"Wanna Boogy?"

PWAD 56 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things171
Linedefs446
Sectors80
Monsters0
Items150
Raw model (for completeness)
{
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    "sha1": "e93ee5dc86c24a4049b7883b35b4d8017cd0319f",
    "sha256": "66d65ce8c4fb9ab697f162bc2b6967ca09fe1e29cad01a17a3ace077bf8fa543",
    "title": "\"Wanna Boogy?\"",
    "authors": [
      "Lou Garcia & Gil Morales"
    ],
    "filenames": [
      "wbgy_dm2.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-04 19:24:55",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "\"Wanna Boogy?\"",
      "description": "Wanna Boogy? is a DOOM II deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end. The level consists of another arena (12 sided) surrounded by hallways. Four Teleporters in the central arena take you to Weapons, Ammo and Goodies depending on the Skill level chosen at start (The higher the Skill level, the nastier the Weapons. However, when you return from your trip, your friend might just be waiting in front of the Teleporter ready to blow your head off. The return Teleporters will beam you to one of the Hallways surrounding the arena. Each Teleporter takes you to a specific destination, so it is possible to determine a final destination and wait for your buddie to appear. There are windows in the hallways looking out over the arena, and they make for good ambush sites. The players start in one of the four connected hallways adjacent to the arena. They will each find a Shotgun and Chaingun to start them out. This level is great in DEATHMATCH 2.0 as well as regular Deathmatch. There is plenty of opportunity for ambush.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP03": "MAP03.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-04 19:24:55",
    "file": {
      "type": "PWAD",
      "size": 57390,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/e93ee5dc86c24a4049b7883b35b4d8017cd0319f/e93ee5dc86c24a4049b7883b35b4d8017cd0319f.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP03"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "This is one in a series of Deathmatch only levels created simultaneously for\nDOOM I, DOOM II & HERETIC by Lou Garcia & Gil Morales. They mostly follow one\ntheme \"Keep running and keep kicking ass\". There are no monsters in most of\nthem. The Exits are clearly marked in DOOM & DOOM II. HERETIC has no specific\nEXIT TEXTURES, but they follow the same placement as DOOM & DOOM II (They are\nusually located on the outside perimeter of the Level and is a Teleporter\nbehind a closed DOOR. These levels will only work with the registered versions\nof DOOM, DOOM II and HERETIC respectively.\n========================================================================\nTitle\t\t\t: \"Wanna Boogy?\"\nFilename\t\t: WBGY_DM2.WAD (Converted WBGY_DM1.WAD)\nZIP FILE\t\t: WBGY_DM2.ZIP\nAuthor\t\t\t: Lou Garcia & Gil Morales\nEmail Address\t\t: none at present (see bottom for contact)\nMisc. Author Info\t: Gil Morales: DOOM, DOOM II & Heretic Deathmatch\n\t\t\t\t      addict and CAD Designer.\nMisc. Author Info\t: Lou Garcia: DOOM, DOOM II & Heretic Deathmatch\n\t\t\t\t      addict and PC Demo freak.\nOther WADs by Authors\t: INYF_DM2.WAD,INYF_DM2.WAD,INYF_HRT.WAD,PKBO_DM1.WAD,\n\t\t\t  PKBO_DM2.WAD,PKBO_HRT.WAD,WBGY_DM1.WAD,WBGY_HRT.WAD.\n\nDescription\t\t: Wanna Boogy? is a DOOM II deathmatch only level\n\t\t\t  without any monsters except your friend-become-prey.\n\t\t\t  It's stricktly move fast and kick ass from\n\t\t\t  begining to end. The level consists of another\n\t\t\t  arena (12 sided) surrounded by hallways. Four\n\t\t\t  Teleporters in the central arena take you to\n\t\t\t  Weapons, Ammo and Goodies depending on the Skill\n\t\t\t  level chosen at start (The higher the Skill level,\n\t\t\t  the nastier the Weapons. However, when you return\n\t\t\t  from your trip, your friend might just be waiting\n\t\t\t  in front of the Teleporter ready to blow your\n\t\t\t  head off. The return Teleporters will beam you to\n\t\t\t  one of the Hallways surrounding the arena. Each\n\t\t\t  Teleporter takes you to a specific destination, so\n\t\t\t  it is possible to determine a final destination and\n\t\t\t  wait for your buddie to appear.\n\t\t\t  There are windows in the hallways looking out over\n\t\t\t  the arena, and they make for good ambush sites.\n\t\t\t  The players start in one of the four connected\n\t\t\t  hallways adjacent to the arena. They will each\n\t\t\t  find a Shotgun and Chaingun to start them out.