-=|Damien's DOOM|=- 18/05/95

PWAD 40 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things128
Linedefs360
Sectors56
Monsters27
Items63
Raw model (for completeness)
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    "sha256": "99c91bf619a31bad465d095ee3dec7277242004ea31fa7b28445cf3a2b2530d0",
    "title": "-=|Damien's DOOM|=-   18/05/95",
    "authors": [
      "Damien NIVET (designing) Yves RIZOUD (map editing)"
    ],
    "filenames": [
      "damdoom.wad"
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    "additional": {
      "engines": [
        "DOOM2"
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      "filename": null,
      "added": "2013-11-06 22:32:11",
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      "name": "-=|Damien's DOOM|=-   18/05/95",
      "description": "This level is my first try as a Deathmatch level. Damien wrote a map for me during the Math class, and the following Monday we first tried it in a 4-player network play. Now we are proud to bring you the final version, featuring: South-East * The dark MAZE: dodge spectres, hide in the secret rooms and bring back the Rocket-Launcher. North * A long CORRIDOR that you'll have to slalom in, if you want to reach the PlasmaGun. North-West * The ARENA, with the WHEEL OF DEATH, where you'll have your filthiest frags, trust me! East * The WAREHOUSE, also known as shotgun-land. West * The CONTROL CENTRE: one of the switches raises the arena, bringing you surprised targets. If they take the teleport, use the one-way door.THEY CAN'T ESCAPE! Watch your backs, they can follow you. West * The PIT: Visit the Hell Knight and grab the Chaingun. 'Careful, danger comes from everywhere. South * The COURTYARD: use the 2nd switch near the C.C. to access the BFG9000, then hide behind trees! (Be careful not to Exit the level)",
      "maps": null,
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      "screenshots": {
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      "categories": null
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    "added": "2013-11-06 22:32:11",
    "file": {
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      "size": 41404,
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    "content": {
      "maps": [
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "Title                   : -=|Damien's DOOM|=-   18/05/95\n                         [The Deathmatch Zone]\n                         ~~~~~~~~~~~~~~~~~~~~~\nFilename                : DAMDOOM.WAD\nAuthor                  : Damien NIVET (designing)\n                          Yves RIZOUD (map editing)\nEmail Address           : gr1117@iutainfo.univ-lyon1.fr, till June of 1995\nMisc. Author Info       : French DOOM and WFRP addicts.\n                          Damien: 'Rocket Surprise !'\n                          Yves, as VIGILANTE: Speed and shotguns. That's all.\n\nDescription             : This level is my first try as a Deathmatch level.\n                          Damien wrote a map for me during the Math class, and\n                          the following Monday we first tried it in a 4-player\n                          network play. Now we are proud to bring you the\n                          final version, featuring:\n            South-East    * The dark MAZE: dodge spectres, hide in the secret\n                            rooms and bring back the Rocket-Launcher.\n            North         * A long CORRIDOR that you'll have to slalom in, if\n                            you want to reach the PlasmaGun.\n            North-West    * The ARENA, with the WHEEL OF DEATH, where you'll\n                            have your filthiest frags, trust me!\n            East          * The WAREHOUSE, also known as shotgun-land.\n            West          * The CONTROL CENTRE: one of the switches raises the\n                            arena, bringing you surprised targets. If they\n                            take the teleport, use the one-way door.THEY CAN'T\n                            ESCAPE! Watch your backs, they can follow you.\n            West          * The PIT: Visit the Hell Knight and grab the\n                            Chaingun. 'Careful, danger comes from everywhere.\n            South         * The COURTYARD: use the 2nd switch near the C.C. to\n                            access the BFG9000, then hide behind trees!\n                            (Be careful not to Exit the level)\n\nGeneral Info            :.There are LOTS of one-sided walls. They are the key\n                          for victory!\n                         .ALL weapons are available :\n                            1 BFG9000,\n                            1 Plasma Gun,\n                            1 Rocket launcher (7 rockets),\n                            1 Chaingun,\n                            2 Super shotguns and\n                            several single shotguns,\n                            1 Chainsaw / 1 Berserker Pack.\n                         .This level is very small, you won't have to look for\n                            enemies for too long.\n                         .If YOU are evil, and like hiding in secret rooms for\n                            hours, this level is not for you. Otherwise you\n                            are going to quarrel badly with your friends.