E2M1_MT.WAD

PWAD 240 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things969
Linedefs1884
Sectors367
Monsters407
Items402
Raw model (for completeness)
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      "name": "E2M1_MT.WAD",
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        "MAP12": "MAP12.png"
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    "added": "2013-11-02 15:51:42",
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    "content": {
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  "maps": [
    {
      "map": "MAP12",
      "title": "MAP12",
      "format": "doom",
      "stats": {
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        "linedefs": 1884,
        "sidedefs": 2460,
        "vertices": 1687,
        "sectors": 367,
        "segs": 2678,
        "ssectors": 1033,
        "nodes": 1032,
        "textures": {
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          "MARBLE1": 4,
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          "demon": 22,
          "imp": 90,
          "lost_soul": 54,
          "shotgun_guy": 92,
          "spectre": 17,
          "zombieman": 112
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          "hitscanner": 204,
          "melee": 39,
          "projectile": 164
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        "by_type": {
          "ammo_box": 25,
          "ammo_clip": 48,
          "armor_bonus": 34,
          "backpack": 6,
          "berserk": 2,
          "blue_armor": 11,
          "cell": 8,
          "cell_pack": 12,
          "chaingun": 7,
          "chainsaw": 2,
          "computer_area_map": 1,
          "green_armor": 7,
          "health_bonus": 52,
          "invisibility": 2,
          "invulnerability": 5,
          "light_amp_goggles": 2,
          "medikit": 33,
          "plasma_rifle": 1,
          "radiation_suit": 6,
          "rocket": 13,
          "rocket_box": 14,
          "rocket_launcher": 6,
          "shell_box": 23,
          "shells": 27,
          "shotgun": 6,
          "soulsphere": 7,
          "stimpack": 42
        },
        "ammo_by_category": {
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          "cells": 20,
          "rockets": 27,
          "shells": 50
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
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        "hmp_monsters": 279,
        "htr_monsters": 149,
        "uv_items": 402,
        "hmp_items": 402,
        "htr_items": 402
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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      "images": [
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      ],
      "analysis": {
        "title": "MAP12",
        "description": "A large, fight-forward map with a techbase-to-hell mix of textures (STARTAN/GRAY/SLADWALL alongside marble, lava, and fire motifs). Combat is dense and constant, leaning heavily on hitscanners (lots of zombiemen and shotgun guys) backed by sizable imp and flying pressure (cacodemons and many lost souls), plus a couple of barons. For a typical UV run it plays hard due to the sheer monster count, but it also hands out plenty of weapons and supplies (rockets, cells, multiple armors, and several powerups including invulnerability). Progression revolves around collecting all three keys in a mostly straightforward, combat-driven layout with no teleport navigation.",
        "tags": [
          "ammo_plentiful",
          "generous_health",
          "hellish",
          "hitscanner_heavy",
          "key_hunt",
          "large_scale",
          "mixed_theme",
          "monster_heavy",
          "projectile_heavy",
          "techbase",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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