Meat-Grinder I (v1.A)

PWAD 29 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things148
Linedefs236
Sectors36
Monsters0
Items123
Raw model (for completeness)
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    "sha256": "73127a80f4c8a395d58842fa60bbc02fd168e69013a0f5366060414b51448e3b",
    "title": "Meat-Grinder I (v1.A)",
    "authors": [
      "Brian Kidby"
    ],
    "filenames": [
      "grindr1a.wad"
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    "additional": {
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      "filename": null,
      "added": "2013-11-04 19:22:49",
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      "name": "Meat-Grinder I (v1.A)",
      "description": "This level replaces GRINDER1.WAD dated 5/12/95. There's now an exit, for those who like to see the \"who-killed-how-many-of-who\" screen when they're done, and the four corner pillars have been lowered to open the whole level up some more.",
      "maps": null,
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    "added": "2013-11-04 19:22:49",
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    "analysis": {
      "title": "Meat-Grinder I (v1.A)",
      "description": "A single-map Doom II deathmatch arena built around a simple, highly symmetrical octagonal courtyard with raised ledges, sunken pillboxes, and a central kiosk. Combat is purely player-vs-player with no monsters, and the layout emphasizes fast sightlines plus teleport access into the pillboxes. Weapons and ammo are extremely abundant (including multiple BFGs and plasma rifles), with a megasphere as the main central power item and additional armor/health scaled by difficulty. The exit exists but is designed to require cooperation, keeping matches running until players choose to end them.",
      "tags": [
        "ammo_plentiful",
        "arena",
        "bfg",
        "deathmatch",
        "doom2",
        "fast_paced",
        "generous_health",
        "megasphere",
        "powerups",
        "simple_layout",
        "single_map",
        "small_map",
        "symmetrical",
        "teleport_navigation",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
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      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : Meat-Grinder I (v1.A)\n\nFilename                : GRINDR1A.WAD (GRINDR1A.ZIP)\n\n                          (This level replaces GRINDER1.WAD, dated\n                           5-12-95.  Read on for details...)\n\nAuthor                  : Brian Kidby\n\nEmail Address           : thekid@ornews.intel.com\n                        : brian_kidby@ccm2.hf.intel.com\n                        : BKidby@aol.com\n\nMisc. Author Info       : I've been playing Doom since v. 1.0 (0.99),\n                          and creating levels since DEU 5.0.  I've\n                          created somewhere around 20 levels, but this\n                          is the first time I've made one publicly\n                          available.\n\nDescription             : This level replaces GRINDER1.WAD dated\n                          5/12/95.  There's now an exit, for those who\n                          like to see the \"who-killed-how-many-of-who\"\n                          screen when they're done, and the four\n                          corner pillars have been lowered to open\n                          the whole level up some more.\n\n                          This level is intended for DeathMatch, and\n                          DeathMatch only.  The layout is quite simple:\n                          A large, octagonal courtyard, surrounded by\n                          four raised ledges and four sunken pillboxes,\n                          with a raised, octagonal kiosk at its center.\n                          DM start-points are located on each ledge and\n                          in each pillbox.\n\n                          A Mega-Sphere (or \"Skin\" as one of my buddies\n                          calls it) is located at the top of the central\n                          kiosk.  The top of the kiosk is accessible\n                          via any of four lifts.  However, when one lift\n                          is lowered, all are lowered, which makes it\n                          easy for all players to go for the \"Skin\" at\n                          the same time...  ;>  However, getting to a\n                          lift may be difficult, as each is positioned\n                          just a short distance away from (and directly\n                          in front of) a pillbox where other players may\n                          be waiting...  ;> ;>\n\n                          Weapons and ammo are in abundance, both on the\n                          ledges and in the pillboxes.  The ledges,\n                          however, are only accessible by players who\n                          start on them.\n\n                          To get into a pillbox, a player must jump\n                          through a teleporter.  The sound of the\n                          teleporter will alert players who are already\n                          in the pillbox.  There are two such entrances/\n                          exits to each pillbox, one on either side.\n\n                          When playing at skill-levels \"I'M TOO YOUNG TO\n                          DIE\", \"HEY, NOT TOO ROUGH\", and \"HURT ME PLENTY\",\n                          two Soul-Spheres and two sets of Blue Armour are\n                          available in the pillboxes.  For \"ULTRA-VIOLENCE\"\n                          and \"NIGHTMARE\", these turn into four sets of\n                          Green Armour.  The \"Skin\" is available at all\n                          skill-levels.\n\n                          The exit requires the cooperation of at least two\n                          players, which should keep the level from ending\n                          until all players are ready.\n\n                          This level has been thoroughly play-tested (DM),\n                          and has proven to be a good fragger.  I tried\n                          to keep it simple, so people with slower\n                          machines could still enjoy it.  (My 486DX2-66 is\n                          ISA-only, and has a pretty slow video card, and\n                          this level plays well on it.)\n\n                          The idea for this level was conceived under the\n                          influence of the adrenaline rush produced by\n                          playing a two-hour 'Dead Simple' DeathMatch.  ;>\n\nAdditional Credits to   : Id Software, for the great game and support.\n                          All my Doomin' buddies.\n                          My Uncle, who (unknowingly) helped inspire this.\n                          My girfriend, Gail, the most patient person in\n                          the world.\n                          The rest of the 'TNT' project-team (Take a break\n                          from your editing, guys, and unwind with this!)\n                          Charlie Acord, for the insightful feedback.\n\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : DOOM II, Map 01\nSingle Player           : No\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Yes!!!\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : WinDEU 5.24, BSP12x\nKnown Bugs              : As simple as this is, how could there be any?\nBuild Time              : Approx. 8 hours\nTest Time               : Much more than it took to build.  :)\nBuild Systems           : 486DX2-66/ISA/8MB & Pentium-90/PCI/16MB\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels, as long as my work is mentioned/credited in a\ntext file accompanying the aforementioned additional levels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this level in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  If you are building an add-on collection for retail\ndistribution, all I ask is that you send me an e-mail telling me\nthe name of the collection, and where I can get it.  Optionally,\nyou can send me a copy of the collection.  :)\n\n* Where to get this WAD *\n\nFTP sites:  ftp.cdrom.com\n                /pub/idgames/newstuff -or-\n                /pub/idgames/levels/doom2/deathmatch\n\n            ftp.idsoftware.com\n                /tonsmore/newstuff -or-\n                /tonsmore/levels/doom2/deathmatch\n\nBBS numbers:  None (that I know of...)\n\nOther:  None"
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          "backpack": 8,
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          "rockets": 11,
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      "analysis": {
        "title": "Meat-Grinder I (v1.A)",
        "description": "A compact Doom II deathmatch arena built around a large octagonal courtyard with raised ledges, sunken pillboxes, and a central kiosk. Movement and positioning revolve around teleporter access to the pillboxes and synchronized lifts up to a megasphere on the kiosk. There are no monsters; instead it’s weapon- and ammo-rich (including BFGs, plasma, rockets, and SSG), with lots of armor/health for sustained PvP. The exit is present but designed to require cooperation, keeping matches going until players choose to end them.",
        "tags": [
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          "deathmatch",
          "generous_health",
          "megasphere",
          "no_monsters",
          "small",
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