Raw model (for completeness)
{
"meta": {
"id": "4f6f4441-54bd-4baf-a68e-7845a7c1f5f7",
"sha1": "03fa2d210c224783b3850c4ed5d7470229d2df71",
"sha256": "2a3ca5066e7334bfe2e377aa476f0b149d758012dd819c54064acece94692b24",
"filenames": [
"AfterDoomv9.pk3"
],
"additional": {
"engines": [
"DOOMSDAY"
],
"iwad": [],
"filename": null,
"added": "2015-12-09 23:06:18",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png",
"map01": "map01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-12-09 23:06:18",
"file": {
"type": "PK3",
"size": 16189426,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/03fa2d210c224783b3850c4ed5d7470229d2df71/03fa2d210c224783b3850c4ed5d7470229d2df71.pk3.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 10,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOMSDAY"
]
},
"text_files": [
{
"source": "pk3",
"name": "README_FLATS.txt",
"contents": "----------------------\n**** Introduction ****\n----------------------\n\nThe DHTP (DOOM High-resolution Texture Project) is a community driven project that had is birth as the D2RP (Doom 2 Retexture project). That project initially had a good start, but was unfortunately misguided during the course of its development, and couldn't realistically be rescued without a lot of attention. Thus, JDTP (jdoom texture pack) came into being (Thanks to Chilvence). To repair the damage and salvage what could be salvaged.\nNow it has grown into the DHTP (Doom Hires Texture Project) which is a continuation of the JDTP but with all high resolution texture capable ports in mind.\n\nThe main goal of the DHTP is to provide the community with a space to easily contribute their own works, as well as offering a steady stream of feedback from both site visitors and administrators. It will also be a lot more tightly controlled than its predescessor, in regards to both copyrights and quality control.\n\n---------------------------------\n**** Copyright / Permissions ****\n---------------------------------\n\n*)You MAY use Chilvence's Textures and Flats for any use you see fit ONLY IF you give credit.\n*)You MAY use KuriKai's Textures and Flats for any use you see fit as ONLY IF you give credit.\n*)You MAY use Freelanzer's Textures and Flats for any use you see fit ONLY IF you credit him with Real name (Jacob Østergaard), email address(freelanzer@gmail.com), and website (http://freelanzer.com)\".\n*)You MAY use DaniJ's Textures and Flats for any use you see fit.\n*)You MAY use Reinchard's Textures and Flats for any use you see fit ONLY IF you give credit.\n*)For all other textures, you need to ask permission from the author to redistribute.\n\n-----------------------\n**** Participation ****\n-----------------------\n\nIf you are intrested in joining in, head over to the DHTP website (http://dhtp.freelanzer.com/). Where you can access the blog, bug tracker(You don't need to register to post bugs), and forums. On registering on the forum, you will then be able to post up your new textures so the texture pack admin can add it to the pack (if they are better than currents ones or if they do not exist yet). There are a few important rules that I will outline here:\n\n1. Anything you submit MUST be entirely your own work. You may not submit modifications of original id textures, as this constitutes copyright infringement.\n\n2. Only PNG images can be uploaded. This keeps the size down and the quality flawless, but please remember to use maximum compression, as some tools do not use it by default. Pngcrush and Pngout are both good programs to do this. A more detailed look at PNG files can be found here: http://www.libpng.org/pub/png/\n\n3. Public domain textures, (while not preffered) may be submitted, as long as a link is given to the site they were obtained.