Pesha

PWAD 1.6 MiB 3 map(s)

Counts

endoom0
graphics0
lumps40
maps3
palettes0

Totals (across maps)

Things1278
Linedefs9910
Sectors1554
Monsters241
Items310
Raw model (for completeness)
{
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    "id": "51ae51ee-944a-4dc8-a848-e905adf2c969",
    "sha1": "ef707c06648f0671fe69378c3b2180737d54409d",
    "sha256": "81a53f4ca253765e5187dc428ca533c44665a719a3247dfee8e98847df52fb44",
    "title": "Pesha",
    "authors": [
      "dobugabumaru"
    ],
    "filenames": [
      "pesha.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
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      "iwad": [
        "DOOM2"
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      "filename": null,
      "added": "2014-12-29 09:06:40",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Pesha",
      "description": "\"Pesha\" is a series of three limit-removing maps, each one made in a single sitting for the Stanimap- ping contest. Maps, while thematically connected, are meant to be played from pistol start.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP28": "MAP28.png",
        "MAP29": "MAP29.png",
        "MAP30": "MAP30.png"
      },
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      "categories": null
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    "added": "2014-12-29 09:06:40",
    "file": {
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      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/ef707c06648f0671fe69378c3b2180737d54409d/ef707c06648f0671fe69378c3b2180737d54409d.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP28",
        "MAP29",
        "MAP30"
      ],
      "counts": {
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        "graphics": 0,
        "lumps": 40,
        "maps": 3,
        "palettes": 0
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      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nPrimary purpose         : Single Player\n===========================================================================\nTitle                   : Pesha\nFilename                : Pesha.wad\nRelease date            : March 4th, 2013\nAuthor                  : dobugabumaru\nEmail Address           : edemaomega@yahoo.com\n\nDescription             : \"Pesha\" is a series of three limit-removing maps,\n\t\t\t  each one made in a single sitting for the Stanimap-\n\t\t\t  ping contest. Maps, while thematically connected,\n\t\t\t  are meant to be played from pistol start.\n\nAdditional Credits to   : purist for hosting the Stanimapping contest\n===========================================================================\n* What is included *\n\nNew levels              : 3\nSounds                  : No\nMusic                   : Yes\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom2.wad\nMap #                   : MAP28 => MAP30\nSingle Player           : Designed for\nCooperative 2-4 Player  : Player starts only\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 24 hours\nEditor(s) used          : Doom Builder 2\nKnown Bugs              : MAP28's music may not work with FMOD in Zdoom, some bleeding\nMay Not Run With        : Any vanilla doom port\nTested With             : Zdoom 2.6.1, PrBoom 2.5.0\n\n* Map Information *\n\nStory: A demonic tower Babel has been built, housing a false deity deep within\ncomposed of blood and silver bone deep, spawning monsters across the world. After\ndiscovering the corpse of your brother, you decide you've had enough of being\nunder the watch of Babel, and take off to rip its metal heart out. \"Pesha\"\nmeans \"transgression\" in Hebrew.\n\n-=|MAP28|=-\nLevel Name: \"Galut\"\nBuild Time: 6.5 hours\nMusic: \"Field of Wind\" by Aaron Walz\nDetails: The third map I made for the project. I wanted a slow, atmospheric\n\tbackdrop to the whole journey. There's a bunch of small details\n\tthat add to the silly story I made, like the pile of corpses\n\tof the people who tried to climb the gates to the UAC facility\n\tto obtain supplies and the neighbors who hoarded UAC supplies\n\tin their secret cave underground just to be slaughtered by demons.\n\tName means \"Diaspora\" in Hebrew.\n\n-=|MAP29|=-\nLevel Name: \"Migdal Bavel\"\nBuild Time: 10 hours\nMusic: \"Echoes in the Darkness\" by Aaron Walz\nDetails: The first map I made for the project. It definitely wore me out\n\tafter ten hours straight of working, and I believe the final battle\n\treflects that. I meant to add more detail and monsters in the long\n\thallway to the Babel entrance, but thought it'd be better barren\n\tthan with 100 beasts to slog through. Name means \"Tower of Babel\" in\n\tHebrew.\n\n-=|MAP30|=-\nLevel Name: \"Tehom\"\nBuild Time: 7 hours\nMusic: \"Final Battle the Time Has Come\" by Aaron Walz\nDetails: The second map I made for the project. Focused more on smaller\n\tbattles as opposed to the scenery/progression focus in Migdal.\n\tThe results from this are somewhat mixed, like the SSG room\n\tbeing a tad too brutal if the imps open all the doors, but I'm\n\thappy with how I handled it in the end. Telefragging is required\n\tfor the false deity battle. Name means \"Abyss\" in Hebrew.\n\nAaron Walz's website: http://www.midishack.net/\n\n* Copyright / Permissions *\n\nAuthors (MAY/may NOT) use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nftp://archives.3dgamers.com/pub/idgames/ and mirrors"
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