Raw model (for completeness)
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"contents": "================================================================\nTitle : HELLRAZOR\nFilename : HELRZOR.WAD\nAuthor : John Diamond\nEmail Address : jkdiamon@ssa.gov\nMisc. Author Info : Just another dude completely addicted to Doom\n and it's clones...well only Hexen and Heretic...\n the rest blow...where the hell is Quake???? Why\n is it taking so damn long???? Why don't they use\n more triangles in the monsters so they don't look\n like robots???? Why are they using polygons for\n the weapons???? Okay I'm done....\n\nDESCRIPTION : Six sick levels, designed for maximum disturbance\n of your conscience. Journey through the gates of\n Hell and locate the spawing portal of all evil and\n destroy it. Dark and similar to Hexen in texture\n choice and level design, and only truly evil\n characters were used(no wimpy former humans and\n shit!). Mostly medium sized levels that have a\n sort of gothic but hellish vibe to them. If you\n like levels that are visually clean and cool\n looking then this is the PWAD for you.\n\n The Levels:\n\n Level 1: The Gateway. An innocent looking library contains\n some very dark secrets. Mostly a gateway to hell.\n\n Level 2: The Sentry. The entrance to hell is guarded by\n a pair of hideous demons. They are not happy\n about your arrival.\n\n Level 3: Shrine of Sacrifice. A large temple contains\n the secrets to penetrate the bowels of hell.\n\n Level 4: Four Agonies. Central courtyard with four temples\n of satanic worship. Only the strong will survive\n to continue through the next portal.\n\n Level 5: Dark Fortress. A foreboding fortress contains the\n most hideous creature you will ever see(well you\n have probably seen it before:)\n\n Level 6: Hellspawn. You have found it - the place were it\n all began. Now you must seal it off and escape\n before its too late.\n\n These levels are pretty much supposed to be for\n expert level players(the last three are pretty hard\n anyway) and they are all designed with DM in mind\n except for the first level. Skill level three is\n the best(but pretty tough). If you like these\n levels, try out my Hexen five level hub 'Necros'\n which should be done soon(I kind of stopped and\n did this Doom thing for a while)\n\nAdditional Credits to : Id for making (still) the best game ever.\n Raven for the level design ideas(castles and stuff)\n The makers of Wintex and DCK\n Satan for...just kidding:)\n ================================================================\n\n* Play Information *\n\nEpisode and Level # : MAP01 - MAP06\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : A new sky and some walls\nNew Music : No\nDemos Replaced : none\n\nBase : New levels from scratch\nEditor(s) used : WINTEX, DCK, COREL PHOTOPAINT\n\nKnown Bugs : In the last level, sometimes you get a visplane\n overflow error, but it's rare. Can't really do\n anything about it without compromising the detail.\n\n* ANY feed back is greatly appreciated....my email wasn't working for a\n while so hopefully it is fixed now...\n\n* Copyright / Permissions *\n\nYou can do anything you want with this stuff and I would not care...\n\nHowever, I was thinking of maybe making a whole lot more levels with this\ntype of theme, and if anyone has any they would like to create or contribute\nlemme know...What would be really cool is if Id would update the Doom engine\nto it's current form like in Hexen(scripts, etc...)"
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