\n\n---------------------------------\n**** Credits & Contributions ****\n---------------------------------\n\nChilvence: chilvence@gmail.com\nblood1, blood2, blood3, blood4, ceil1_1, ceil3_1, ceil3_2, ceil4_1, ceil4_2, ceil4_3,\nceil5_1, ceil5_2, comp01, dem1_5, dem1_6, flat_1, flat4, flat5, flat5_1, flat5_2,\nflat5_3, flat5_4, flat5_5, flat5_7, flat5_8, flat8, flat10, flat_14, floor0_1, floor0_2,\nfloor0_3, floor1_1, floor1_7, floor4_6, floor5_2, floor5_3, floor6_1, floor6_2, floor7_1, floor7_2,\nfwater1, fwater2, fwater3, fwater4, grnrock, mflr8_1, mflr8_2, mflr8_3, mflr8_4, rrock10,\nrrock12, rrock13, rrock14, rrock19, rrock20, sflr6_1, sflr6_4, sflr7_1, sflr7_4, slime01,\nslime02, slime03, slime04, step1, step2, tlite6_1, tlite6_4, tlite6_5, tlite6_6, gate4.png\n\nKuriKai: eunbolt@gmail.com\nceil1_2, ceil1_3, ceil3_5, ceil3_6, floor0_5, floor0_6, floor0_7, flat3, rrock17, cratop1,\ncratop2\n\nFreelanzer : http://freelanzer.com : freelanzer@gmail.com\nflat22, gate1, ceil5_1, flat5_6, flat23\n\nReinchard:\nceil5_2, flat5, flat14, flat5_5, floor0_1, floor0_2, floor0_3, floor1_1, floor3_3, floor4_8, floor5_1, floor5_2, floor5_3, floor7_1, tlite6_1, tlite6_4 tlite6_5, tlite6_6\n\n-----------------------------\n\nHarry: harryboam@hotmail.com\nrrock1, rrock2, rrock4, rrock05, rrock06, rrock07, rrock08, lava1, lava2, lava3,\nlava4, slime9, slime10, slime11, slime12\n\nesselfortium: sl4@mac.com\ncons1_1, cons1_5, cons1_7,\n\nDaniJ: danij@dengine.net\nfloor4_8, floor5_1\n\nCpt Howdy: malfunction@accessky.net\nfloor5_4, rrock11\n\nEnvid:\nceil3_3, ceil3_4, grnlite1\n\nTea Monster:\nflat9\n\nslide:\ndem1_1, dem1_2, dem1_3, dem1_4\n\nTabun:\ngate2, gate3, gate4, floor5_4\n\nFreedom: freedoom.sourceforge.net\nflat1_1, flat1_2, flat1_3, floor4_1, floor4_5\n\nMR_Rocket\nslime_13\n\nFAK: flaviofak@gmail.com\nfloor1_6(recolour of ceil4_1)\n\nJohn Doe:\nslime16\n\nSome source textures from\nwww.freefoto.com\nwww.mayang.com/\n\nAlso, the following people contributed in some degree to the Doom 2 Retexturing project, without which this project might not have been considered:\n\n* KMan \t\t\t: kman@polycount.com / URL: http://www.polycount.com/cottages/kman/\n* Simon D Howard\t: sdh300@ecs.soton.ac.uk / freedoom.sourceforge.net\n* mmnpsrsoskl\t\t: mmnpsrsoskl@hotmail.com\n* Mr. Chris\t\t: chrisdragon425@yahoo.com\n* Michael D他fler\t: necrodome@gmx.net\n* Alexander Hvostov\t: alex@aoi.dyndns.org\n* WWS\t\t\t: jarik@chnpp.atom.gov.ua\n* DoomKid\t\t: doomkid@swbell.net\n* Alexey\t\t: piz@pochtamt.ru\n* Albert\t\t: A.Werfhorst@Chello.nl\n* redM\t\t\t: CHARGER@t-online.de\n* Carol\t\t\t: carollauer@earthlink.net\n* Reinhard\t\t: RUnterreitmayer@aol.com\n\n***if you see any errors or omissions in this document, please contact KuriKai at eunbolt@gmail.com"
},
{
"source": "pk3",
"name": "GLDEFS.TXT",
"contents": "// Plasma\npointlight PLASMABALL\n{\n color 0.0 0.25 1.0\n size 56\n}\n\nflickerlight PLASMA_X1\n{\n color 0.2 0.25 1.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight PLASMA_X2\n{\n color 0.2 0.25 0.8\n size 80\n secondarySize 88\n chance 0.4\n}\n\nflickerlight PLASMA_X3\n{\n color 0.1 0.2 0.5\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight PLASMA_X4\n{\n color 0.0 0.1 0.2\n size 8\n secondarySize 16\n chance 0.4\n}\n\nobject SD64PlasmaBall_Blue\n{\n frame PLSSA { light PLASMABALL }\n frame PLSSB { light PLASMABALL }\n\n frame PLSEA { light PLASMA_X1 }\n frame PLSEB { light PLASMA_X2 }\n frame PLSEC { light PLASMA_X2 }\n frame PLSED { light PLASMA_X3 }\n frame PLSEE { light PLASMA_X4 }\n}\n\nobject SD64PlasmaBall_Coop\n{\n frame PLSSA { light PLASMABALL }\n frame PLSSB { light PLASMABALL }\n\n frame PLSEA { light PLASMA_X1 }\n frame PLSEB { light PLASMA_X2 }\n frame PLSEC { light PLASMA_X2 }\n frame PLSED { light PLASMA_X3 }\n frame PLSEE { light PLASMA_X4 }\n}\n\nobject SD64PlasmaBall_DM\n{\n frame PLSSA { light PLASMABALL }\n frame PLSSB { light PLASMABALL }\n\n frame PLSSC { light PLASMA_X1 }\n frame PLSSD { light PLASMA_X2 }\n frame PLSSE { light PLASMA_X2 }\n frame PLSSF { light PLASMA_X3 }\n frame PLSSG { light PLASMA_X4 }\n\tframe PLSSH { light PLASMA_X4 }\n}\n\n// Plasma\npointlight RED_PLASMABALL\n{\n color 1.0 0.25 0.0\n size 56\n}\n\nflickerlight RED_PLASMA_X1\n{\n color 1.0 0.25 0.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight RED_PLASMA_X2\n{\n color 1.0 0.25 0.0\n size 80\n secondarySize 88\n chance 0.4\n}\n\nflickerlight RED_PLASMA_X3\n{\n color 1.0 0.25 0.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight RED_PLASMA_X4\n{\n color 1.0 0.25 0.0\n size 8\n secondarySize 16\n chance 0.4\n}\n\nobject SD64PlasmaBall_Red\n{\n frame RLSSA { light RED_PLASMABALL }\n frame RLSSB { light RED_PLASMABALL }\n\n frame RLSSC { light RED_PLASMA_X1 }\n frame RLSSD { light RED_PLASMA_X2 }\n frame RLSSE { light RED_PLASMA_X2 }\n frame RLSSF { light RED_PLASMA_X3 }\n frame RLSSG { light RED_PLASMA_X4 }\n\tframe RLSSH { light RED_PLASMA_X4 }\n}\n\n// Plasma\npointlight GREEN_PLASMABALL\n{\n color 0.25 1.0 0.0\n size 56\n}\n\nflickerlight GREEN_PLASMA_X1\n{\n color 0.25 1.0 0.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight GREEN_PLASMA_X2\n{\n color 0.25 1.0 0.0\n size 80\n secondarySize 88\n chance 0.4\n}\n\nflickerlight GREEN_PLASMA_X3\n{\n color 0.25 1.0 0.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight GREEN_PLASMA_X4\n{\n color 0.25 1.0 0.0\n size 8\n secondarySize 16\n chance 0.4\n}\n\nobject SD64PlasmaBall_Green\n{\n frame GRESA { light GREEN_PLASMABALL }\n frame GRESB { light GREEN_PLASMABALL }\n\n frame GRESC { light GREEN_PLASMA_X1 }\n frame GRESD { light GREEN_PLASMA_X2 }\n frame GRESE { light GREEN_PLASMA_X2 }\n frame GRESF { light GREEN_PLASMA_X3 }\n frame GRESG { light GREEN_PLASMA_X4 }\n\tframe GRESH { light GREEN_PLASMA_X4 }\n}\n\n// Plasma\npointlight YELLOW_PLASMABALL\n{\n color 1.0 1.0 0.0\n size 56\n}\n\nflickerlight YELLOW_PLASMA_X1\n{\n color 1.0 1.0 0.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight YELLOW_PLASMA_X2\n{\n color 1.0 1.0 0.0\n size 80\n secondarySize 88\n chance 0.4\n}\n\nflickerlight YELLOW_PLASMA_X3\n{\n color 1.0 1.0 0.0\n size 64\n secondarySize 72\n chance 0.4\n}\n\nflickerlight YELLOW_PLASMA_X4\n{\n color 1.0 1.0 0.0\n size 8\n secondarySize 16\n chance 0.4\n}\n\nobject SD64PlasmaBall_Yellow\n{\n frame YLSSA { light YELLOW_PLASMABALL }\n frame YLSSB { light YELLOW_PLASMABALL }\n\n frame YLSSC { light YELLOW_PLASMA_X1 }\n frame YLSSD { light YELLOW_PLASMA_X2 }\n frame YLSSE { light YELLOW_PLASMA_X2 }\n frame YLSSF { light YELLOW_PLASMA_X3 }\n frame YLSSG { light YELLOW_PLASMA_X4 }\n\tframe YLSSG { light YELLOW_PLASMA_X4 }\n}\n\n// Health Potion\npulselight HEALTHPOTION\n{\n color 0.1 0.0 0.8\n size 16\n secondarySize 18\n interval 2.0\n}\n\nobject HealthBonus2\n{\n frame BON1 { light HEALTHPOTION }\n}\n\n// Armour Helmet\npulselight ARMORBONUS\n{\n color 0.0 0.6 0.0\n size 16\n secondarySize 14\n interval 1.0\n\tdontlightself 1\n}\n\nobject ArmorBonus2\n{\n frame BON2 { light ARMORBONUS }\n}\n\n// Short tech lamp\npulselight SMALLLAMP\n{\n color 1.0 0.8 0.5\n size 56\n secondarySize 58\n interval 0.4\n offset 0 44 0\n}\n\nobject 64TechLamp2\n{\n frame TLP2 { light SMALLLAMP }\n}\n\n// Tall tech lamp\npulselight BIGLAMP\n{\n color 1.0 0.8 0.5\n size 64\n secondarySize 66\n interval 0.4\n offset 0 72 0\n}\n\nobject 