Raw model (for completeness)
{
"meta": {
"id": "53f42180-3537-4823-8104-3cb9bfc16578",
"sha1": "b58af42710d1e0fe5229ee3705b820960b4b5636",
"sha256": "7cd857a3dc7c35c2ce91ca9a4dc88c137a420404954fb9698a3993dde57d8c95",
"title": "DOOMED to Run Amok v1.1 for DOOM II",
"authors": [
"David L. Davis"
],
"filenames": [
"amok2_11.wad",
"amok2_11.zip"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-11-02 15:45:34",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "DOOMED to Run Amok v1.1 for DOOM II",
"description": "Waste the \"BAD GUYS\", what else?.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP12": "MAP12.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-02 15:45:34",
"file": {
"type": "PWAD",
"size": 407328,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b58af42710d1e0fe5229ee3705b820960b4b5636/b58af42710d1e0fe5229ee3705b820960b4b5636.wad.gz",
"corrupt": true,
"corruptMessage": "1 lump(s) are corrupt"
},
"content": {
"maps": [
"MAP12"
],
"counts": {
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"graphics": 0,
"lumps": 40,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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]
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"analysis": {
"title": "DOOMED to Run Amok v1.1 for DOOM II",
"description": "This WAD contains a single map, MAP12, designed for DOOM II with a mix of indoor and outdoor environments. It features replacement sounds and new textures, including a marble face status bar and custom doors, enhancing the original atmosphere. The difficulty is moderate to challenging, culminating in a Cyberdemon boss encounter. Resource balance appears standard for DOOM II, with a focus on combat against classic enemies. The level progression is linear with a clear exit, and the WAD is compatible with DOOM II engines. It supports single-player and cooperative play, though deathmatch is not included.",
"authors": [
"David L. Davis"
],
"tags": [
"boss_encounters",
"coop_support",
"doom2",
"linear",
"moderate",
"single_map",
"techbase"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "idgames",
"name": null,
"contents": "===========================================================================\nReview : It's really well done and fun.\n The setting is indoors and outdoors.\n===========================================================================\nPrimary purpose : Single+Coop play\n===========================================================================\nTitle : DOOMED to Run Amok v1.1 for DOOM II\nFilename : AMOK2_11.WAD\nRelease date : 12/17/94 MM/DD/YY\n (Timestamp of the files in the zip)\nAuthor : David L. Davis\nEmail Address : (None)\nOther Files By Author : AMOK11t.WAD within amok11t.zip\n DM1toDM2.EXE v1.0?? within DM1TODM2.ZIP\nMisc. Author Info : In late 30's, SR. PC Programmer / Analyst, and\n bitten with \"DOOM\" madness!\n\nDescription : Waste the \"BAD GUYS\", what else?.\n\nAdditional Credits to : id Software Team\n (DOOM \"The Game\" / \"The Graphic Engine\")\n Brendon Wyber (DEU v5.21 / Map & Thing Editor)\n Raphael Quinet (DEU v5.21 / \" \" \" \" )\n David L. Davis (DM1toDM2 v1.0?? / DOOM I Converter)\n Colin Reed (BSP v1.2x / DOOM Node Builder)\n Jens Hykkelberg (RMB v2.0A / Reject Map Builder)\n Bill Neisius (DMMUSIC v1.0a / Music Util)\n Bill Neisius (DMGRAPH v1.0 / Graph Util)\n Bill Neisius (DMAUD v1.1 / Audio Util)\n Matt Fell (The \"OFFICIAL\" DOOM FAQ v5.6 / Info)\n Matt Fell (The \"UNOFFICIAL\" DOOM SPEC v1.3 / Docs)\n MDC Development (TEXTREF v1.0 / Docs)\n Brain Marshall (DOOM 3D Engine Techniques / Info)\n Abert Warner (Beta Tester)\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : Yes, Replacement Sounds for Plamsa Gun,\n Rocket Launcher, and a few others.\nMusic : Yes, (New Age - Title Unknown)\nGraphics : Yes (Status Bar now has a Marble Face), new\n TekDoom Door, and TekCude (Wall Textures)\nDehacked/BEX Patch : No\nDemos : No\nOther : No\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP12\nSingle Player : Designed for\nCooperative 2-4 Player : Designed for *Not Tested*\nDeathmatch 2-4 Player : No\nOther game styles : No\nDifficulty Settings : Yes\nExit Level : Yes (That's if you can get by the Cyber-Demon!)\n\n* Construction *\n\nBase : Modified AMOK11t.WAD (DooM1-WAD [E2M1], made by\n David L. Davis himself)\nBuild Time : 180+ hours (Every free moment for a month, course\n rebuilds can take a little while on a 386DX/25\n Mhz machine with a Big WAD like this one!!.) Plus\n the time to learn how to use DEU, BSP, DOOM\n Utils, and reading all the DOOM information\n out-there!\nEditor(s) used : DEU v5.21, BSP v1.2me (a Recompiled version of\n BSP v1.2x with Math Emulation Support), Rmb20A,\n DMMUSIC v1.0a, DMGRAPH v1.0, & DMAUD v1.1\nConversion Tool Used : DM1toDM2.EXE v1.0??\nKnown Bugs : Some Texture Alignment Problems.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional levels, but\nportions of this level may be \"cut and pasted\" into your own base levels if\noriginal authorship is placed within the \"Additional Credits\" section.\n\nYou MAY distribute this WAD, provided you include the original\nAMOK2_11.TXT, that is stored within the zip-file, with no modifications.\nYou may distribute this file in any electronic format (BBS, Diskette, CD,\netc) as long as you include this file intact.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/\n and mirrors:\n ftp://ftp.sunet.se/pub/pc/games/idgames/\n http://ftp.sunet.se/pub/pc/games/idgames/\n http://public.ftp.planetmirror.com/pub/idgames/\n http://www.gamers.org/pub/idgames/\n ftp://ftp.ntua.gr/pub/vendors/idgames/\n http://youfailit.net/pub/idgames/\n http://ftp.fdn.fr/games/idgames/\n ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/\n ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/\n ftp://ftp.task.gda.pl/pub/games/idgames/\n ftp://ftp.netc.pt/pub/idgames/\n http://ftp.netc.pt/pub/idgames/\n http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/\n\n===========================================================================\nSubmitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com\nThe review at the beginning of this template has been written by FunDuke."
