Raw model (for completeness)
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"sha256": "300424c2534459865592ceb9e2b310390d00f34e99fefeff5222c62aeaf8e22f",
"title": "Battle Strategy",
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"added": "2014-12-21 16:36:18",
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"name": "Battle Strategy",
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"contents": "===========================================================================\nAdvanced engine needed : Any Boom-compatible port\nPrimary purpose : Single play\n===========================================================================\nTitle : Battle Strategy\nFilename : bstratgy.zip\nRelease date : 17.12.13\nAuthor : Plut\nEmail Address : plutdoomer@gmail.com\nMisc. Author Info : Russian mapper and speedrunner.\n\nDescription : Plutonia-style map for strong players.\n\nAdditional Credits to : Eternal and Plutonia 2 team for textures, James\n Paddock for music and map's name.\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Final Doom\nMap # : MAP01\nSingle Player : Designed for\nCooperative 2-4 Player : Player starts only\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Not implemented\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 0,5 of year with very long breaks.\nEditor(s) used : Doom Builder 2, XWE\nMay Not Run With... : Not Boom-compatible port\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for modification or\nreuse. Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou may NOT distribute this file in any format.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
}
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"metadata": {
"title": null,
"music": null,
"source": "marker"
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"analysis": {
"title": "Battle Strategy",
"description": "This map features a large, complex Plutonia-style environment with extensive use of diverse textures and detailed architecture. Combat is challenging and monster-heavy, demanding strong strategic play and resource management. The layout is primarily linear with dense encounters and plentiful ammo, designed for players experienced with Boom-compatible engines.",
"authors": [
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],
"tags": [
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"boom_compatible",
"hard",
"large_scale",
"linear",
"plutonia_style"
]
}
}
]
}