64TechLamp\n{\n frame TLMP { light BIGLAMP }\n}\n\nflickerlight2 BIGREDTORCH\n{\n color 1.0 0.5 0.5\n size 64\n secondarySize 72\n interval 0.1\n offset 0 60 0\n}\n\nobject ImprovedRedTorch\n{\n frame TRED { light BIGREDTORCH }\n}\n\nflickerlight2 BIGGREENTORCH\n{\n color 0.2 1.0 0.0\n size 64\n secondarySize 72\n interval 0.1\n offset 0 60 0\n}\n\nobject ImprovedGreenTorch\n{\n frame TRED { light BIGGREENTORCH }\n}\n\nflickerlight2 BIGBLUETORCH\n{\n color 0.0 0.3 1.0\n size 64\n secondarySize 72\n interval 0.1\n offset 0 60 0\n}\n\nobject ImprovedBlueTorch\n{\n frame TRED { light BIGBLUETORCH }\n}\n\nflickerlight2 SMALLREDTORCH\n{\n color 1.0 0.5 0.5\n size 48\n secondarySize 54\n interval 0.1\n offset 0 35 0\n}\n\nobject ImprovedShortRedTorch\n{\n frame SMRT { light SMALLREDTORCH }\n}\n\nflickerlight2 SMALLGREENTORCH\n{\n color 0.2 1.0 0.0\n size 48\n secondarySize 54\n interval 0.1\n offset 0 35 0\n}\n\nobject ImprovedShortGreenTorch\n{\n frame SMRT { light SMALLGREENTORCH }\n}\n\nflickerlight2 SMALLBLUETORCH\n{\n color 0.0 0.3 1.0\n size 48\n secondarySize 54\n interval 0.1\n offset 0 35 0\n}\n\nobject ImprovedShortBlueTorch\n{\n frame SMRT { light SMALLBLUETORCH }\n}\n\n// Hanging Tech Lamp\npointlight HANGLAMP\n{\n color 1.0 0.7 0.0\n size 48\n offset 0 0 0\n}\n\nobject HangingTechLamp\n{\n frame HGLM { light HANGLAMP }\n}\n\npointlight HANGLAMP2\n{\n color 0.0 0.5 1.0\n size 48\n offset 0 0 0\n}\n\nobject HangingTechLamp2\n{\n frame HGL2 { light HANGLAMP2 }\n}\n\npointlight HANGLAMP3\n{\n color 1.0 0.0 0.0\n size 48\n offset 0 0 0\n}\n\nobject HangingTechLamp3\n{\n frame HGL3 { light HANGLAMP3 }\n}\n\npointlight HANGLAMP4\n{\n color 0.0 1.0 0.0\n size 48\n offset 0 0 0\n}\n\nobject HangingTechLamp4\n{\n frame HGL4 { light HANGLAMP4 }\n}\n\n// Ceiling Light\npointlight CEILINGLIGHT\n{\n color 1.0 0.7 0.0\n size 32\n offset 0 0 0\n}\n\nobject CeilingLight\n{\n frame CEIL { light CEILINGLIGHT }\n}\n\npointlight CEILINGLIGHT2\n{\n color 0.0 0.2 1.0\n size 32\n offset 0 0 0\n}\n\nobject CeilingLight2\n{\n frame CEI2 { light CEILINGLIGHT2 }\n}\n\npointlight CEILINGLIGHT3\n{\n color 1.0 0.0 0.0\n size 32\n offset 0 0 0\n}\n\nobject CeilingLight3\n{\n frame CEI3 { light CEILINGLIGHT3 }\n}\n\npointlight CEILINGLIGHT4\n{\n color 0.0 1.0 0.0\n size 32\n offset 0 0 0\n}\n\nobject CeilingLight4\n{\n frame CEI4 { light CEILINGLIGHT4 }\n}\n\n// Soul Sphere\npulselight SOULSPHERE\n{\n color 0.0 0.0 1.0\n size 40\n secondarySize 42\n interval 2.0\n offset 0 16 0\n}\n\nobject SoulSphere2\n{\n frame SOUL { light SOULSPHERE }\n}\n\n// Invulnerability Sphere\npulselight INVULN\n{\n color 0.0 1.0 0.0\n size 40\n secondarySize 42\n interval 2.0\n offset 0 16 0\n}\n\nobject InvulnerabilitySphere2\n{\n frame PINV { light INVULN }\n}\n\npulselight BLURSPHERE1\n{\n color 1.0 0.0 0.0\n size 40\n secondarySize 42\n interval 2.0\n offset 0 16 0\n}\n\nobject BlurSphere2\n{\n frame PINS { light BLURSPHERE1 }\n}\n\n// Green armour\npointlight GREENARMOR1\n{\n color 0.0 0.6 0.0\n size 48\n}\n\npointlight GREENARMOR2\n{\n color 0.0 0.6 0.0\n size 32\n}\n\nobject GreenArmor2\n{\n frame ARM1A { light GREENARMOR1 }\n frame ARM1B { light GREENARMOR2 }\n}\n\n// Blue armour\npointlight BLUEARMOR1\n{\n color 0.0 0.0 0.6\n size 48\n}\n\npointlight BLUEARMOR2\n{\n color 0.0 0.0 0.6\n size 32\n}\n\nobject BlueArmor2\n{\n frame ARM2A { light BLUEARMOR1 }\n frame ARM2B { light BLUEARMOR2 }\n}\n\nflickerlight2 PLAYERATK\n{\n color 1.0 1.0 1.0\n size 48\n secondarySize 56\n interval 1\n offset 0 40 0\n}\n\nobject SD64Player\n{\n frame PLAYF { light PLAYERATK }\n}\n\nobject RedMarine\n{\n frame PLAYF { light PLAYERATK }\n}\n\nobject BlueMarine\n{\n frame PLAYF { light PLAYERATK }\n}\n\nobject GreenMarine\n{\n frame PLAYF { light PLAYERATK }\n}\n\nobject GoldMarine\n{\n frame PLAYF { light PLAYERATK }\n}\n\nGlow\n{\n\tFlats\n\t{\n\t\tNUKAGE1\n\t\tNUKAGE2\n\t\tNUKAGE3\n\t\tLAVA1\n\t\tLAVA2\n\t\tLAVA3\n\t\tLAVA4\n\t\tF_SKY1\n\t}\n\tWalls\n\t{\n\t\tD64N1_01\n\t\tD64N1_02\n\t\tD64N1_03\n\t\tD64N1_04\n\t\tD64N1_05\n\t\tD64N1_06\n\t\tD64N1_07\n\t\tD64N1_08\n\t\tD64N1_09\n\t\tD64N1_10\n\t\tD64N1_11\n\t\tD64N1_12\n\t\tD64N1_13\n\t\tD64N1_14\n\t\tD64N1_15\n\t\tD64N1_16\n\t\tD64N1_17\n\t\tD64N1_18\n\t\tD64N1_19\n\t\tD64N1_20\n\t\tD64N1_21\n\t\tD64N1_22\n\t\tD64N1_23\n\t\tD64N1_24\n\t\tD64N1_25\n\t\tD64N1_26\n\t\tD64N1_27\n\t\tD64N1_28\n\t\tD64N1_29\n\t\tD64N1_30\n\t\tD64N1_31\n\t\tD64N1_32\n\t\tD64N1_33\n\t\tD64N1_34\n\t\tD64N1_35\n\t\tD64N1_36\n\t\tD64N1_37\n\t\tD64N1_38\n\t\tD64N1_39\n\t\tD64N1_40\n\t\tD64N1_41\n\t\tD64N1_42\n\t\tD64N1_43\n\t\tD64N1_44\n\t\tD64N1_45\n\t\tD64N1_46\n\t\tD64N1_47\n\t\tD64N1_48\n\t\tD64N1_49\n\t\tD64N1_50\n\t\tD64N1_51\n\t\tD64N1_52\n\t\tD64N1_53\n\t\tD64N1_54\n\t\tD64N1_55\n\t\tD64N1_56\n\t\tD64N1_57\n\t\tD64N1_58\n\t\tD64N1_59\n\t\tD64N1_60\n\t\tD64N1_61\n\t\tD64N1_62\n\t\tD64N1_63\n\t\tD64N1_64\n\n\t\tD64N2_01\n\t\tD64N2_02\n\t\tD64N2_03\n\t\tD64N2_04\n\t\tD64N2_05\n\t\tD64N2_06\n\t\tD64N2_07\n\t\tD64N2_08\n\t\tD64N2_09\n\t\tD64N2_10\n\t\tD64N2_11\n\t\tD64N2_12\n\t\tD64N2_13\n\t\tD64N2_14\n\t\tD64N2_15\n\t\tD64N2_16\n\t\tD64N2_17\n\t\tD64N2_18\n\t\tD64N2_19\n\t\tD64N2_20\n\t\tD64N2_21\n\t\tD64N2_22\n\t\tD64N2_23\n\t\tD64N2_24\n\t\tD64N2_25\n\t\tD64N2_26\n\t\tD64N2_27\n\t\tD64N2_28\n\t\tD64N2_29\n\t\tD64N2_30\n\t\tD64N2_31\n\t\tD64N2_32\n\t\tD64N2_33\n\t\tD64N2_34\n\t\tD64N2_35\n\t\tD64N2_36\n\t\tD64N2_37\n\t\tD64N2_38\n\t\tD64N2_39\n\t\tD64N2_40\n\t\tD64N2_41\n\t\tD64N2_42\n\t\tD64N2_43\n\t\tD64N2_44\n\t\tD64N2_45\n\t\tD64N2_46\n\t\tD64N2_47\n\t\tD64N2_48\n\t\tD64N2_49\n\t\tD64N2_50\n\t\tD64N2_51\n\t\tD64N2_52\n\t\tD64N2_53\n\t\tD64N2_54\n\t\tD64N2_55\n\t\tD64N2_56\n\t\tD64N2_57\n\t\tD64N2_58\n\t\tD64N2_59\n\t\tD64N2_60\n\t\tD64N2_61\n\t\tD64N2_62\n\t\tD64N2_63\n\t\tD64N2_64\n\n\t\tD64L1_01\n\t\tD64L1_02\n\t\tD64L1_03\n\t\tD64L1_04\n\t\tD64L1_05\n\t\tD64L1_06\n\t\tD64L1_07\n\t\tD64L1_08\n\t\tD64L1_09\n\t\tD64L1_10\n\t\tD64L1_11\n\t\tD64L1_12\n\t\tD64L1_13\n\t\tD64L1_14\n\t\tD64L1_15\n\t\tD64L1_16\n\t\tD64L1_17\n\t\tD64L1_18\n\t\tD64L1_19\n\t\tD64L1_20\n\t\tD64L1_21\n\t\tD64L1_22\n\t\tD64L1_23\n\t\tD64L1_24\n\t\tD64L1_25\n\t\tD64L1_26\n\t\tD64L1_27\n\t\tD64L1_28\n\t\tD64L1_29\n\t\tD64L1_30\n\t\tD64L1_31\n\t\tD64L1_32\n\t\tD64L1_33\n\t\tD64L1_34\n\t\tD64L1_35\n\t\tD64L1_36\n\t\tD64L1_37\n\t\tD64L1_38\n\t\tD64L1_39\n\t\tD64L1_40\n\t\tD64L1_41\n\t\tD64L1_42\n\t\tD64L1_43\n\t\tD64L1_44\n\t\tD64L1_45\n\t\tD64L1_46\n\t\tD64L1_47\n\t\tD64L1_48\n\t\tD64L1_49\n\t\tD64L1_50\n\t\tD64L1_51\n\t\tD64L1_52\n\t\tD64L1_53\n\t\tD64L1_54\n\t\tD64L1_55\n\t\tD64L1_56\n\t\tD64L1_57\n\t\tD64L1_58\n\t\tD64L1_59\n\t\tD64L1_60\n\t\tD64L1_61\n\t\tD64L1_62\n\t\tD64L1_63\n\t\tD64L1_64\n\t}\n}\n\n// ------------------------------------------------------\n// ------------------- DOOM 64 LIGHTS -------------------\n// ------------------------------------------------------\n\n// ------------------\n// -- Doom Weapons --\n// ------------------\n\n// Bullet puff\nflickerlight BPUFF1\n{\n color 0.5 0.5 0.0\n size 6\n secondarySize 8\n chance 0.8\n}\n\nflickerlight BPUFF2\n{\n color 0.5 0.5 0.0\n size 3\n secondarySize 4\n chance 0.8\n}\n\nobject SD64BulletPuff\n{\n frame PUFFA { light BPUFF1 }\n frame PUFFB { light BPUFF2 }\n}\n\npointlight UNMAKERSHOT\n{\n color 1.0 0.0 0.0\n size 56\n}\n\nflickerlight UNMAKERSHOT_X\n{\n color 0.3 0.0 0.0\n size 8\n secondarySize 16\n chance 0.4\n}\n\nobject UnmakerLaser\n{\n frame LAZRA { light UNMAKERSHOT }\n frame LAZRB { light UNMAKERSHOT }\n\n frame LPUFA { light UNMAKERSHOT_X }\n frame LPUFA { light UNMAKERSHOT_X }\n}\n\npointlight UNMAKERSHOTG\n{\n color 0.0 1.0 0.0\n size 56\n}\n\nflickerlight UNMAKERSHOT_XG\n{\n color 0.0 0.3 0.0\n size 8\n secondarySize 16\n chance 0.4\n}\n\nobject UNMKLazerGreenTeam\n{\n frame LAZDA { light UNMAKERSHOTG }\n frame LAZDB { light UNMAKERSHOTG }\n\n frame LPUDA { light UNMAKERSHOT_XG }\n frame LPUDA { light UNMAKERSHOT_XG }\n}\n\npointlight UNMAKERSHOTB\n{\n color 0.0 0.0 1.0\n size 56\n}\n\nflickerlight UNMAKERSHOT_XB\n{\n color 0.0 0.0 0.3\n size 8\n secondarySize 16\n chance 0.4\n}\n\nobject UNMKLazerBlueTeam\n{\n frame LAZBA { light UNMAKERSHOTB }\n frame LAZBB { light UNMAKERSHOTB }\n\n frame LPUBA { light UNMAKERSHOT_XB }\n frame LPUBA { light UNMAKERSHOT_XB }\n}\n\npointlight UNMAKERSHOTY\n{\n color 1.0 1.0 0.0\n size 56\n}\n\nflickerlight UNMAKERSHOT_XY\n{\n color 0.3 0.3 0.0\n size 8\n secondarySize 16\n chance 0.4\n}\n\nobject UNMKLazerYellowTeam\n{\n frame LAZCA { light UNMAKERSHOTY }\n frame LAZCB { light UNMAKERSHOTY }\n\n frame LPUCA { light UNMAKERSHOT_XY }\n frame LPUCA { light UNMAKERSHOT_XY }\n}\n\n// BFG\npointlight BFGBALL\n{\n color 0.0 1.0 0.0\n size 80\n}\n\nflickerlight BFGBALL_X1\n{\n color 0.2 1.0 0.2\n size 80\n secondarySize 88\n chance 0.3\n}\n\nflickerlight BFGBALL_X2\n{\n color 0.3 1.0 0.3\n size 104\n secondarySize 112\n chance 0.3\n}\n\nflickerlight BFGBALL_X3\n{\n color 0.5 1.0 0.5\n size 120\n secondarySize 128\n chance 0.3\n}\n\nflickerlight BFGBALL_X4\n{\n color 0.2 0.7 0.2\n size 56\n secondarySize 64\n chance 0.3\n}\n\nflickerlight BFGBALL_X5\n{\n color 0.1 0.3 0.1\n size 48\n secondarySize 56\n chance 0.3\n}\n\nobject SD64BFGBall_DM\n{\n frame BFS1A { light BFGBALL }\n frame BFS1B { light BFGBALL }\n\n frame BFE1A { light BFGBALL_X1 }\n frame BFE1B { light BFGBALL_X2 }\n frame BFE1C { light BFGBALL_X3 }\n frame BFE1D { light BFGBALL_X1 }\n frame BFE1E { light BFGBALL_X4 }\n frame BFE1F { light BFGBALL_X5 }\n}\n\nobject SD64BFGBall\n{\n frame BFS1A { light BFGBALL }\n frame BFS1B { light BFGBALL }\n\n frame BFE1A { light BFGBALL_X1 }\n frame BFE1B { light BFGBALL_X2 }\n frame BFE1C { light BFGBALL_X3 }\n frame BFE1D { light BFGBALL_X1 }\n frame BFE1E { light BFGBALL_X4 }\n frame BFE1F { light BFGBALL_X5 }\n}\n\nobject SD64_BFGExtra\n{\n frame BFE2A { light BFGBALL }\n frame BFE2B { light BFGBALL_X1 }\n frame BFE2C { light BFGBALL_X2 }\n frame BFE2D { light BFGBALL_X3 }\n\tframe BFE2E { light BFGBALL_X4 }\n\tframe BFE2F { light BFGBALL_X5 }\n}\n\n// ----------------------\n// -- Doom Decorations --\n// ----------------------\n\nobject 64BarrelFire\n{\n frame MISLB { light ROCKET_X1 }\n frame MISLC { light ROCKET_X2 }\n frame MISLD { light ROCKET_X3 }\n frame MISLE { light ROCKET_X4 }\n frame MISLF { light ROCKET_X5 }\n}\n\nobject 64BossExplosion\n{\n frame MISLB { light ROCKET_X1 }\n frame MISLC { light ROCKET_X2 }\n frame MISLD { light ROCKET_X3 }\n frame MISLE { light ROCKET_X4 }\n frame MISLF { light ROCKET_X5 }\n}\n\n// Floor lamp\npointlight LAMP\n{\n color 1.0 1.0 0.8\n size 56\n offset 0 44 0\n}\n\nobject Column2\n{\n frame COLU { light LAMP }\n}\n\n// Short tech lamp\npulselight SMALLLAMP\n{\n color 1.0 0.7 0.0\n size 56\n secondarySize 58\n interval 0.4\n offset 0 44 0\n}\n\nobject 64TechLamp2\n{\n frame TLP2 { light SMALLLAMP }\n}\n\n// Tall tech lamp\npulselight BIGLAMP\n{\n color 1.0 0.7 0.0\n size 64\n secondarySize 66\n interval 0.4\n offset 0 72 0\n}\n\nobject 64TechLamp\n{\n frame TLMP { light BIGLAMP }\n}\n\n// Tall red torch\nflickerlight2 BIGREDTORCH\n{\n color 1.0 0.0 0.0\n size 64\n secondarySize 72\n interval 0.1\n