\n\n            !! This level is designed for FUN ONLY, not competition  !!\n\nAdditional Credits to   : The whole RPG and DOOM team at the university\n                          ID software of course!\n                          Everyone who played this PWAD and brang their ideas\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : MAP01\nSingle Player           : Why not (very short)\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Yes <8)   (Don't use monster respawning)\nDifficulty Settings     : Not implemented\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nBuild time              : About 40 hours total.\nEditor(s) used          : WADED v1.83b : the best for drawing\n                          DOOMCAD v5.1\n                          DMAPEDIT v4.08b : effective batch processing\nKnown Bugs              : Some walls in the maze become randomly transparent\n                          If YOU can fix it, please send the new version\n                          directly to the NET.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels, provided they give us credit and don't call us FROGGIES.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com"
      }
    ]
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    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 128,
        "linedefs": 360,
        "sidedefs": 500,
        "vertices": 383,
        "sectors": 56,
        "segs": 575,
        "ssectors": 216,
        "nodes": 215,
        "textures": {
          "STEP5": 20,
          "STARTAN3": 22,
          "CRATE2": 2,
          "GATE4": 2,
          "TLITE6_5": 1,
          "LAVA1": 1,
          "GATE2": 1,
          "STEPLAD1": 7,
          "CEIL4_1": 3,
          "CRATOP1": 4,
          "CRATELIT": 11,
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          "EXITSTON": 1,
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          "SLIME14": 2,
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          "COMPWERD": 6,
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          "COMPTALL": 10,
          "SW1STON2": 1,
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          "STONE4": 48,
          "SW1COMP": 1,
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          "FLOOR5_1": 3,
          "SPACEW3": 4,
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          "F_SKY1": 1,
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          "CRATWIDE": 5,
          "BIGDOOR4": 2,
          "CEMENT1": 4,
          "CEIL1_1": 7,
          "COMPSPAN": 4,
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          "SPACEW2": 3,
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          "CEMENT3": 3,
          "FLAT5_4": 15,
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        }
      },
      "monsters": {
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        "by_type": {
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          "chaingun_guy": 1,
          "hell_knight": 1,
          "shotgun_guy": 11,
          "spectre": 5,
          "zombieman": 8
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 20,
          "melee": 5,
          "projectile": 2
        }
      },
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        "by_type": {
          "ammo_box": 1,
          "ammo_clip": 8,
          "armor_bonus": 23,
          "berserk": 1,
          "bfg9000": 1,
          "chaingun": 1,
          "chainsaw": 1,
          "health_bonus": 11,
          "light_amp_goggles": 1,
          "medikit": 4,
          "plasma_rifle": 1,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shell_box": 2,
          "shells": 1,
          "shotgun": 3,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 9,
          "cells": 0,
          "rockets": 1,
          "shells": 3
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 27,
        "hmp_monsters": 27,
        "htr_monsters": 27,
        "uv_items": 63,
        "hmp_items": 63,
        "htr_items": 63
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
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      ],
      "analysis": {
        "title": "The Deathmatch Zone",
        "description": "A compact Doom II deathmatch map built around several distinct areas: a dark maze, a long slalom corridor, a warehouse, a control center/pit, and an outdoor courtyard/arena setup. Combat in single-player is brief and mostly driven by hitscanners (lots of shotgunners plus a chaingunner), with a few spectres and only a couple projectile threats. For UV, it plays as moderate and well-supplied, with many bonuses and access to the full weapon set (including plasma and BFG), and movement is helped by teleports rather than key-based progression.",
        "tags": [
          "ammo_plentiful",
          "courtyard",
          "deathmatch",
          "generous_health",
          "hitscanner_heavy",
          "maze",
          "mixed_theme",
          "moderate",
          "short",
          "small",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible",
          "warehouse"
        ]
      }
    }
  ]
}

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