Spinal Injury

PWAD 218 KiB 1 map(s)

Counts

endoom0
graphics0
lumps14
maps1
palettes0

Totals (across maps)

Things254
Linedefs1575
Sectors170
Monsters95
Items53
Raw model (for completeness)
{
  "meta": {
    "id": "50494ff5-6faf-44a6-9751-b6a3638a48c8",
    "sha1": "0fc8650d2a0b9552e398eac92c8737895718fa64",
    "sha256": "58a0d86ced3a377b41035d9c698de09c897618da4b371ad0717ea7748e70250c",
    "title": "Spinal Injury",
    "authors": [
      "Dennis \"Exl\" Meuwissen"
    ],
    "filenames": [
      "spineinj.wad"
    ],
    "additional": {
      "engines": [
        "BOOM",
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-29 17:01:48",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Spinal Injury",
      "description": "A little vanilla Doom map, with a gothic theme to it (like I usually seem to do). Should provide about 10 minutes of gameplay, fun or not.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP20": "MAP20.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-29 17:01:48",
    "file": {
      "type": "PWAD",
      "size": 223141,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0fc8650d2a0b9552e398eac92c8737895718fa64/0fc8650d2a0b9552e398eac92c8737895718fa64.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP20"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 14,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "BOOM",
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Spinal Injury",
      "description": "Spinal Injury is a single-map WAD featuring MAP20, designed for Doom II with Boom compatibility. It offers a compact, roughly 10-minute gameplay experience centered on a gothic theme with new sky textures. The map presents a moderate monster density with a balanced resource distribution, suitable for single-player and cooperative modes. The layout is linear with no complex key hunts or teleportation, emphasizing vanilla Doom mechanics with some enhanced lighting effects. The WAD requires a source port for optimal rendering and maintains a classic Doom II atmosphere with a focus on exploration within a gothic techbase environment.",
      "authors": [
        "Dennis \"Exl\" Meuwissen"
      ],
      "tags": [
        "ammo_plentiful",
        "boom_compatible",
        "coop",
        "generous_health",
        "gothic",
        "linear",
        "medium_maps",
        "moderate",
        "singleplayer",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : A source port is always recommended\n                          An OpenGL\\DirectX renderer is recommended because\n                          of lightning usage.\nPrimary purpose         : Single Player\\Coop\n===========================================================================\nTitle                   : Spinal Injury\nFilename                : spineinj.wad\nRelease date            : 8 april 2003\nAuthor                  : Dennis \"Exl\" Meuwissen\nEmail Address           : dennis.meuwissen@wanadoo.nl\nOther Files By Author   : mywad1.wad\n                          Core Algorithm (corea.wad)\n                          Io Anomaly (ioanomal.wad)\n                          Disdainful, Daemon Campus (NDCP MAP05 and MAP17)\n                          COMP 45 (comp45.wad)\n                          WhackEd, the Windows Doom Dehacked replacement\n\nDescription             : A little vanilla Doom map, with a gothic theme to\n                          it (like I usually seem to do). Should provide\n                          about 10 minutes of gameplay, fun or not.\n\nAdditional Credits to   : Id software for DooM\n                          The entire DooM community\n                          The authors of all DooM utilities\n                          Authors of all the DooM ports\n                          Doomer34 for playtesting the coop\n===========================================================================\n\n* What is included *\nNew levels              : Yes\nSounds                  : No\nMusic                   : No\nGraphics                : Yes, a new sky\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\nGame                    : DOOM2\nMap #                   : MAP20 (for the music)\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Player starts only\nOther game styles       : No\nDifficulty Settings     : Yes\n\n* Construction *\nBase                    : New from scratch\nBuild Time              : About 48 hours\nEditor(s) used          : WinDEU 5.24, Zennode\nKnown Bugs              : Maybe some unaligned textures, just 'cuz I'm lazy.