offset 0 60 0\n}\n\nobject ImprovedRedTorch\n{\n frame TRED { light BIGREDTORCH }\n}\n\n// Tall green torch\nflickerlight2 BIGGREENTORCH\n{\n color 0.0 1.0 0.0\n size 64\n secondarySize 72\n interval 0.1\n offset 0 60 0\n}\n\nobject ImprovedGreenTorch\n{\n frame TGRE { light BIGGREENTORCH }\n}\n\n// Tall blue torch\nflickerlight2 BIGBLUETORCH\n{\n color 0.0 0.2 1.0\n size 64\n secondarySize 72\n interval 0.1\n offset 0 60 0\n}\n\nobject ImprovedBlueTorch\n{\n frame TBLU { light BIGBLUETORCH }\n}\n\n// Tall white torch\nflickerlight2 BIGWHITETORCH\n{\n color 1.0 1.0 1.0\n size 64\n secondarySize 72\n interval 0.1\n offset 0 60 0\n}\n\n// Small red torch\nflickerlight2 SMALLREDTORCH\n{\n color 1.0 0.0 0.0\n size 48\n secondarySize 54\n interval 0.1\n offset 0 35 0\n}\n\nobject ImprovedShortRedTorch\n{\n frame TRED { light SMALLREDTORCH }\n}\n\n// Small green torch\nflickerlight2 SMALLGREENTORCH\n{\n color 0.0 1.0 0.0\n size 48\n secondarySize 54\n interval 0.1\n offset 0 35 0\n}\n\nobject ImprovedShortGreenTorch\n{\n frame TGRE { light SMALLGREENTORCH }\n}\n\n// Small blue torch\nflickerlight2 SMALLBLUETORCH\n{\n color 0.0 0.2 1.0\n size 48\n secondarySize 54\n interval 0.1\n offset 0 35 0\n}\n\nobject ImprovedShortBlueTorch\n{\n frame TBLU { light SMALLBLUETORCH }\n}\n\n// Small white torch\nflickerlight2 SMALLWHITETORCH\n{\n color 1.0 1.0 1.0\n size 48\n secondarySize 54\n interval 0.1\n offset 0 35 0\n}\n\n// Burning barrel\nflickerlight2 FIREBARREL\n{\n color 1.0 0.9 0.0\n size 48\n secondarySize 54\n interval 0.1\n offset 0 32 0\n}\n\nobject BlankBarrel\n{\n frame FCAN { light FIREBARREL }\n}\n\n// Skulls w/candles\nflickerlight2 SKULLCANDLES\n{\n color 1.0 1.0 0.0\n size 32\n secondarySize 34\n interval 0.1\n offset 0 24 0\n}\n\nobject HeadCandles\n{\n frame POL3 { light SKULLCANDLES }\n}\n\n// Candle\npointlight CANDLE\n{\n color 1.0 0.25 0.0\n size 16\n offset 0 16 0\n}\n\nobject Candlestick2\n{\n frame CAND { light CANDLE }\n}\n\n// Candelabra\npointlight CANDELABRA\n{\n color 1.0 1.0 0.0\n size 48\n offset 0 52 0\n}\n\nobject Candelabra\n{\n frame CBRA { light CANDELABRA }\n}\n\n// ----------------\n// -- Doom Items --\n// ----------------\n\n// Soul Sphere\npulselight SOULSPHERE\n{\n color 0.0 0.2 1.0\n size 40\n secondarySize 42\n interval 2.0\n offset 0 16 0\n}\n\nobject 64SoulSphere\n{\n frame SOUL { light SOULSPHERE }\n}\n\n// Invulnerability Sphere\npulselight INVULN\n{\n color 0.0 1.0 0.0\n size 40\n secondarySize 42\n interval 2.0\n offset 0 16 0\n}\n\nobject 64InvulnerabilitySphere\n{\n frame PINV { light INVULN }\n}\n\n// Blur Sphere\npointlight BLURSPHERE1\n{\n color 1.0 0.0 0.0\n size 40\n offset 0 16 0\n}\n\npointlight BLURSPHERE2\n{\n color 1.0 0.0 0.0\n size 32\n offset 0 16 0\n}\n\npointlight BLURSPHERE3\n{\n color 1.0 0.0 0.0\n size 24\n offset 0 16 0\n}\n\npointlight BLURSPHERE4\n{\n color 1.0 0.0 0.0\n size 16\n offset 0 16 0\n}\n\npointlight BLURSPHERE5\n{\n color 1.0 0.0 0.0\n size 8\n offset 0 16 0\n}\n\nobject 64BlurSphere\n{\n frame PINS { light BLURSPHERE1 }\n}\n\n// Mega Sphere\npulselight MEGASPHERE\n{\n color 1.0 0.9 0.8\n size 40\n secondarySize 42\n interval 2.0\n offset 0 16 0\n}\n\nobject 64MegaSphere\n{\n frame MEGA { light MEGASPHERE}\n}\n\n// Health Potion\npulselight HEALTHPOTION\n{\n color 0.0 0.0 0.6\n size 16\n secondarySize 18\n interval 2.0\n}\n\nobject HealthBonus2\n{\n frame BON1 { light HEALTHPOTION }\n}\n\n// Armour Helmet\npulselight ARMORBONUS\n{\n color 0.0 0.6 0.0\n size 16\n secondarySize 14\n interval 1.0\n}\n\nobject ArmorBonus2\n{\n frame BON2 { light ARMORBONUS }\n}\n\n// Green armour\npointlight GREENARMOR1\n{\n color 0.0 0.6 0.0\n size 48\n}\n\npointlight GREENARMOR2\n{\n