},
{
"source": "readmes",
"name": null,
"contents": "============================================================================\nTitle : DOOMED to Run Amok v1.1 for DOOM II\nFilename : AMOK2_11.WAD\nAuthor : David L. Davis\nEmail Address : (None)\nMisc. Author Info : In late 30's, SR. PC Programmer / Analyst, and\n bitten with \"DOOM\" madness!\n\nDescription : Waste the \"BAD GUYS\", what else?.\n\nAdditional Credits to : id Software Team\n (DOOM \"The Game\" / \"The Graphic Engine\")\n Brendon Wyber (DEU v5.21 / Map & Thing Editor)\n Raphael Quinet (DEU v5.21 / \" \" \" \" )\n David L. Davis (DM1toDM2 v1.0á / DOOM I Converter)\n Colin Reed (BSP v1.2x / DOOM Node Builder)\n Jens Hykkelberg (RMB v2.0A / Reject Map Builder)\n Bill Neisius (DMMUSIC v1.0a / Music Util)\n Bill Neisius (DMGRAPH v1.0 / Graph Util)\n Bill Neisius (DMAUD v1.1 / Audio Util)\n Matt Fell (The \"OFFICIAL\" DOOM FAQ v5.6 / Info)\n Matt Fell (The \"UNOFFICIAL\" DOOM SPEC v1.3 / Docs)\n MDC Development (TEXTREF v1.0 / Docs)\n Brain Marshall (DOOM 3D Engine Techniques / Info)\n Abert Warner (Beta Tester)\n============================================================================\n\n* Play Information *\nEpisode and Level # : MAP12 (was E2M1 in a DOOM I Pwad)\nConversion Tool Used : DM1toDM2.EXE v1.0á\nSingle Player : Yes\nCooperative 2-4 Player : Yes *Not Tested*\nDeathmatch 2-4 Player : No\nDifficulty Settings : Yes\nExit Level : Yes (That's if you can get by the Cyber-Demon!)\nNew Sounds : Yes, Replacement Sounds for Plamsa Gun,\n Rocket Launcher, and a few others.\nNew Graphics : Yes (Status Bar now has a Marble Face),\n a new TekDoom Door, and TekCude (Wall Textures)\nSpecial Graphics : a Preview of a few Villains from DOOM II within\n a hidden secret room. (Wall Textures)\n (\"DOOM II ...its going to be HELL on EARTH!!\")\nNew Music : Yes, (New Age - Title Unknown)\nDemos Replaced : None\n\n* Construction *\nBase : Brand-Spanking New level from scratch\nBuild Time : 180+ hours (Every free moment for a month, course\n rebuilds can take a little while on a 386DX/25 Mhz\n machine with a Big WAD like this one!!.) Plus\n the time to learn how to use DEU, BSP, DOOM Utils,\n and reading all the DOOM information out-there!\nEditor(s) used : DEU v5.21, BSP v1.2me (a Recompiled version of\n BSP v1.2x with Math Emulation Support), Rmb20A,\n DMMUSIC v1.0a, DMGRAPH v1.0, & DMAUD v1.1\nKnown Bugs : Some Texture Alignment Problems.\n\n* Copyright / Permissions *\nAuthors may NOT use this level as a base to build additional levels, but\nportions of this level may be \"cut and pasted\" into your own base levels if\noriginal authorship is placed within the \"Additional Credits\" section.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\nFTP sites: (None)\nBBS numbers: Software Creations BBS (508) 368-7036\nOther: (None)"
}
]
},
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{
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"title": "MAP12",
"format": "doom",
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"cyberdemon": 1,
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"spectre": 18,
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"melee": 34,
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"backpack": 3,
"bfg9000": 1,
"blue_armor": 3,
"cell": 3,
"cell_pack": 15,
"health_bonus": 1,
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"plasma_rifle": 4,
"radiation_suit": 1,
"rocket_box": 5,
"rocket_launcher": 2,
"shell_box": 4,
"soulsphere": 1,
"stimpack": 1,
"super_shotgun": 1
},
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"cells": 18,
"rockets": 5,
"shells": 4
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},
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"keys": [],
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"hmp_monsters": 254,
"htr_monsters": 145,
"uv_items": 70,
"hmp_items": 70,
"htr_items": 66
},
"compatibility": "vanilla_or_boom",
"metadata": {
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"music": null,
"source": "marker"
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