Clockwork 70

PWAD 476 KiB 1 map(s)

Counts

endoom0
graphics0
lumps13
maps1
palettes0

Totals (across maps)

Things272
Linedefs3075
Sectors723
Monsters89
Items68
Raw model (for completeness)
{
  "meta": {
    "id": "50abeeb5-3fcc-419b-ae0a-07991bc6b038",
    "sha1": "d9c0f36b2ff0ed90978235170e9e79a12fd24118",
    "sha256": "d28c8089079bfe813a4e6bf1d6a91044d72b1db838c6a862a608cd1bfd1f6f48",
    "title": "Clockwork 70",
    "authors": [
      "Paul Corfiatis (Pcorf)"
    ],
    "filenames": [
      "pc_cw.wad"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2017-03-16 20:36:38",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Clockwork 70",
      "description": "A small, Quake-inspired, medieval style map for Doom 2 that requires a Boom compatible source port. The map has 70 monsters on each skill setting but you get different monsters per skill setting and this includes multiplayer.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2017-03-16 20:36:38",
    "file": {
      "type": "PWAD",
      "size": 487615,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/d9c0f36b2ff0ed90978235170e9e79a12fd24118/d9c0f36b2ff0ed90978235170e9e79a12fd24118.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 13,
        "maps": 1,
        "palettes": 0
      }
    },
    "analysis": {
      "title": "Clockwork 70",
      "description": "Clockwork 70 is a single-map Doom 2 PWAD featuring a small, Quake-inspired medieval theme. It contains exactly 70 monsters per skill level, with different monster sets depending on difficulty, supporting both single-player and multiplayer modes. The map requires a Boom-compatible source port and includes a custom original music track and recolored Episode 4 sky textures. The layout is compact and designed for linear progression with moderate complexity, emphasizing balanced combat encounters rather than large-scale swarms or boss fights. Resources and monster placement are tuned for a moderate challenge without extreme scarcity or abundance. The map uses classic Doom textures with a medieval and industrial mix, and it is not compatible with vanilla Doom 2 executables.",
      "authors": [
        "Paul Corfiatis (Pcorf)"
      ],
      "tags": [
        "boom_compatible",
        "custom_music",
        "linear",
        "medieval",
        "medium_maps",
        "moderate",
        "multiplayer_support",
        "single_map"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Clockwork 70\nFilename                : pc_cw.wad\nRelease date            : 8 March 2017\nAuthor                  : Paul Corfiatis (Pcorf)\nEmail Address           : [redacted]\nOther Files By Author   : Many\n\nDescription             : A small, Quake-inspired, medieval style map for\n                          Doom 2 that requires a Boom compatible source port.\n                          The map has 70 monsters on each skill setting but\n                          you get different monsters per skill setting and\n\t\t\t  this includes multiplayer.\n\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : Yes (Original song - Time is Ticking by Paul Corfiatis)\nGraphics                : Yes (A recoloured Episode 4 sky)\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : MAP01\nSingle Player           : Designed for\nCooperative 2-4 Player  : Designed for\nDeathmatch 2-4 Player   : Player starts only\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : Maybe two weeks or so.\nEditor(s) used          : Doombuilder 2.1, XWE, Slade\nKnown Bugs              : None apart from maybe a few minor texture\n                          misalignments.\nMay Not Run With        : Vanilla Doom2.exe\nTested With             : Zdoom 2.81\n\n* Copyright / Permissions *\n\nThis work is licensed under the Creative Commons Attribution 4.0\nInternational License. To view a copy of this license, visit\nhttp://creativecommons.org/licenses/by/4.0/\n\nYou are free to copy and redistribute the material in any medium or format;\nand remix, transform, and build upon the material for any purpose, even\ncommercially. If you do so, you must give appropriate credit, provide a link\nto the license, and indicate if changes were made. You may do so in any\nreasonable manner, but not in any way that suggests the licensor endorses you\nor your use.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors\nWeb sites: www.doomworld.com/idgames\n           www.paulcorfiatis.com"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 272,
        "linedefs": 3075,
        "sidedefs": 5113,
        "vertices": 2764,
        "sectors": 723,
        "segs": 5602,
        "ssectors": 1585,
        "nodes": 1584,
        "textures": {
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          "MIDBARS3": 26,
          "BIGBRIK1": 1113,
          "CEIL1_2": 16,
          "SW1MET2": 9,
          "DOORRED2": 1,
          "EXITSIGN": 8,
          "STEP1": 38,
          "SW2LION": 24,
          "PANRED": 1,
          "FLOOR7_1": 6,
          "RROCK17": 35,
          "FLAT5_1": 84,
          "FLAT5_2": 13,
          "BRICK11": 274,
          "ROCK3": 99,
          "FLAT5": 2,
          "BLAKWAL1": 23,
          "DOORTRAK": 16,
          "FLAT14": 34,
          "LAVA4": 10,
          "STEP2": 20,
          "CEIL5_1": 23,
          "FLOOR7_2": 14,
          "SKY1": 8,
          "PANBLACK": 1,
          "DOORSTOP": 32,
          "RROCK13": 180,
          "DOORBLU2": 1,
          "FIREBLU1": 2,
          "RROCK10": 3,
          "RROCK14": 437,
          "FLAT5_3": 75,
          "ASHWALL7": 12,
          "LITEBLU4": 41,
          "GATE4": 4,
          "SKINSCAB": 1,
          "SW1WDMET": 2,
          "LITE5": 2,
          "RROCK11": 145,
          "FLAT23": 1,
          "SW2WDMET": 1,
          "SUPPORT3": 217,
          "METAL": 186,
          "MODWALL3": 30,
          "WOODMET1": 77,
          "F_SKY1": 140,
          "MIDBARS1": 8,
          "BSTONE1": 96,
          "BIGDOOR7": 16,
          "LITE3": 54,
          "SKINSYMB": 1,
          "SLIME13": 46,
          "WOODMET2": 22,
          "RROCK03": 4,
          "WOOD4": 13,
          "MARBFACE": 37,
          "BRICK10": 326,
          "BRICK7": 16,
          "WOOD1": 9
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      },
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        "total": 89,
        "by_type": {
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          "archvile": 1,
          "cacodemon": 10,
          "chaingun_guy": 3,
          "cyberdemon": 1,
          "demon": 10,
          "hell_knight": 9,
          "imp": 19,
          "lost_soul": 4,
          "mancubus": 6,
          "pain_elemental": 1,
          "revenant": 6,
          "shotgun_guy": 9,
          "spectre": 2,
          "zombieman": 6
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 18,
          "melee": 12,
          "projectile": 58
        }
      },
      "items": {
        "total": 68,
        "by_type": {
          "ammo_box": 2,
          "armor_bonus": 6,
          "backpack": 2,
          "bfg9000": 1,
          "cell_pack": 3,
          "chaingun": 2,
          "chainsaw": 1,
          "green_armor": 1,
          "health_bonus": 6,
          "medikit": 4,
          "plasma_rifle": 3,
          "rocket": 3,
          "rocket_box": 3,
          "rocket_launcher": 3,
          "shell_box": 3,
          "shells": 12,
          "shotgun": 1,
          "soulsphere": 1,
          "stimpack": 10,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 3,
          "rockets": 6,
          "shells": 15
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 71,
        "hmp_monsters": 71,
        "htr_monsters": 71,
        "uv_items": 66,
        "hmp_items": 66,
        "htr_items": 66
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/d9c0f36b2ff0ed90978235170e9e79a12fd24118/MAP01/images/0.webp",
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/d9c0f36b2ff0ed90978235170e9e79a12fd24118/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

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