Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things176
Linedefs1332
Sectors286
Monsters80
Items51
Raw model (for completeness)
{
  "meta": {
    "id": "57e95b08-0c86-4e58-b62c-98ab711b2443",
    "sha1": "b8f87ee5cf6b0b006511b96a3a983105f43511aa",
    "sha256": "e135fefc191b3dcd715bca7d508db1b813430f87875356e28eb0674e0143f5c8",
    "title": "CRUSADE2.WAD..\" The Crusader Vaults---Pt.2 \"",
    "authors": [
      "Mort"
    ],
    "filenames": [
      "crusade2.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 21:50:02",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "CRUSADE2.WAD..\" The Crusader Vaults---Pt.2 \"",
      "description": "Not as many teleporters as pt.1;however monsters do appear from nowhere in the early stages-so don't turn your back.It's a good idea to seek out the rocket launcher,you'll need it later on--but take it easy,First Aid Stations are few and far between. The second in the \"Crusader Trilogy\" (the last part is still in the draft stage,but coming soon). The inspiration came from the many Crusader castles I've visited in Israel..Bel Voir in the Jordan Valley,Kaalat Nimrod in the Golan Heights,but mostly the underground Crusader city in Akko. These guys were amazing,they knew how to make wads--real ,lifesize wads--they were the original Doomers and all of 900 years ago.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 21:50:02",
    "file": {
      "type": "PWAD",
      "size": 156157,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b8f87ee5cf6b0b006511b96a3a983105f43511aa/b8f87ee5cf6b0b006511b96a3a983105f43511aa.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "=========================================================================\nTitle                   : CRUSADE2.WAD..\" The Crusader Vaults---Pt.2 \"\n                         (other wads:crusade1.wad and coming soon,I hope,\n                         crusade3.wad)\n\nAuthor                  : Mort\n\nEmail Address           : mort@netvision.net.il\n\nDescription             :   Not as many teleporters as pt.1;however monsters\n                          do appear from nowhere in the early stages-so don't\n                          turn your back.It's a good idea to seek out the\n                          rocket launcher,you'll need it later on--but\n                          take it easy,First Aid Stations are few and far\n                          between.\n                            The second in the \"Crusader Trilogy\" (the last\n                          part is still in the draft stage,but coming soon).\n                            The inspiration came from the many Crusader castles\n                          I've visited in Israel..Bel Voir in the Jordan\n                          Valley,Kaalat Nimrod in the Golan Heights,but\n                          mostly the underground Crusader city in Akko.\n                            These guys were amazing,they knew how to make\n                          wads--real ,lifesize wads--they were the original\n                          Doomers and all of 900 years ago.\n\n Additional Credits to   :Tsachi--for doing the test runs.\n                          id,without whom...\n=========================================================================\n\n* Play Information *\n\nEpisode and Level #     : 01\nSingle Player           : Yes\nCooperative 2-4 Player  : Not Tested\nDeathmatch 2-4 Player   : Not Tested--yet!\nDifficulty Settings     : No\nNew Sounds              : No\nNew Graphics            : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch.\nBuild Time              : Just short of an Eternity\nEditor(s) used          : DCK 3.4\nKnown Bugs              : none\n\n* Copyright / Permissions *\n\nYou may use this file and distribute it freely.You may NOT modify the\ndesign of this level in any way or use it as a base for another level.\nYou may however add additional difficulty settings if you think this is too\neasy or too hard.\n\n* Final Note *\n  If you do find it a little difficult,persevere... don't use the cheat codes.\n  I mean,where else can you suffer the torment of trying to find hidden\n  keys,the frustration of tricks and traps,the battering of countless\n  monsters and still get home in time for tea?\n     Throw those codes away and PLAY Doom.\n   I'd appreciate some feedback,if it's positive it'll give me the neccessary\n  encouragement to continue..if it's negative,well that's o.k. too---it'll\n  just give me a good excuse to kick the dog."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
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        "linedefs": 1332,
        "sidedefs": 1925,
        "vertices": 1138,
        "sectors": 286,
        "segs": 2033,
        "ssectors": 662,
        "nodes": 661,
        "textures": {
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          "SW1ROCK": 1,
          "BSTONE2": 401,
          "FLAT1_1": 229,
          "GATE4": 3,
          "SW1GARG": 1,
          "WOODMET4": 24,
          "RROCK03": 26,
          "BIGDOOR7": 6,
          "SW1STON1": 1,
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          "DOOR3": 5,
          "DOORYEL2": 2,
          "FLOOR5_1": 5,
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          "PANRED": 32,
          "CEMENT9": 4,
          "GATE3": 7,
          "BRICK5": 16,
          "RROCK08": 10,
          "FLAT5": 243,
          "EXITSTON": 2,
          "BSTONE3": 106,
          "DEM1_5": 45,
          "FLOOR0_1": 1,
          "GSTVINE2": 68,
          "GSTONE1": 298,
          "MARBFAC4": 32,
          "SW2ROCK": 1,
          "DOORBLU2": 12,
          "BIGDOOR5": 12,
          "FLAT1": 1,
          "BIGDOOR6": 2,
          "STEP2": 2,
          "MARBGRAY": 42,
          "METAL": 73,
          "PANBLUE": 47,
          "SW2ZIM": 1
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      },
      "monsters": {
        "total": 80,
        "by_type": {
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          "cyberdemon": 1,
          "demon": 2,
          "imp": 20,
          "lost_soul": 4,
          "mancubus": 1,
          "revenant": 2,
          "shotgun_guy": 13,
          "spectre": 7,
          "zombieman": 17
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 43,
          "melee": 9,
          "projectile": 27
        }
      },
      "items": {
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        "by_type": {
          "ammo_box": 4,
          "ammo_clip": 1,
          "backpack": 1,
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          "blue_armor": 1,
          "chaingun": 1,
          "green_armor": 1,
          "medikit": 18,
          "radiation_suit": 2,
          "rocket_box": 7,
          "rocket_launcher": 1,
          "shell_box": 2,
          "shells": 10,
          "super_shotgun": 1
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        "ammo_by_category": {
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          "cells": 0,
          "rockets": 7,
          "shells": 12
        },
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          "chaingun",
          "rocket_launcher",
          "super_shotgun"
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      },
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        "teleports": true,
        "keys": [
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          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 80,
        "hmp_monsters": 80,
        "htr_monsters": 80,
        "uv_items": 51,
        "hmp_items": 51,
        "htr_items": 51
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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          "type": null
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