" positions, and a very interesting \"one-way\" wall, that lets you fire at someone who's going for the BFG. You can see through the wall from your side, but they can't see through theirs. I hope to make a version with all new sounds and graphics. Until then, play this one! Try it out, its not bad! The exit isn't clearly marked--it's a big skull switch.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 21:57:37",
    "file": {
      "type": "PWAD",
      "size": 72894,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/27051a59d02ff7c3bca05f25063c84851268982f/27051a59d02ff7c3bca05f25063c84851268982f.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "BFG Trap v1.0",
      "description": "This WAD contains a single map designed primarily for deathmatch with 3 or more players, emphasizing multiplayer fun rather than single-player progression. The level features teleports, long staircases, crushing ceilings, and unique one-way walls that create tactical sniper positions around the BFG pickup. The environment uses a mix of textures including stone, ash, and skull motifs, suggesting a dark, somewhat hellish theme. Resource balance and monster presence are minimal or irrelevant due to the deathmatch focus. The map is linear with a hidden exit triggered by a skull switch. It is compatible with DOOM II and does not include new sounds, graphics, or music.",
      "authors": [
        "Scott Balay (Vertigo)"
      ],
      "tags": [
        "dark_theme",
        "deathmatch",
        "doom2",
        "linear",
        "single_map",
        "teleports",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "Title                   : BFG Trap v1.0\nFilename                : BFGTRAP.WAD\nAuthor                  : Scott Balay (Vertigo)\nEmail Address           : vertigo@nilenet.com\n\t\t\t  http://ra.nilenet.com/~vertigo/index.html\nMisc. Author Info       :\nDescription             : Here is my very first level.  Tested to be quite fun with 3 or more\n\t\t\t  players in a deathmatch game.  Features: teleports, long staircases,\n\t\t\t  imbedded crushing ceilings, dark \"sniper\" positions, and a very\n\t\t\t  interesting \"one-way\" wall, that lets you fire at someone who's going\n\t\t\t  for the BFG.  You can see through the wall from your side, but they\n\t\t\t  can't see through theirs.  I hope to make a version with all new\n\t\t\t  sounds and graphics.  Until then, play this one!  Try it out, its not\n\t\t\t  bad!  The exit isn't clearly marked--it's a big skull switch.\nAdditional Credits to   : id Software -- I can't wait for Quake!\n================================================================\n\n* Play Information *\n\nGame                    : DOOM II\nMap #                   : Map 01\nSingle Player           : No monsters = not much point, interesting to check out though\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : YES!!! FUN FUN FUN!!!\nDifficulty Settings     : No\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : None\nEditor(s) used          : Wad Author\nKnown Bugs              : None\n\n* Copyright / Permissions *\nDo whatever you like with it, but if you use it as a base for another level, please give me\ncredit!  I'd also really like to see the modified level, or atleast hear from you if you make\na new level out of it!  Email me at: vertigo@nilenet.com\n\n* Where to get this WAD *\nMy WWW homepage: http://ra.nilenet.com/~vertigo/index.html\nand\nftp.cdrom.com"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 199,
        "linedefs": 617,
        "sidedefs": 848,
        "vertices": 560,
        "sectors": 160,
        "segs": 927,
        "ssectors": 338,
        "nodes": 337,
        "textures": {
          "METAL1": 37,
          "ASHWALL2": 16,
          "SKINSYMB": 1,
          "MARBFAC2": 1,
          "MARBFACE": 1,
          "FLOOR7_2": 2,
          "RROCK13": 4,
          "BIGDOOR2": 4,
          "SLIME16": 1,
          "SUPPORT2": 48,
          "GRNROCK": 2,
          "LITE3": 2,
          "SW1STRTN": 1,
          "FLOOR4_8": 141,
          "CEIL3_5": 132,
          "FLAT22": 2,
          "CEIL3_2": 1,
          "SILVER2": 12,
          "F_SKY1": 2,
          "MODWALL4": 5,
          "STARTAN2": 996,
          "FLAT1": 2,
          "SILVER1": 88,
          "PIPES": 5,
          "DOORTRAK": 4,
          "MARBLE1": 7,
          "FWATER1": 16,
          "MIDSPACE": 3,
          "FLAT4": 5,
          "STONE2": 16,
          "STONE4": 357,
          "SW2STON1": 1,
          "FLAT5_8": 4,
          "TANROCK8": 100,
          "TLITE6_5": 5,
          "BLAKWAL2": 4,
          "SW1SKULL": 1,
          "MODWALL3": 6,
          "FLOOR1_1": 1
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 102,
        "by_type": {
          "ammo_box": 10,
          "armor_bonus": 24,
          "backpack": 1,
          "berserk": 3,
          "bfg9000": 1,
          "blue_armor": 2,
          "cell": 4,
          "cell_pack": 2,
          "chaingun": 5,
          "chainsaw": 1,
          "green_armor": 1,
          "invisibility": 1,
          "medikit": 2,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket": 13,
          "rocket_box": 2,
          "rocket_launcher": 1,
          "shell_box": 13,
          "shotgun": 1,
          "soulsphere": 1,
          "stimpack": 4,
          "super_shotgun": 8
        },
        "ammo_by_category": {
          "bullets": 10,
          "cells": 6,
          "rockets": 15,
          "shells": 13
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 102,
        "hmp_items": 102,
        "htr_items": 102
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/27051a59d02ff7c3bca05f25063c84851268982f/MAP01/images/0.webp",
          "type": null
        },
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/27051a59d02ff7c3bca05f25063c84851268982f/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

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