POSSIBLE.WAD

PWAD 94 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things49
Linedefs672
Sectors67
Monsters8
Items31
Raw model (for completeness)
{
  "meta": {
    "id": "50bee99a-81db-4904-acb8-4b617c0bb425",
    "sha1": "70def34e4c5c4e709f815ed0832c8fec753ea0fc",
    "sha256": "fba8dffdb7ed457281c32c07293fa9f95af0a7d5438c603f9d8dcf57d656c17d",
    "title": "POSSIBLE.WAD",
    "authors": [
      "Iikka \"Fingers\" Ker??nen"
    ],
    "filenames": [
      "possible.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 22:02:00",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "POSSIBLE.WAD",
      "description": "This is an experimental deathmatch WAD that has some unusual tricks in level architecture. For example, there's \"multiple floors\" and a \"bullet-proof\" window. However, this is not _absolutely_ best DEATHMATCH LEVEL I have made... The level works a bit slowly on slower machines (like 486dx2/50 or worse) because of its complexity.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 22:02:00",
    "file": {
      "type": "PWAD",
      "size": 96153,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/70def34e4c5c4e709f815ed0832c8fec753ea0fc/70def34e4c5c4e709f815ed0832c8fec753ea0fc.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "POSSIBLE.WAD",
      "description": "POSSIBLE.WAD is a single-map experimental deathmatch level designed for DOOM2. It features complex architecture with innovative elements like multiple floors and bullet-proof windows, resulting in a somewhat slow performance on older hardware. The map includes a modest number of monsters, mainly imps, supporting limited single-player and multiplayer deathmatch gameplay. Resources and combat encounters are balanced for deathmatch rather than traditional progression, with no new graphics or sounds. The theme is mixed with some grassy and techbase textures, and the layout is linear with a focus on arena-style combat rather than exploration or key hunts. It is compatible with vanilla DOOM2 engines.",
      "authors": [
        "Iikka \"Fingers\" Ker??nen"
      ],
      "tags": [
        "ammo_plentiful",
        "deathmatch",
        "experimental",
        "linear",
        "mixed_theme",
        "moderate",
        "monster_swarms",
        "single_map",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : POSSIBLE.WAD\nAuthor                  : Iikka \"Fingers\" Ker„nen\nEmail Address           : niilo.keranen@pp.inet.fi (No, don't send\n                          your own WADs here!!)\nMisc. Author Info       : a VERY miscellaneous author!\n\nDescription             : This is an experimental deathmatch WAD\n                          that has some unusual tricks in level\n                          architecture. For example, there's\n                          \"multiple floors\" and a \"bullet-proof\"\n                          window. However, this is not _absolutely_\n                          best DEATHMATCH LEVEL I have made...\n                          The level works a bit slowly on slower\n                          machines (like 486dx2/50 or worse) because\n                          of its complexity.\n\n                          (But of course, there's thousands of wads\n                          that are worse than anything I have made...)\n\nAdditional Credits to   : All the normal targets like iD and like.\n                          Plus some to Adelusion for giving me the\n                          idea of the floating floors.\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : MAP01\nSingle Player           : Yes, there are some imps you can kill ;)\nCooperative 2-4 Player  : Yes, but this is a DM wad - not for koopa's!\nDeathmatch 2-4 Player   : Yes! This is the best game mode!\nDifficulty Settings     : Not implemented\nNew Sounds              : No\nNew Graphics            : No\nDemos Replaced          : None\n\nOther                   : As mentioned, there's some imps in this level.\n                          When I'm playing I mostly use the -RESPAWN flag\n                          as it's so cool to drop the imps from their\n                          platforms... again and again!\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : Around 4 hours including testing\nEditor(s) used          : Waded 1.83b, BSP 1.3x\nKnown Bugs              : Nope. I don't make them, should I?\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels. But of course you can freely use the ideas and special\neffects in your own wads!\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. However, if you upload this wad somewhere you should add\nthe place in the \"where to get this wad\"-list.\n\n* Where to get this WAD *\n\nI don't know where YOU got it (you have got it as you are reading\nthis text!), but I think you can get it again from there!"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 49,
        "linedefs": 672,
        "sidedefs": 1205,
        "vertices": 820,
        "sectors": 67,
        "segs": 1442,
        "ssectors": 757,
        "nodes": 756,
        "textures": {
          "DOORSTOP": 22,
          "GRAY5": 70,
          "SILVER1": 4,
          "STARTAN3": 3,
          "FLAT23": 5,
          "F_SKY1": 46,
          "GATE1": 2,
          "FLAT5_2": 3,
          "CEIL5_1": 1,
          "WOODVERT": 9,
          "FLAT5_4": 22,
          "NUKAGE1": 3,
          "NUKE24": 4,
          "RROCK11": 2,
          "ASHWALL2": 95,
          "SHAWN2": 16,
          "BRICK1": 16,
          "CEIL3_5": 9,
          "SW1GARG": 1,
          "GRASS1": 8,
          "SLIME14": 1,
          "STEPTOP": 580,
          "FLOOR4_8": 21,
          "WOOD1": 24,
          "FLOOR6_2": 11,
          "EXITSIGN": 2,
          "SW1COMM": 2,
          "METAL": 9,
          "STONE2": 70
        }
      },
      "monsters": {
        "total": 8,
        "by_type": {
          "imp": 8
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 8
        }
      },
      "items": {
        "total": 31,
        "by_type": {
          "armor_bonus": 16,
          "medikit": 3,
          "shells": 2,
          "shotgun": 5,
          "stimpack": 4,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 2
        },
        "weapons_present": [
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": true
      },
      "difficulty": {
        "uv_monsters": 8,
        "hmp_monsters": 8,
        "htr_monsters": 8,
        "uv_items": 31,
        "hmp_items": 31,
        "htr_items": 31
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "dda90ac1-4e5f-4b0d-8036-858099e85fe4",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/70def34e4c5c4e709f815ed0832c8fec753ea0fc/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "4a0973d8-7c43-4b47-81f2-7380bc1fd3cb",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/70def34e4c5c4e709f815ed0832c8fec753ea0fc/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

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