Raw model (for completeness)
{
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"id": "578ece00-ca27-4bff-9e38-bfc0dd68986c",
"sha1": "3a1382875350b09b8a975277170e971ff3cbdfbc",
"sha256": "d2f7735149650ba7195907a011a738608620dbc9192dfa44d250ca629a8dd6a3",
"title": "Variations on a theme",
"authors": [
"Woolie Wool"
],
"filenames": [
"roomprefabs11.wad"
],
"additional": {
"engines": [
"ZDOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2018-04-15 18:29:18",
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"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
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},
"palettes": null,
"categories": null
},
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"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2018-04-15 18:29:18",
"file": {
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"size": 33998,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/3a1382875350b09b8a975277170e971ff3cbdfbc/3a1382875350b09b8a975277170e971ff3cbdfbc.wad.gz",
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},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
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},
"engines_guess": [
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],
"iwads_guess": [
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},
"text_files": [
{
"source": "idgames",
"name": null,
"contents": "===========================================================================\nArchive Maintainer : Put this in /prefabs, por favor\nAdvanced engine needed : Skulltag or ZDoom\nPrimary purpose : Prefab rooms for your levels\n===========================================================================\nTitle : Variations on a theme\nFilename : roomprefabs.wad, roomprefabs2.wad, roomprefabs3.wad, roomprefabs4.wad, roomprefabs5.wad, roomprefabs6.wad, roomprefabs7.wad, roomprefabs8.wad, roomprefabs9.wad, roomprefabs10.wad,\n roomprefabs11.wad, preresor.wad\nRelease date : 11/24/03\nAuthor : Woolie Wool\nEmail Address : spaceforce@snohost.com\nOther Files By Author : dm-symmetry.zip\nMisc. Author Info :\n\nDescription : This is a set of 11 prefab rooms to put in your Doom levels. The background is that the\n UAC, in an effort to cut costs, constructed a standard design for the bedrooms that its\n employees and guests use, giving new meaning to \"economies of scale\". The adaptability\n of this design is pointed out by the 11 (count 'em) texture jobs of this room included in\n this wad. Remember to load the texture wad (preresor.wad) along with whatever version of\n the room you choose.\n\nAdditional Credits to : The game Strife for a few textures and flats\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : Nein\nGraphics : A couple of textures and flats\nDehacked/BEX Patch : Non\nDemos : Nyet\nOther : Negativo\nOther files required : None\nVertices: 190 (for one room)\nLinedefs: 219 (for one room)\nSidedefs: 369 (for one room)\nSectors: 48 (for one room)\nThings: 10 (for one room)\n\n* Play Information *\n\nGame : Doom II\nMap # : MAP01\nSingle Player : Uhh, I put in a player 1 start...\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : Whatever your level is designed for\nDifficulty Settings : Not implemented\n\n* Construction *\n\nBase : New from scratch\nBuild Time : A few hours\nEditor(s) used : Doom Builder, XWE\nKnown Bugs : Special Skulltag THINGs (pistol, Hissy toy) show up as missing-object ! symbols in ZDoom. Remove the offending objects and the problem is solved.\nMay Not Run With... : Anything but ZDoom, Skulltag, ZDaemon, or other ZDoom variants and derivatives\n\n* The Lineup *\n\nroomprefabs.wad = The original version, with a tan color theme. My personal favorite.\nroomprefabs2.wad = The same as above, done in gray.\nroomprefabs3.wad = A different ceiling flat and BROWNGRN instead of STAR** textures.\nroomprefabs4.wad = A STARTAN3 version for Episode 1 fetishists.\nroomprefabs5.wad = If you were a crewman on a UAC starship, you would sleep in here. SILVER1 and SHAWN2 are used liberally.\nroomprefabs6.wad = Same as roomprefabs3.wad, except with BROWN1 instead of BROWNGRN.\nroomprefabs7.wad = More of the same, except with BROWN96 this time.\nroomprefabs8.wad = Reminiscent of map21, with STUCC01 on the walls and matching flats. Pretty luxurious looking, really.\nroomprefabs9.wad = Same as above, except with BRICK5 instead of STUCCO1 for a more run-down look.\nroomprefabs10.wad = The inevitable grungy industrial version, a la the start of map06.\nroomprefabs11.wad = Oh no, the demons had a field day with this one. Marble, cracks in the floor, inverted crosses, broken stuff, etc. And where did that Hissy doll go? Hmmmm...;)\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:"
}
]
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"FLOOR7_2": 22,
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"LAVA1": 1,
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"FIRELAVA": 31,
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"COMP05": 1,
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"SHAWN2": 15,
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"COMPSTA2": 1,
"MARBLE3": 56,
"METAL": 7,
"LITE5": 1,
"LITEBLU4": 2,
"FLAT19": 6,
"FLAT5_3": 2,
"F_FLKWHT": 3,
"REDWALL": 9,
"COMPSPAN": 38,
"DOORSTOP": 2,
"FLOOR1_6": 6,
"CEIL5_1": 10,
"FLAT20": 1,
"TEKWALL6": 3,
"SUPPORT3": 4,
"CRATOP1": 2,
"PLASTR08": 6,
"DOORTRAK": 4,
"GRAYBIG": 8,
"SILVER1": 18,
"DEM1_6": 11,
"FLAT23": 12
}
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},
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},
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"keys": [],
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},
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"htr_monsters": 0,
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"source": "marker"
},
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