HEADACHE.WAD

PWAD 47 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things53
Linedefs366
Sectors89
Monsters18
Items27
Raw model (for completeness)
{
  "meta": {
    "id": "55dbacbb-a61c-447f-97bb-781f647bf687",
    "sha1": "0ca0f03f1c85d1e3ef27df5314e37df0e98476a1",
    "sha256": "a3f97c6664a77f2846a72bb4eff8d02cababd483806e1e552f31a83114886719",
    "title": "HEADACHE.WAD",
    "authors": [
      "Mackey McCandlish"
    ],
    "filenames": [
      "headache.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-06 22:48:35",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "HEADACHE.WAD",
      "description": "A great 1 on 1 (or 2 on 2) Deathmatch wad for DOOM2. Takes a couple minutes to get used to, but the depth is there.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-06 22:48:35",
    "file": {
      "type": "PWAD",
      "size": 48495,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0ca0f03f1c85d1e3ef27df5314e37df0e98476a1/0ca0f03f1c85d1e3ef27df5314e37df0e98476a1.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "HEADACHE.WAD",
      "description": "HEADACHE.WAD is a single-map deathmatch-focused WAD designed for DOOM2, optimized for 1v1 or 2v2 gameplay. The map emphasizes tactical combat with weapon positioning and ambush opportunities, featuring balanced resource placement including a risky BFG pickup. Combat is intense with a focus on player skill rather than overwhelming monster encounters, suitable for skill levels 1-5. The environment uses standard DOOM2 textures with no custom graphics, and the layout encourages dynamic movement and surprise attacks, especially around a notable bridge area. The WAD is compatible with vanilla DOOM2 and built using classic editors, supporting both single-player practice and multiplayer deathmatch modes.",
      "authors": [
        "Mackey McCandlish"
      ],
      "tags": [
        "ammo_balanced",
        "deathmatch",
        "doom2",
        "linear",
        "moderate",
        "multiplayer",
        "single_map",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "There is another version of HeadAche floating around that has\na rocket gulping wall in it. If two seemingly alike versions\nof HeadAche have consistency failures, it is likely that one\nis using this old version.\n================================================================\nTitle                   : HEADACHE.WAD\nAuthor                  : Mackey McCandlish\nEmail Address           : avatar@widomaker.com\nMisc. Author Info       : Author of the One Must Fall strategy\n                          guide. Creator of DOOM MUST FALL (DOOM\n                          total conversion patch), Diversions\n                          playtester. Look for me in #DOOM in\n                          IRC.\nDescription             : A great 1 on 1 (or 2 on 2) Deathmatch\n                          wad for DOOM2. Takes a couple minutes\n                          to get used to, but the depth is there.\nAdditional Credits to   : The DEU team, of course, and Brian Hess\n                          for helping me test it. Additional\n                          credits go to the #doom gang, particularly\n                          FunkyBoss for testing it with me (he\n                          did the LD call!) and Slug and Scooby\n                          for offering some insight.\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : MAP01\nSingle Player           : Yes, good for practicing, I suppose.\n                          This is a Deathmatch level though!\nCooperative 2-4 Player  : Yes, but only if its 2 on 2 deathmatch\n                          style cooperative.\nDeathmatch 2-4 Player   : This is what its MEANT for! Rocks!!\nDifficulty Settings     : Yes! Very important: Practice in one\n                          player on skills 1-3, but if you're\n                          gonna Deathmatch someone, up the skill\n                          to 4 (5's the best!) and take on your\n                          friends while the Stomper brothers\n                          pick you off from the distance! I can\n                          guarantee you won't be stopping for\n                          breath!