The Temple Of Treachery

PWAD 148 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things228
Linedefs1337
Sectors316
Monsters89
Items54
Raw model (for completeness)
{
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    "sha1": "6ef0e3a393e402cb1241914c9f2e2d45567de488",
    "sha256": "6b4a8dc9ab26e65fa2302f7a41141c839faeed018803e1ebbc6f786f6d7b2f28",
    "title": "The Temple Of Treachery",
    "filenames": [
      "temple.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-01-07 21:48:20",
      "locked": false,
      "canDownload": true,
      "adult": false,
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      "name": "The Temple Of Treachery",
      "description": "You were part of a mayan expedition Exploring an unknown region of one of the The Mayan temples, when you stumbled across something, a secret passage perhaps. anyway, you venture into the complex to find yourself in a strange temple with traps and secret passages at every turn! The only way to escape is to solve the mysteries of the Temple of Treachery...",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
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    "added": "2014-01-07 21:48:20",
    "file": {
      "type": "PWAD",
      "size": 151209,
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      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
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      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : The Temple Of Treachery\nFilename                : Temple.wad\nAuthor                  : Mike Johnson\nEmail Address           : 70633,1455\nMisc. Author Info       : This is My first PWAD, PLEASE! E-mail me\n\t\t\t  With some constructive criticism.\n\nDescription             : You were part of a mayan expedition\n\t\t\tExploring an unknown region of one of the\n\t\t\tThe Mayan temples, when you stumbled\n\t\t\tacross something, a secret passage\n\t\t\tperhaps. anyway, you venture into\n\t\t\tthe complex to find yourself in a\n\t\t\tstrange temple with traps and secret\n\t\t\tpassages at every turn! The only way\n\t\t\tto escape is to solve the mysteries\n\t\t\tof the Temple of Treachery...\n\nAdditional Credits to   : ID software for this almighty game!!!\n\t\t\tThanks to Michael Reed for his incredible\n\t\t\tlevels that inspired me to create my map.\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : E1M1\nSingle Player           : Yes(Level built with this aspect in mind)\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : No\nDifficulty Settings     : Not implemented\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None (maybe in later versions)\n\n* Construction *\n\nBase                   : New level from scratch\nEditor(s) used         : WinDEU32\nKnown Bugs             : No known bugs (E-mail me if you find any)\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nCompuserve DoomII level section, HAPPY DOOMING!!"
      }
    ]
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    {
      "map": "MAP01",
      "title": "MAP01",
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      "stats": {
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        "linedefs": 1337,
        "sidedefs": 1799,
        "vertices": 1105,
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        "segs": 1877,
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          "SLIME16": 10,
          "SW1WOOD": 2,
          "SW2MET2": 1,
          "DOORBLU2": 2,
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          "FLAT14": 5,
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          "METAL3": 10,
          "GSTFONT2": 5,
          "SLIME14": 8,
          "SW1BLUE": 1,
          "CEIL1_1": 62,
          "SW1ROCK": 1,
          "LITE3": 12,
          "RROCK01": 1,
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          "TLITE6_4": 11,
          "WOODGARG": 2,
          "MARBFAC3": 2,
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          "GRAYVINE": 1,
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          "SW2SATYR": 1,
          "FLAT5_1": 7,
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          "baron": 1,
          "cacodemon": 3,
          "chaingun_guy": 2,
          "demon": 4,
          "hell_knight": 3,
          "imp": 9,
          "lost_soul": 10,
          "revenant": 1,
          "shotgun_guy": 9,
          "spectre": 6,
          "zombieman": 40
        },
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          "boss": 0,
          "hitscanner": 51,
          "melee": 10,
          "projectile": 28
        }
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        "by_type": {
          "ammo_box": 4,
          "armor_bonus": 5,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell": 5,
          "cell_pack": 1,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 2,
          "health_bonus": 7,
          "invisibility": 1,
          "light_amp_goggles": 1,
          "medikit": 9,
          "plasma_rifle": 1,
          "radiation_suit": 1,
          "rocket": 1,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shell_box": 6,
          "shotgun": 1,
          "soulsphere": 2,
          "super_shotgun": 1
        },
        "ammo_by_category": {
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          "cells": 6,
          "rockets": 2,
          "shells": 6
        },
        "weapons_present": [
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          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
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        "keys": [
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          "red_skull",
          "yellow_skull"
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        "hmp_monsters": 87,
        "htr_monsters": 87,
        "uv_items": 53,
        "hmp_items": 53,
        "htr_items": 54
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        "source": "marker"
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      "analysis": {
        "title": "The Temple Of Treachery",
        "description": "A marble-and-stone temple complex with some techbase elements, built around traps, secretive passages, and frequent door/track detailing. Combat leans hitscanner-heavy (lots of zombiemen and shotgunners) with a handful of mid-tiers and a couple of nastier surprises (including an arch-vile and baron). For a typical UV run it plays as moderate difficulty thanks to strong weapon access (SSG, plasma, even a BFG) and solid health/armor, though ambushes and teleport-driven movement can spike the pressure. Progression is a three-skull key hunt with teleports helping connect areas rather than a straight linear push.",
        "tags": [
          "ammo_plentiful",
          "generous_health",
          "gothic",
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "moderate",
          "techbase",
          "teleport_navigation",
          "temple",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
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}

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