Raw model (for completeness)
{
"meta": {
"id": "549aa6be-5d4d-4832-ba40-601bd21ddbbf",
"sha1": "81a99e2b2881f8bb650551c2730b48be78b0d74e",
"sha256": "9077ece4b985f02df0121bde722fb0e6408125ef3a04ac4118263fbd45dc411f",
"title": "ESCAPE.WAD",
"authors": [
"Tom Evans"
],
"filenames": [
"ESCAPE.WAD",
"ZSCAPE.WAD"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-10-14 21:13:29",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "ESCAPE.WAD",
"description": "There is no story... I called it \"escape\" because the room you start in looks like some kind of torture chamber or something. UV is very very difficult. ALL of the enemies are in it and I find that there is not enough ammo sometimes. Cheating is probably a good idea on this one. :)",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-10-14 21:13:29",
"file": {
"type": "PWAD",
"size": 66910,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/81a99e2b2881f8bb650551c2730b48be78b0d74e/81a99e2b2881f8bb650551c2730b48be78b0d74e.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "ESCAPE.WAD",
"description": "ESCAPE.WAD is a single-map Doom II PWAD featuring one challenging level called MAP01. The map is compact but densely populated with all enemy types, creating a very difficult experience on Ultra-Violence difficulty. Ammo is scarce, encouraging cautious play or cheating. The environment suggests a torture chamber theme with textures like cement and metal grates, implying a grim, industrial or prison-like setting. The level is linear with no new graphics or sounds, designed for Doom II and likely Boom-compatible. It emphasizes survival against heavy monster presence with limited resources and straightforward progression.",
"authors": [
"Tom Evans"
],
"tags": [
"ammo_tight",
"doom2",
"industrial",
"linear",
"monster_swarms",
"single_map",
"vanilla_compatible",
"very_hard"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "Title : ESCAPE.WAD\nDate Finished : 6/26/95\nAuthor : Tom Evans\nEmail Address : wierdo@ix.netcom.com\nOther Files By Author : -\nMisc. Author Info : I like doom. I just learned how to make my own\n level about a week ago and here it is! And it's\n good I might add. :)\n\nDescription : There is no story... I called it \"escape\" because\n the room you start in looks like some kind of\n torture chamber or something. UV is very very\n difficult. ALL of the enemies are in it and I find\n that there is not enough ammo sometimes. Cheating\n is probably a good idea on this one. :)\n\nAdditional Credits to : Id of course for obvious reasons. Also to Greg\n Cymbalist and Jawed Karim for making easy to follow\n intros into the Doom editing world.\n===========================================================================\n* Type of DOOM or DOOM II file*\n\n(Choose One)\nNew level WAD : Yes\nSound PWAD Only : No\nMusic PWAD Only : No\nGraphic Addon Only : No\nDehack Patch Only : No\n.LMP Only : No\nOther : No\nRequired To Have In Dir : umm... that game... whatever.\n\n* Play Information *\n\nMap # : Map 01\nEpisode and Level # : -\nSingle Player : Yes\nCooperative 2-4 Player : not tested but may be good\nDeathmatch 2-4 Player : not tested but may be good\nDifficulty Settings : Yes\nNew Sounds : No\nNew Music : No\nNew Graphics : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : about a week\nEditor(s) used : DeuII (with apologies to Id)\nKnown Bugs : none... tell me if you see any.\nMay Not Run With... : DOOM or Heretic (May work with doom with certain\n utilities)\n\nAny feedback of any kind will be appreciated. I plan to make more levels\navailable on the internet... Your suggestions will help. Thank you.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\n(One of the following)\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com + mirrors\n\nBBS numbers:\n\nOther:"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 565,
"sidedefs": 731,
"vertices": 535,
"sectors": 91,
"segs": 787,
"ssectors": 246,
"nodes": 245,
"textures": {
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"FLAT19": 2,
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"BIGDOOR7": 3,
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"FLAT5_6": 6,
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"FLAT1": 3,
"FLOOR3_3": 1,
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"BFALL2": 1,
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}
},
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"archvile": 1,
"baron": 1,
"cacodemon": 3,
"chaingun_guy": 8,
"cyberdemon": 1,
"demon": 5,
"hell_knight": 2,
"imp": 15,
"lost_soul": 3,
"mancubus": 5,
"pain_elemental": 3,
"revenant": 2,
"shotgun_guy": 11,
"spectre": 1,
"spider_mastermind": 1,
"zombieman": 11
},
"by_category": {
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"hitscanner": 30,
"melee": 6,
"projectile": 37
}
},
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"by_type": {
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"armor_bonus": 12,
"backpack": 4,
"bfg9000": 1,
"cell_pack": 10,
"chainsaw": 1,
"green_armor": 1,
"health_bonus": 6,
"invisibility": 1,
"medikit": 4,
"megasphere": 1,
"plasma_rifle": 1,
"rocket_box": 7,
"rocket_launcher": 1,
"shell_box": 6,
"shells": 4,
"soulsphere": 1,
"stimpack": 2,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 8,
"cells": 10,
"rockets": 7,
"shells": 10
},
"weapons_present": [
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"chainsaw",
"plasma_rifle",
"rocket_launcher",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
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"red",
"yellow"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 75,
"hmp_monsters": 65,
"htr_monsters": 65,
"uv_items": 72,
"hmp_items": 72,
"htr_items": 72
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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]
}