\n\t\t\t  This level is great in DEATHMATCH 2.0 as well as\n\t\t\t  regular Deathmatch. There is plenty of opportunity\n\t\t\t  for ambush.\n\nNote\t\t\t: There are no lame traps in any of our Deathmatch\n\t\t\t  levels (We believe the purpose of Deathmatch is to\n\t\t\t  pit yourself against your opponent, not fall in\n\t\t\t  some stupid acid pit without a way out.\n\t\t\t  There's also a clearly marked exit in each of our\n\t\t\t  levels in preparation for an episode or if you just\n\t\t\t  want to continue playing on the next level.\n\nAdditional Credits to\t: Authors of DoomED, Waded, DCK, DoomCAD, BSP, RMB,\n\t\t\t  WAD1TO2 and of course id Software (Kick-Ass Game)...\n\t\t\t  Thanks to Gil Morales Jr., Gilbert Morales III and\n\t\t\t  KILLROY for chasing each other around until the wee\n\t\t\t  hours beta testing.\n==========================================================================\n\n* Play Information *\n\nGame\t\t\t: DOOM II\nEpisode and Level #\t: Map03\nSingle Player\t\t: Yes, but only to test level (no fun without prey)\nCooperative 2-4 Player\t: No\nDeathmatch 2-4 Player\t: Yes!!  Absolutely the name of the game.\nDifficulty Settings\t: YES! (The higher the skill level, the nastier the\n\t\t\t  weapons and the greater the bonuses.\nNew Sounds\t\t: No\nNew Graphics\t\t: No\nNew Music\t\t: No\nDemos Replaced\t\t: None\n\n* Construction *\n\nBase\t\t\t: Converted from WBGY_DM1.WAD.\nBuild Time\t\t: A few minutes!!\nEditor(s) used\t\t: DoomED 2.60 b4 by Geoff Allan, WADED 1.83 by Matthew\n\t\t\t  Ayres, DoomCAD 4.3 by Matt Tagliaferri and DCK 2.1b\n\t\t\t  by Ben Morris / Zerius Development.\nUtilities used\t\t: RMB 2.1 by Jens Hykkelbjerg, BSP 1.2x by Colin Reed,\n\t\t\t  and WAD1TO2 by Tracy F Thonn.\nKnown Bugs\t\t: None that we know of.\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional levels.\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this and other WADs or leave me a note *\n\nBBS numbers:\n\n\t    Ivory Tower BBS (Miami, Fl) (305) 860-0307\n\t    Home to one of the largest collections of PC SB/GUS Demos,\n\t    and DOOM, DOOM II and HERETIC File Areas in the U.S.A.\n\t    Sysop: KILLROY\n\t    Leave private Email to Lou Garcia\n\nEnjoy it, have fun, kill your friends and keep on DOOMing!!\n\u001a"
      }
    ]
  },
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    {
      "map": "MAP03",
      "title": "MAP03",
      "format": "doom",
      "stats": {
        "things": 171,
        "linedefs": 446,
        "sidedefs": 636,
        "vertices": 435,
        "sectors": 80,
        "segs": 717,
        "ssectors": 356,
        "nodes": 355,
        "textures": {
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          "FLAT20": 64,
          "FLOOR4_8": 6,
          "EXITSIGN": 4,
          "GATE4": 1,
          "GRAY1": 286,
          "GRAYBIG": 158,
          "FLOOR0_5": 61,
          "GATE2": 12,
          "EXITSTON": 2,
          "F_SKY1": 16
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      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 150,
        "by_type": {
          "ammo_box": 20,
          "backpack": 4,
          "bfg9000": 4,
          "blue_armor": 4,
          "cell_pack": 24,
          "chaingun": 4,
          "green_armor": 4,
          "medikit": 8,
          "plasma_rifle": 4,
          "rocket_box": 46,
          "rocket_launcher": 4,
          "shell_box": 16,
          "soulsphere": 4,
          "super_shotgun": 4
        },
        "ammo_by_category": {
          "bullets": 20,
          "cells": 24,
          "rockets": 46,
          "shells": 16
        },
        "weapons_present": [
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          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
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      },
      "mechanics": {
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        "keys": [],
        "secret_exit": false
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      "difficulty": {
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        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 64,
        "hmp_items": 113,
        "htr_items": 60
      },
      "compatibility": "vanilla_or_boom",
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        "music": null,
        "source": "marker"
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