Carson Hallways V.2

PWAD 220 KiB 1 map(s)

Counts

endoom0
graphics0
lumps60
maps1
palettes0

Totals (across maps)

Things226
Linedefs206
Sectors40
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "526c6ac4-f915-4dc8-92f6-9ac7c002d8d9",
    "sha1": "9ffbf3da197027cc3a4a7a6a11bc494ef96a640c",
    "sha256": "83a6b147991a7716a222b76e8501c6385db73db91b26c72a95a01c58630680a2",
    "title": "Carson Hallways V.2",
    "authors": [
      "Josh Travis"
    ],
    "filenames": [
      "carnwav2.wad"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-01-30 23:55:20",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Carson Hallways V.2",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-01-30 23:55:20",
    "file": {
      "type": "PWAD",
      "size": 225553,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/9ffbf3da197027cc3a4a7a6a11bc494ef96a640c/9ffbf3da197027cc3a4a7a6a11bc494ef96a640c.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 60,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer       V.2 For Carson Hallways\nAdvanced engine needed   Most engines can run the map\nPrimary purpose          Single play\n===========================================================================\nTitle                    Carson Hallways V.2\nFilename                 Carnwav2.txt, Carnwav2.zip\nRelease date             1272014\nAuthor                   Josh Travis\nEmail Address            TOVG2.09@outlook.com\nOther Files By Author    Carnwav2.wad\nMisc. Author Info        Newbie wad maker\n\nDescription              Update to the original\n\n===========================================================================\n What is included\n\nNew levels               1\nSounds                   No\nMusic                    No\nGraphics                 No\nDehackedBEX Patch       No\nDemos                    No\nOther                    2 new Weapons\nOther files required     None\n\n Play Information\n\nGame                     Doom 2\nMap #                    Map 01\nSingle Player            Designed for\nCooperative 2-4 Player   No\nDeathmatch 2-4 Player    No\nOther game styles        None\nDifficulty Settings      Not implemented\n\n Construction\n\nBase                     New from scratch\nBuild Time               7 Hours 30 minutes for V.1 4 Hours for update\nEditor(s) used           Slade3, DeepSea, Doom Builder 1, Doom Builder 2\nKnown Bugs               Textures might not register\nMay Not Run With...      NA\n\n Copyright  Permissions\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n Where to get the file that this text file describes\n\nThe Usual ftparchives.3dgamers.compubidgames and mirrors"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "hexen",
      "stats": {
        "things": 226,
        "linedefs": 206,
        "sidedefs": 290,
        "vertices": 210,
        "sectors": 40,
        "segs": 338,
        "ssectors": 102,
        "nodes": 101,
        "textures": {
          "COMP01": 36,
          "BRICK11": 1,
          "EXITSIGN": 9,
          "FLOOR0_1": 1,
          "BRICK9": 57,
          "BLOOD1": 12,
          "BIGDOOR2": 6,
          "STARTAN2": 2,
          "BRICK3": 32,
          "SW1EXIT": 1,
          "DBRAIN4": 4,
          "DOORTRAK": 10,
          "BIGBRIK2": 13,
          "ASHWALL4": 5,
          "BFALL1": 10,
          "BROWN96": 27,
          "CEIL1_1": 3,
          "TEKBRON1": 2,
          "BIGBRIK1": 14
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": null
      },
      "items": {
        "total": 0,
        "by_type": {},
        "ammo_by_category": null,
        "weapons_present": null
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 0,
        "hmp_items": 0,
        "htr_items": 0
      },
      "compatibility": "hexen",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "69fd8fe7-2b3d-4450-82f1-3b233861d9f4",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/9ffbf3da197027cc3a4a7a6a11bc494ef96a640c/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "e273d167-9131-46d2-b9f1-5730bdb571e2",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/9ffbf3da197027cc3a4a7a6a11bc494ef96a640c/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "Carson Hallways V.2",
        "description": "A small, simple hallway-focused map built in Hexen format for ZDoom, using a mix of techbase panels and brick textures. As indexed, it contains no placed monsters or pickups, so there’s effectively no combat or resource management. Progression appears straightforward and linear, more like a quick layout/architecture showcase than a traditional Doom 2 encounter map.",
        "tags": [
          "brick",
          "exploration_light",
          "hexen_format",
          "linear",
          "mixed_theme",
          "no_items",
          "no_monsters",
          "short",
          "small",
          "techbase",
          "zdoom_required"
        ]
      }
    }
  ]
}

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