Raw model (for completeness)
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"contents": "ÕÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸\n ³ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»³\n ³º Greetings from ChriSp of Handest Data. º³\n ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n ³º This is another fine DOOM2 conversion of a DOOM1 level º³\n ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n ³º This conversion contains the DOOM2 monsters, that is º³\n ³º allways lacking in other braindead conversions. º³\n ³º The super shotgun is also in there somewhere. º³\n ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n ³º Some monsters will be stuck on the map as a result of º³\n ³º the conversion, therefore a special version of the º³\n ³º doom2.exe file is required. º³\n ³º This can be made by using our dm2cnv1.deh file. º³\n ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n ³º Beware this is a real kick ass conversion for real º³\n ³º kick ass action. º³\n ³º DOOM: it's not a game, it's a way of life. º³\n ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n ³º Niels Handest & Christian Spence 18-11-1995 º³\n ³ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ³\n ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ;\n\n WAD File: longmtch.wad\nAuthor : Shane Boyer (sboyer@esu.edu) with help from K. Desrochers, T. Furst\nDate : 4-21-94\nAuthor Note: This level has been refined over the course of a couple weeks\n\t through heavy playtesting. Hopefully an optimum blend of\n\t enemies, ammo, health and \"tricks\" as well as physical design\n\t has been acheived. Please email any comments to above address.\nDescription:\n\tA Deathmatch (although single player is supported on one level\n\tof play) level. Mid-sized so that players run into each other\n\toften enough, but all areas have multiple connections to other\n\tareas so there are no traps. Three big rooms, nicknamed \"The\n\tPrison\", \"The Skull Room\", and \"The Arena\". These rooms have various\n\twindows, teleports, and interconnecting passageways between them.\n\tPlenty of health, ammo and armor to go around. Designed as a long\n\tlasting deathmatch level. The three weapons in the multiplayer\n\tgame are the shotgun, rocket launcher, and one chainsaw. In the single\n\tplayer game, a chain gun is added.\n\tThree secrets, including the \"Happy Room\".\n\tlongmtch.wad replaces level 1 of episode 2.\n\nHow to play:\n\tSingle Player:\n\t Single player is designed to be moderately hard, but shouldn't\n\t be impossible for doom \"veterans\". The only skill level that\n\t has single player item placements is level 4 (Ultra Violence).\n\t To play single player:\n\t\tdoom -file longmtch.wad -episode 2 -skill 4\n\n\tMultiplayer:\n\t Multiplayer increases the amount of health and ammo, and decreases\n\t the number of enemies. For those of you who like to play Deathmatch\n\t with enemies, this level should allow -respawn at the same time.\n\t There are just enough enemies to annoy you! Multiplayer is setup\n\t for skill levels 1, 2 and 3. So depending on how much damage you\n\t want to take, choose accordingly; the item placement is the same\n\t between the three levels. To play two-player with respawn on\n\t skill 1, type:\n\t\tipxsetup -file longmtch.wad -episode 2 -skill 1 -respawn\n\nKnown Problems: There are two \"problems\":\n\t\t - first, there is a point when going from one sector into\n\t\t a door sector where the screen momentarily will turn\n\t\t black with speckles. I've run the latest BSP node\n\t\t generator on the WAD file, with no change. I've seen\n\t\t this effect in other WADs but don't know what to do\n\t\t to fix it. Doesn't affect gameplay.\n\t\t - Second, a wall in the \"Happy Room\" (believe me, you'll\n\t\t know what room I'm talking about when you see it) is\n\t\t transparent in the sense you can shoot rockets or\n\t\t plasma through it. I set the linedefs to impassible,\n\t\t but without success. Don't know why this happens.\n\t\t Still really doesn't affect gameplay all that much.\n\nAnd PLEASE email me any comments you have, as I would be receptive to either\nmodifying this level or building a new one if people like this one.