Geryon: 6th Canto of INFERNO

PWAD 216 KiB 1 map(s)

Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things341
Linedefs1430
Sectors295
Monsters135
Items126
Raw model (for completeness)
{
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    "sha1": "2889354437b3814197c5de030e392ed0061f968b",
    "sha256": "ec5c0b1b846764d4b7cc8038e5fac1b1562627d0bcca413a55e918d3141cbfbc",
    "title": "Geryon: 6th Canto of INFERNO",
    "filenames": [
      "geryon.wad",
      "GERYON.WAD"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
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      "filename": null,
      "added": "2013-04-18 22:15:39",
      "locked": false,
      "canDownload": true,
      "adult": false,
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      "name": "Geryon: 6th Canto of INFERNO",
      "description": "GERYON is the 6th Canto in my INFERNO series. This level is a little more spread about than my previous efforts, but it provides for a nice and leisurely jaunt through Hell.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP08": "MAP08.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
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      "hidden": false
    },
    "added": "2013-04-18 22:15:39",
    "file": {
      "type": "PWAD",
      "size": 221009,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/2889354437b3814197c5de030e392ed0061f968b/2889354437b3814197c5de030e392ed0061f968b.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP08"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 12,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Geryon: 6th Canto of INFERNO",
      "description": "This WAD contains a single map, MAP08, representing the sixth installment in the INFERNO series. The level is moderately large and more spread out than previous entries, offering a leisurely exploration through a hellish environment. Monster presence is balanced, with no extreme difficulty spikes, focusing on a traditional DOOM2 combat experience without new sounds or music but featuring custom graphics. The theme is classic Hell with starry sky textures, and the layout is linear with some exploration elements. It is designed for DOOM2 and supports single-player, cooperative, and deathmatch modes.",
      "authors": [
        "John W. Anderson (aka Dr Sleep)"
      ],
      "tags": [
        "ammo_plentiful",
        "exploration_heavy",
        "generous_health",
        "hell",
        "linear",
        "medium_maps",
        "moderate",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nTitle                   : Geryon: 6th Canto of INFERNO\nDate Finished           : 06/03/1995\nAuthor                  : John W. Anderson (aka Dr Sleep)\nEmail Address           : 76312.3415@compuserve.com\nOther Files By Author   : \"And Hell Followed,\" Episode 4, Level 7 of *The\n\t\t\t    Ultimate DOOM* by Id Software;\n\t\t\t  \"Dante's Gate\" v2.3 (1st Canto, INFERNO)\n\t\t\t  \"Crossing Acheron\" v2.2 (2nd Canto)\n\t\t\t  \"Virgil's Lead\" (3rd Canto)\n\t\t\t  \"Minos' Judgement\" (4th Canto)\n\t\t\t  \"Nessus\" (5th Canto)\n\t\t\t  \"Vesperas\" (7th Canto)\n\t\t\t: For HERETIC:\n\t\t\t  \"Recant\" v1.1\nMisc. Author Info       : Namu Amida Butsu\nAdditional Credits to   : Nicholas and Howard Rider, without whom, etc;\n\t\t\t  Jim F. Flynn for support;\n\t\t\t  Shawn Green, American McGee, John Romero,\n\t\t\t   and everyone at Id Software;\n\t\t\t  Antony Burden and Simon Oke for DETH 2.3;\n\t\t\t  Joshua E. Anderson for playtesting.\n\nDescription\t\t: GERYON is the 6th Canto in my INFERNO\n\t\t\t  series.\n\n\t\t\t  This level is a little more spread about than\n\t\t\t  my previous efforts, but it provides for a nice\n\t\t\t  and leisurely jaunt through Hell.\n===========================================================================\n* Play Information *\n\nMap #                   : Map08\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : All\nNew Sounds              : No\nNew Music               : No\nNew Graphics            : Yes\nDemos Replaced          : None\n\n* Note on the Graphics *\n\n\t\t\t  The star sky texture was composed from scratch using\n\t\t\t  Paint Shop Pro v2.0.\n\n===========================================================================\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : Months\nEditor(s) used          : DETH 2.3 by Antony J. Burden and Simon Oke;\nOther Utilities\t\t: BSP v1.2x by Colin Reed;\n\t\t\t  RMB v2.1 by Jens Hykkelbjerg;\n\t\t\t  DOOMTex v1.0c by Steve McCrea;\n\t\t\t  DOOMTex Supplement by Ben Sze;\n\t\t\t  Paint Shop Pro v2.0 for Windows.\n\nKnown Bugs              : Newt Gingrich\nMay Not Run With...     : OS/2 WARP <g>"
      }
    ]
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        "music": null,
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