MAINANTANCE COMPLEX

PWAD 1.6 MiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things2306
Linedefs11107
Sectors1753
Monsters1025
Items770
Raw model (for completeness)
{
  "meta": {
    "id": "517cf118-13fa-4306-acb4-63c8019cb1b6",
    "sha1": "1d21e96c41ea71bcaf164f4350f4f7b6fe65dfa0",
    "sha256": "f6bcf5b04d6a49ae0c6d614c3f1f299baabd74cfd21eff83b6b2b635f6f684c6",
    "title": "MAINANTANCE COMPLEX",
    "authors": [
      "Simo Malinen"
    ],
    "filenames": [
      "2complex.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 19:09:47",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "MAINANTANCE COMPLEX",
      "description": "Extremely huge industrial complex building with loads of details and other goodies. Can You wade through this all?",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 19:09:47",
    "file": {
      "type": "PWAD",
      "size": 1650771,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/1d21e96c41ea71bcaf164f4350f4f7b6fe65dfa0/1d21e96c41ea71bcaf164f4350f4f7b6fe65dfa0.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "MAINANTANCE COMPLEX",
      "description": "MAINANTANCE COMPLEX is a single, very large industrial-themed map designed for Doom II. It features a complex, detailed environment with numerous special effects such as deep water and multi-level bridges, requiring advanced source ports with limit removals for stable play. The level is intended for single-player with adjustable difficulty settings and no new graphics, sounds, or music. Progression is linear through an expansive industrial complex, emphasizing exploration within a techbase setting. Resource balance and monster composition details are not specified, but the map's scale and complexity suggest a challenging experience. The WAD is compatible with Doom II and does not require Boom or vanilla compatibility.",
      "authors": [
        "Simo Malinen"
      ],
      "tags": [
        "boom_compatible",
        "hard",
        "industrial",
        "large_megawad",
        "linear",
        "single_map",
        "techbase"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "=================================================================\nTitle                   : MAINANTANCE COMPLEX\nFilename                : 2complex.wad (2complex.zip)\n\nAuthor                  : Simo Malinen\nEmail Address           : malines24@hotmail.com\n\nDescription             : Extremely huge industrial complex\n                          building with loads of details and other\n                          goodies. Can You wade through this all?\n\nAdditional Credits to   : id software for creating DOOM.\n\n=================================================================\n\n* Play Information *\n\nEpisode and Level #     : Map01 Doom II\nSingle Player           : Yes\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : No\n\n* Construction *\n\nBase                    : New level from scratch.\nEditor(s) used          : DEU 5.1/DETH 5.24, ZenNode\nKnown Bugs              : None, but:\n\n                          Saving the game might cause Doom to crash.\n                          (Save game buffer overrun) This is a very\n                          large level with a huge amount of things and\n                          details.\n\n                          If this wad is viewed with any wad-editor\n                          you'll be alerted about missing textures\n                          and unclosed sectors. However in this wad\n                          *all* such cases are fully intended to create\n                          certain special effects (varietes of deep\n                          water effect / run-under-over-bridges.)\n                          You don't need to fix them!\n\n=================================================================\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact."
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "Update to               : 2complex.wad\n\nNotice                  : A minor fix, some textures and alignments\n                          checked. Getting 100% secters is now possible.\n\nAdvanced engine needed  : limits removing port recommended, actually,\n                          the level is quite huge.\nPrimary purpose         : Single\n=================================================================\nTitle                   : MAINANTANCE COMPLEX\nFilename                : 2complex.wad (2complex.zip)\n\nRelease date            : 2003 (the original version)\n\nAuthor                  : Simo Malinen\nEmail Address           : malines24@hotmail.com\n\nDescription             : Extremely huge industrial complex\n                          building with loads of details and other\n                          goodies. Can You wade through this all?\n\nAdditional Credits to   : id software for creating DOOM.\n\n=================================================================\n\n* Play Information *\n\nEpisode and Level #     : Map01 Doom II\nSingle Player           : Yes\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : No\n\n* Construction *\n\nBase                    : New level from scratch.\nEditor(s) used          : DEU 5.1/DETH 5.24, ZenNode\nKnown Bugs              : None, but:\n\n                          Saving the game might cause Doom to crash.\n                          (Save game buffer overrun) This is a very\n                          large level with a huge amount of things and\n                          details.\n\n                          If this wad is viewed with any wad-editor\n                          you'll be alerted about missing textures\n                          and unclosed sectors. However in this wad\n                          *all* such cases are fully intended to create\n                          certain special effects (varietes of deep\n                          water effect / run-under-over-bridges.)\n                          You don't need to fix them!\n\n=================================================================\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact."
      }
    ]
  },
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    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
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          "melee": 176,
          "projectile": 487
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          "berserk": 12,
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          "cell": 12,
          "cell_pack": 7,
          "chaingun": 5,
          "chainsaw": 5,
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          "invisibility": 12,
          "invulnerability": 2,
          "medikit": 95,
          "megasphere": 5,
          "plasma_rifle": 4,
          "radiation_suit": 3,
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          "shell_box": 62,
          "shells": 147,
          "shotgun": 1,
          "soulsphere": 5,
          "stimpack": 179,
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        },
        "ammo_by_category": {
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          "cells": 19,
          "rockets": 97,
          "shells": 209
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        "weapons_present": [
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          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
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      "mechanics": {
        "teleports": true,
        "keys": [
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          "red",
          "yellow"
        ],
        "secret_exit": false
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      "difficulty": {
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        "hmp_monsters": 790,
        "htr_monsters": 496,
        "uv_items": 762,
        "hmp_items": 764,
        "htr_items": 732
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
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}

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