\n\n\t\t\tShane (sboyer@esu.edu)\n\nWADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)\n==============================================================================\nPWAD FILE LONGMTCH.WAD:\n------------------------------------------------------------------------------\nEPISODE 2 MISSION 1 S1 S2 S3 S45 | M1 M2 M3 M45\n------------------------------------------------------------------------------\n Play modes:\n\tSingle player\n\tCooperative (4 player)\n\tDeathmatch (8 starts)\n Bosses:\n\tBaron 1 1 1 3 | 1 1 1 3\n Monsters:\n\tTrooper 1 1 1 1 | 1 1 1 1\n\tSergeant 9 9 9 20 | 9 9 9 20\n\tImp 11 11 11 25 | 11 11 11 25\n\tDemon 3 3 3 4 | 3 3 3 4\n\tSpectre 1 1 1 5 | 1 1 1 5\n\tLost soul 4 4 4 9 | 4 4 4 9\n\tCacodemon 1 1 1 1 | 1 1 1 1\n Weapons:\n\tShotgun 10 10 10 10 | 10 10 10 10\n\tChaingun 0 0 0 1 | 0 0 0 1\n\tRocket launcher 2 2 2 1 | 2 2 2 1\n\tChainsaw 1 1 1 1 | 1 1 1 1\n Equipment:\n\tBackpack 0 0 0 6 | 0 0 0 6\n\tInvulnerability 2 2 2 2 | 2 2 2 2\n\tBerserk 5 5 5 1 | 5 5 5 1\n\tInvisibility 7 7 7 8 | 7 7 7 8\n\tLite amp goggles 1 1 1 1 | 1 1 1 1\n Expendibles:\n\tBullets 710 355 355 785 | 710 355 355 785\n\tShells 1400 700 700 788 | 1400 700 700 788\n\tRockets 50 25 25 29 | 50 25 25 29\n\tCells 0 0 0 120 | 0 0 0 120\n\tArmor points 4012 2006 2006 2006 | 4012 2006 2006 2006\n\tHealth points 3194 1597 1597 687 | 3194 1597 1597 687\n\tBarrels 42 42 42 42 | 42 42 42 42\n Difficulty:\n\tTotal monster hp 335 335 335 777 | 335 335 335 777\n\tMax ammo damage 11510 5755 5755 7121 | 11510 5755 5755 7121\n\tRATIO 0.029 0.058 0.058 0.109 | 0.029 0.058 0.058 0.109\n Other info:\n\tAverage brightness 180 (0=dark, 255=bright)\n\tSecrets 3\n\tNukeage / sectors 1 / 102\n\tTriggers / linedefs 46 / 539\n\tReject resource YES\nReplacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%\nREPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%\nReplacement 2: SERGEANT=CHAINGUNDUDE@30%\nREPLACE 9 WITH 65@30%\nReplacement 3: IMP=HELLKNIGHT@30%\nREPLACE 3001 WITH 69@30%\nReplacement 4: DEMON=MANCUBUS@30%\nREPLACE 3002 WITH 67@30%\nReplacement 5: SPECTRE=REVENANT@30%\nREPLACE 58 WITH 66@30%\nReplacement 6: CACODEMON=PAINELEMENTAL@30%\nREPLACE 3005 WITH 71@30%\nReplacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%\nREPLACE 3003 WITH 68@20% 64@20%\nReplacement 8: CYBERDEMON=ARCHVILE@30%\nREPLACE 16 WITH 64@30%\nReplacement 9: SPIDERDEMON=ARCHVILE@30%\nREPLACE 7 WITH 64@30%\nReplacement 10: SHOTGUN=SUPERSHOTGUN@100%\nREPLACE 2001 WITH 82@100%\nReplacement 11: AMMOCLIP=BOXOFAMMO@50%\nREPLACE 2007 WITH 2048@50%\nReplacement 12: SHELLS=BOXOFSHELLS@50%\nREPLACE 2008 WITH 2049@50%\nReplacement 13: HEALTHPOTION=STIMPACK@50%\nREPLACE 2014 WITH 2011@50%\nReplacement 14: STIMPACK=MEDIKIT@50%\nREPLACE 2011 WITH 2012@50%\nReplacement 15: GREENARMOR=BLUEARMOR@50%\nREPLACE 2018 WITH 2019@50%\nReplacement 16: SOULSPHERE=MEGASPHERE@50%\nREPLACE 2013 WITH 83@50%\nSeed for random generator is: 304747285\nCopying source to destination...\nProcessing REPLACEMENTS...\nREPLACEMENT=1 TOTAL OBJECTS=7\n Megasphere=1 Medikit=1 Soul Sphere=1 Green Armor=1\n Blue Armor=1\nREPLACEMENT=2 TOTAL OBJECTS=20\n Chaingun Dude=6\nREPLACEMENT=3 TOTAL OBJECTS=25\n Hell Knight=8\nREPLACEMENT=4 TOTAL OBJECTS=4\n Mancubus=1\nREPLACEMENT=5 TOTAL OBJECTS=5\n Revenant=2\nREPLACEMENT=6 TOTAL OBJECTS=1\n Pain Elemental=0\nREPLACEMENT=7 TOTAL OBJECTS=3\n Arachnotron=1 Archvile=1\nREPLACEMENT=8 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=9 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=10 TOTAL OBJECTS=10\n Super Shotgun=10\nREPLACEMENT=11 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=12 TOTAL OBJECTS=1\n Box of Shells=1\nREPLACEMENT=13 TOTAL OBJECTS=7\n Stimpack=4\nREPLACEMENT=14 TOTAL OBJECTS=13\n Medikit=7\nREPLACEMENT=15 TOTAL OBJECTS=11\n Blue Armor=6\nREPLACEMENT=16 TOTAL OBJECTS=5\n Megasphere=3\nOperation completed: converted 1 level, 96 textures, 55 objects."
}
]
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{
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"title": "MAP01",
"format": "doom",
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}
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"chaingun_guy": 6,
"demon": 3,
"hell_knight": 8,
"imp": 17,
"lost_soul": 9,
"mancubus": 1,
"revenant": 2,
"shotgun_guy": 14,
"spectre": 3,
"zombieman": 1
},
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"hitscanner": 21,
"melee": 6,
"projectile": 41
}
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"berserk": 5,
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"chaingun": 1,
"chainsaw": 1,
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"invisibility": 8,
"invulnerability": 2,
"light_amp_goggles": 1,
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"megasphere": 4,
"rocket": 6,
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"rocket_launcher": 2,
"shell_box": 31,
"soulsphere": 2,
"stimpack": 6,
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},
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"cells": 0,
"rockets": 9,
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},
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]
},
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"teleports": true,
"keys": [
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],
"secret_exit": false
},
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"uv_monsters": 68,
"hmp_monsters": 31,
"htr_monsters": 31,
"uv_items": 135,
"hmp_items": 139,
"htr_items": 139
},
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