\nMay Not Run With...     : Anything else than Doom II\n\n* Copyright / Permissions *\nAuthors MAY use the contents of this file as a base for modification or\nreuse, as long as you credit me, the author of the map.\nPermissions have been obtained from original authors for any of their\nresources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact. I have received\npermission from the original authors of any modified or included content in\nthis file to allow further distribution.\n\n* Where to get the file that this text file describes *\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nThe unusual: http://home.wanadoo.nl/dennis.meuwissen/ and non-existing\nmirrors :P"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP20",
      "title": "MAP20",
      "format": "doom",
      "stats": {
        "things": 254,
        "linedefs": 1575,
        "sidedefs": 2470,
        "vertices": 1535,
        "sectors": 170,
        "segs": 2686,
        "ssectors": 1009,
        "nodes": 1008,
        "textures": {
          "STONE3": 1,
          "GSTONE1": 62,
          "WOOD6": 16,
          "MARBFAC4": 1,
          "GRASS1": 4,
          "METAL": 396,
          "SW1SATYR": 4,
          "WOODMET1": 108,
          "BROWNHUG": 39,
          "SW1GSTON": 1,
          "MARBLE3": 10,
          "CEIL5_2": 130,
          "MFLR8_1": 8,
          "MIDBARS1": 28,
          "GRASS2": 1,
          "LAVA1": 3,
          "GATE2": 1,
          "REDWALL": 17,
          "MARBGRAY": 64,
          "SLADWALL": 11,
          "WOOD8": 57,
          "GATE3": 3,
          "BROWN144": 94,
          "ZIMMER7": 13,
          "DOORTRAK": 10,
          "GSTONE2": 23,
          "FWATER1": 4,
          "F_SKY1": 51,
          "BFALL1": 1,
          "BIGDOOR6": 2,
          "CEIL3_5": 62,
          "DEM1_6": 22,
          "LITE5": 2,
          "DOORBLU2": 8,
          "DOORRED": 4,
          "FLAT10": 1,
          "ROCK5": 164,
          "FLOOR7_1": 5,
          "MARBFACE": 1,
          "FLOOR7_2": 27,
          "STONE2": 466,
          "SW1GARG": 2,
          "DOORYEL2": 4,
          "LITE3": 2,
          "DOOR3": 1,
          "GRNLITE1": 4,
          "MARBFAC3": 2,
          "FLOOR6_1": 9,
          "BLOOD1": 2,
          "MARBLE1": 2,
          "MARBLE2": 32,
          "SUPPORT3": 35,
          "SW1LION": 1,
          "TLITE6_6": 3,
          "METAL6": 2
        }
      },
      "monsters": {
        "total": 95,
        "by_type": {
          "arachnotron": 1,
          "archvile": 1,
          "baron": 12,
          "cacodemon": 5,
          "chaingun_guy": 3,
          "cyberdemon": 1,
          "demon": 3,
          "imp": 23,
          "lost_soul": 11,
          "revenant": 7,
          "shotgun_guy": 25,
          "spectre": 3
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 28,
          "melee": 6,
          "projectile": 60
        }
      },
      "items": {
        "total": 53,
        "by_type": {
          "ammo_box": 8,
          "backpack": 2,
          "berserk": 1,
          "blue_armor": 2,
          "computer_area_map": 1,
          "invisibility": 1,
          "invulnerability": 1,
          "medikit": 4,
          "megasphere": 1,
          "radiation_suit": 1,
          "rocket_box": 16,
          "rocket_launcher": 1,
          "shell_box": 7,
          "shotgun": 1,
          "soulsphere": 1,
          "stimpack": 4,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 8,
          "cells": 0,
          "rockets": 16,
          "shells": 7
        },
        "weapons_present": [
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 95,
        "hmp_monsters": 72,
        "htr_monsters": 46,
        "uv_items": 53,
        "hmp_items": 53,
        "htr_items": 37
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "ef0be386-6526-4afd-ad6c-74598fd60611",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/0fc8650d2a0b9552e398eac92c8737895718fa64/MAP20/images/0.webp",
          "type": null
        },
        {
          "id": "c4fb840d-0e7b-4c23-9258-ccfb027260ed",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/0fc8650d2a0b9552e398eac92c8737895718fa64/MAP20/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

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