Raw model (for completeness)
{
"meta": {
"id": "526c6ac4-f915-4dc8-92f6-9ac7c002d8d9",
"sha1": "9ffbf3da197027cc3a4a7a6a11bc494ef96a640c",
"sha256": "83a6b147991a7716a222b76e8501c6385db73db91b26c72a95a01c58630680a2",
"title": "Carson Hallways V.2",
"authors": [
"Josh Travis"
],
"filenames": [
"carnwav2.wad"
],
"additional": {
"engines": [
"ZDOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-01-30 23:55:20",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Carson Hallways V.2",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-01-30 23:55:20",
"file": {
"type": "PWAD",
"size": 225553,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/9ffbf3da197027cc3a4a7a6a11bc494ef96a640c/9ffbf3da197027cc3a4a7a6a11bc494ef96a640c.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 60,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"ZDOOM"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nArchive Maintainer V.2 For Carson Hallways\nAdvanced engine needed Most engines can run the map\nPrimary purpose Single play\n===========================================================================\nTitle Carson Hallways V.2\nFilename Carnwav2.txt, Carnwav2.zip\nRelease date 1272014\nAuthor Josh Travis\nEmail Address TOVG2.09@outlook.com\nOther Files By Author Carnwav2.wad\nMisc. Author Info Newbie wad maker\n\nDescription Update to the original\n\n===========================================================================\n What is included\n\nNew levels 1\nSounds No\nMusic No\nGraphics No\nDehackedBEX Patch No\nDemos No\nOther 2 new Weapons\nOther files required None\n\n Play Information\n\nGame Doom 2\nMap # Map 01\nSingle Player Designed for\nCooperative 2-4 Player No\nDeathmatch 2-4 Player No\nOther game styles None\nDifficulty Settings Not implemented\n\n Construction\n\nBase New from scratch\nBuild Time 7 Hours 30 minutes for V.1 4 Hours for update\nEditor(s) used Slade3, DeepSea, Doom Builder 1, Doom Builder 2\nKnown Bugs Textures might not register\nMay Not Run With... NA\n\n Copyright Permissions\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse. Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact. I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n Where to get the file that this text file describes\n\nThe Usual ftparchives.3dgamers.compubidgames and mirrors"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "hexen",
"stats": {
"things": 226,
"linedefs": 206,
"sidedefs": 290,
"vertices": 210,
"sectors": 40,
"segs": 338,
"ssectors": 102,
"nodes": 101,
"textures": {
"COMP01": 36,
"BRICK11": 1,
"EXITSIGN": 9,
"FLOOR0_1": 1,
"BRICK9": 57,
"BLOOD1": 12,
"BIGDOOR2": 6,
"STARTAN2": 2,
"BRICK3": 32,
"SW1EXIT": 1,
"DBRAIN4": 4,
"DOORTRAK": 10,
"BIGBRIK2": 13,
"ASHWALL4": 5,
"BFALL1": 10,
"BROWN96": 27,
"CEIL1_1": 3,
"TEKBRON1": 2,
"BIGBRIK1": 14
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": null
},
"items": {
"total": 0,
"by_type": {},
"ammo_by_category": null,
"weapons_present": null
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "hexen",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "69fd8fe7-2b3d-4450-82f1-3b233861d9f4",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/9ffbf3da197027cc3a4a7a6a11bc494ef96a640c/MAP01/images/0.webp",
"type": null
},
{
"id": "e273d167-9131-46d2-b9f1-5730bdb571e2",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/9ffbf3da197027cc3a4a7a6a11bc494ef96a640c/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "Carson Hallways V.2",
"description": "A small, simple hallway-focused map built in Hexen format for ZDoom, using a mix of techbase panels and brick textures. As indexed, it contains no placed monsters or pickups, so there’s effectively no combat or resource management. Progression appears straightforward and linear, more like a quick layout/architecture showcase than a traditional Doom 2 encounter map.",
"tags": [
"brick",
"exploration_light",
"hexen_format",
"linear",
"mixed_theme",
"no_items",
"no_monsters",
"short",
"small",
"techbase",
"zdoom_required"
]
}
}
]
}