\nNew Sounds              : Naw..\nNew Graphics            : I should of, I really should, but this\n                          was my first DOOM _2_ level, and I\n                          wanted to use their textures.\nDemos Replaced          : Not yet..\n\n* Comments *\nHeadache has a lot of strong points: Running for a weapon opens\nyou up for attack (some more than others), its not too hard to\nlose your opponent and sneak up on him, and the BFG isn't AS\nuseful here (A) You have to get hurt to get it, and B) There's\nlots of places to hide). Also, I prefer to play with good ol'\n-Deathmatch here 'cause I'm not one for multiple megasphere\ncharge ups, but its there for those who like it that way. Oh,\nand the \"bridge\" is a GREAT place to jump in with a surprise\nrocket flurry.\n\n* Construction *\n\nBase                    : A couple minutes doodling in AP Gov't.\nBuild Time              : An hour one day, some testing, and an\n                          hour the next.\nEditor(s) used          : DEU5.21GC!!! Yes, besides for the floors\n                          (done all with WADED), this WAD was\n                          made completely with good old \"DOOM 1\n                          only\" DEU5.21 with some creative use of\n                          WAD1to2.\nKnown Bugs              : None, and the textures are aligned\n                          well.\n\n* Copyright / Permissions *\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. If the file is to be added to a CD collection or any\ncollection of sorts, please e-mail me before hand at\navatar@widomaker.com"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 53,
        "linedefs": 366,
        "sidedefs": 602,
        "vertices": 303,
        "sectors": 89,
        "segs": 643,
        "ssectors": 243,
        "nodes": 242,
        "textures": {
          "RROCK19": 2,
          "FWATER2": 1,
          "RROCK09": 10,
          "FLAT1_1": 27,
          "FLAT1_2": 49,
          "EXITSTON": 2,
          "LAVA2": 4,
          "MARBLE1": 4,
          "FLAT1_3": 5,
          "FLOOR7_1": 12,
          "LITE3": 12,
          "SLIME13": 8,
          "BFALL2": 32,
          "PANEL3": 8,
          "FLAT5_2": 2,
          "PANEL6": 2,
          "RROCK05": 1,
          "SUPPORT2": 6,
          "TLITE6_6": 1,
          "WOOD7": 19,
          "GRAY1": 1,
          "WOODVERT": 38,
          "RROCK11": 12,
          "ZIMMER3": 6,
          "PANEL2": 16,
          "ZIMMER8": 121,
          "ROCK5": 26,
          "BFALL1": 12,
          "SLIME01": 1,
          "WOOD8": 34,
          "FLOOR7_2": 1,
          "ZIMMER2": 134,
          "ZIMMER4": 245,
          "F_SKY1": 39,
          "WOOD6": 19,
          "WOOD12": 4,
          "FLAT19": 2,
          "PANEL5": 2,
          "WOOD10": 10,
          "WOOD9": 12,
          "PANRED": 2,
          "SLIME14": 1,
          "PANEL7": 2,
          "PANEL1": 24,
          "ZIMMER1": 6,
          "ZZWOLF9": 32
        }
      },
      "monsters": {
        "total": 18,
        "by_type": {
          "chaingun_guy": 2,
          "cyberdemon": 2,
          "lost_soul": 12,
          "mancubus": 2
        },
        "by_category": {
          "boss": 2,
          "hitscanner": 2,
          "melee": 0,
          "projectile": 14
        }
      },
      "items": {
        "total": 27,
        "by_type": {
          "bfg9000": 4,
          "chaingun": 2,
          "megasphere": 1,
          "plasma_rifle": 2,
          "rocket_box": 6,
          "rocket_launcher": 2,
          "shell_box": 2,
          "shells": 4,
          "shotgun": 2,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 6,
          "shells": 6
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 2,
        "hmp_monsters": 16,
        "htr_monsters": 16,
        "uv_items": 27,
        "hmp_items": 27,
        "htr_items": 27
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "eeefb4f4-4f53-41a6-b300-0f009e0486b3",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/0ca0f03f1c85d1e3ef27df5314e37df0e98476a1/MAP01/images/0.webp",
          "type": null
        }
      ]
    }
  ]
}

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