Raw model (for completeness)
{
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"id": "50abeeb5-3fcc-419b-ae0a-07991bc6b038",
"sha1": "d9c0f36b2ff0ed90978235170e9e79a12fd24118",
"sha256": "d28c8089079bfe813a4e6bf1d6a91044d72b1db838c6a862a608cd1bfd1f6f48",
"title": "Clockwork 70",
"authors": [
"Paul Corfiatis (Pcorf)"
],
"filenames": [
"pc_cw.wad"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2017-03-16 20:36:38",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Clockwork 70",
"description": "A small, Quake-inspired, medieval style map for Doom 2 that requires a Boom compatible source port. The map has 70 monsters on each skill setting but you get different monsters per skill setting and this includes multiplayer.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2017-03-16 20:36:38",
"file": {
"type": "PWAD",
"size": 487615,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/d9c0f36b2ff0ed90978235170e9e79a12fd24118/d9c0f36b2ff0ed90978235170e9e79a12fd24118.wad.gz",
"corrupt": false
},
"content": {
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],
"counts": {
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"graphics": 0,
"lumps": 13,
"maps": 1,
"palettes": 0
}
},
"analysis": {
"title": "Clockwork 70",
"description": "Clockwork 70 is a single-map Doom 2 PWAD featuring a small, Quake-inspired medieval theme. It contains exactly 70 monsters per skill level, with different monster sets depending on difficulty, supporting both single-player and multiplayer modes. The map requires a Boom-compatible source port and includes a custom original music track and recolored Episode 4 sky textures. The layout is compact and designed for linear progression with moderate complexity, emphasizing balanced combat encounters rather than large-scale swarms or boss fights. Resources and monster placement are tuned for a moderate challenge without extreme scarcity or abundance. The map uses classic Doom textures with a medieval and industrial mix, and it is not compatible with vanilla Doom 2 executables.",
"authors": [
"Paul Corfiatis (Pcorf)"
],
"tags": [
"boom_compatible",
"custom_music",
"linear",
"medieval",
"medium_maps",
"moderate",
"multiplayer_support",
"single_map"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nPrimary purpose : Single play\n===========================================================================\nTitle : Clockwork 70\nFilename : pc_cw.wad\nRelease date : 8 March 2017\nAuthor : Paul Corfiatis (Pcorf)\nEmail Address : [redacted]\nOther Files By Author : Many\n\nDescription : A small, Quake-inspired, medieval style map for\n Doom 2 that requires a Boom compatible source port.\n The map has 70 monsters on each skill setting but\n you get different monsters per skill setting and\n\t\t\t this includes multiplayer.\n\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : Yes (Original song - Time is Ticking by Paul Corfiatis)\nGraphics : Yes (A recoloured Episode 4 sky)\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : MAP01\nSingle Player : Designed for\nCooperative 2-4 Player : Designed for\nDeathmatch 2-4 Player : Player starts only\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : Maybe two weeks or so.\nEditor(s) used : Doombuilder 2.1, XWE, Slade\nKnown Bugs : None apart from maybe a few minor texture\n misalignments.\nMay Not Run With : Vanilla Doom2.exe\nTested With : Zdoom 2.81\n\n* Copyright / Permissions *\n\nThis work is licensed under the Creative Commons Attribution 4.0\nInternational License. To view a copy of this license, visit\nhttp://creativecommons.org/licenses/by/4.0/\n\nYou are free to copy and redistribute the material in any medium or format;\nand remix, transform, and build upon the material for any purpose, even\ncommercially. If you do so, you must give appropriate credit, provide a link\nto the license, and indicate if changes were made. You may do so in any\nreasonable manner, but not in any way that suggests the licensor endorses you\nor your use.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors\nWeb sites: www.doomworld.com/idgames\n www.paulcorfiatis.com"
}
]
},
"maps": [
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"title": "MAP01",
"format": "doom",
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"sidedefs": 5113,
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"SUPPORT3": 217,
"METAL": 186,
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"BSTONE1": 96,
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"LITE3": 54,
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"WOOD4": 13,
"MARBFACE": 37,
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}
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"archvile": 1,
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"cyberdemon": 1,
"demon": 10,
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"pain_elemental": 1,
"revenant": 6,
"shotgun_guy": 9,
"spectre": 2,
"zombieman": 6
},
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"hitscanner": 18,
"melee": 12,
"projectile": 58
}
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"armor_bonus": 6,
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"health_bonus": 6,
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"rocket": 3,
"rocket_box": 3,
"rocket_launcher": 3,
"shell_box": 3,
"shells": 12,
"shotgun": 1,
"soulsphere": 1,
"stimpack": 10,
"super_shotgun": 1
},
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"cells": 3,
"rockets": 6,
"shells": 15
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]
},
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"keys": [
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"red_skull"
],
"secret_exit": false
},
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"hmp_monsters": 71,
"htr_monsters": 71,
"uv_items": 66,
"hmp_items": 66,
"htr_items": 66
},
"compatibility": "vanilla_or_boom",
"metadata": {
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"music": null,
"source": "marker"
},
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