color 0.0 0.6 0.0\n size 32\n}\n\nobject GreenArmor2\n{\n frame ARM1A { light GREENARMOR1 }\n frame ARM1B { light GREENARMOR2 }\n}\n\n// Blue armour\npointlight BLUEARMOR1\n{\n color 0.0 0.1 0.6\n size 48\n}\n\npointlight BLUEARMOR2\n{\n color 0.0 0.1 0.6\n size 32\n}\n\nobject BlueArmor2\n{\n frame ARM2A { light BLUEARMOR1 }\n frame ARM2B { light BLUEARMOR2 }\n}\n\n//Pentagram Red\npointlight WEAPONPOWERRED1\n{\n color 1.0 0.0 0.0\n size 48\n}\n\npointlight WEAPONPOWERRED2\n{\n color 0.7 0.0 0.0\n size 40\n}\n\npointlight WEAPONPOWERRED3\n{\n color 0.5 0.0 0.0\n size 32\n}\n\npointlight WEAPONPOWERRED4\n{\n color 0.3 0.0 0.0\n size 24\n}\n\npointlight WEAPONPOWERRED5\n{\n color 0.1 0.0 0.0\n size 16\n}\n\nobject WpnPowerItem\n{\n frame POW1A { light WEAPONPOWERRED5 }\n frame POW1B { light WEAPONPOWERRED4 }\n frame POW1C { light WEAPONPOWERRED3 }\n frame POW1D { light WEAPONPOWERRED2 }\n frame POW1E { light WEAPONPOWERRED1 }\n\tframe POW2A { light WEAPONPOWERPURPLE5 }\n frame POW2B { light WEAPONPOWERPURPLE4 }\n frame POW2C { light WEAPONPOWERPURPLE3 }\n frame POW2D { light WEAPONPOWERPURPLE2 }\n frame POW2E { light WEAPONPOWERPURPLE1 }\n\tframe POW3A { light WEAPONPOWERTEAL5 }\n frame POW3B { light WEAPONPOWERTEAL4 }\n frame POW3C { light WEAPONPOWERTEAL3 }\n frame POW3D { light WEAPONPOWERTEAL2 }\n frame POW3E { light WEAPONPOWERTEAL1 }\n}\n\n//Pentagram Teal\npointlight WEAPONPOWERTEAL1\n{\n color 0.0 1.0 1.0\n size 48\n}\n\npointlight WEAPONPOWERTEAL2\n{\n color 0.0 0.7 0.7\n size 40\n}\n\npointlight WEAPONPOWERTEAL3\n{\n color 0.0 0.5 0.5\n size 32\n}\n\npointlight WEAPONPOWERTEAL4\n{\n color 0.0 0.3 0.3\n size 24\n}\n\npointlight WEAPONPOWERTEAL5\n{\n color 0.0 0.1 0.1\n size 16\n}\n\n//Pentragram Purple\npointlight WEAPONPOWERPURPLE1\n{\n color 0.5 0.0 1.0\n size 48\n}\n\npointlight WEAPONPOWERPURPLE2\n{\n color 0.4 0.0 0.8\n size 40\n}\n\npointlight WEAPONPOWERPURPLE3\n{\n color 0.35 0.0 0.7\n size 32\n}\n\npointlight WEAPONPOWERPURPLE4\n{\n color 0.15 0.0 0.3\n size 24\n}\n\npointlight WEAPONPOWERPURPLE5\n{\n color 0.05 0.0 0.1\n size 16\n}\n\n//Radiation Suit\nobject RadSuit2\n{\n frame SUITA { light GREENARMOR1 }\n frame SUITB { light GREENARMOR2 }\n}\n\n// ------------------\n// -- Doom Enemies --\n// ------------------\n\n// Zombies\nflickerlight2 ZOMBIEATK\n{\n color 1.0 0.8 0.2\n size 48\n secondarySize 56\n interval 1\n offset 0 40 0\n}\n\nobject 64ZombieMan\n{\n frame POSSF { light ZOMBIEATK }\n}\n\nobject 64ShotgunGuy\n{\n frame SPOSF { light ZOMBIEATK }\n}\n\nobject 64ChaingunGuy\n{\n frame CPOSE { light ZOMBIEATK }\n frame CPOSF { light ZOMBIEATK }\n}\n\nobject SD64Player\n{\n frame PLAYF { light ZOMBIEATK }\n}\n\n// Doom Imp Fireball\npointlight IMPBALL\n{\n color 1.0 0.6 0.0\n size 64\n}\n\n// Doom imp fireball explosion\nflickerlight IMPBALL_X1\n{\n color 0.7 0.4 0.0\n size 80\n secondarySize 88\n chance 0.25\n}\n\nflickerlight IMPBALL_X2\n{\n color 0.5 0.3 0.0\n size 96\n secondarySize 104\n chance 0.25\n}\n\nflickerlight IMPBALL_X3\n{\n color 0.4 0.2 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight IMPBALL_X4\n{\n color 0.3 0.2 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight IMPBALL_X5\n{\n color 0.2 0.1 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight IMPBALL_X6\n{\n color 0.1 0.0 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nobject 64DoomImpBall\n{\n frame BAL1A { light IMPBALL }\n frame BAL1B { light IMPBALL }\n frame BAL1C { light IMPBALL }\n\n frame BAL1D { light IMPBALL_X1 }\n frame BAL1E { light IMPBALL_X2 }\n frame BAL1F { light IMPBALL_X3 }\n frame BAL1G { light IMPBALL_X4 }\n frame BAL1H { light IMPBALL_X5 }\n frame BAL1I { light IMPBALL_X6 }\n}\n\npointlight SPECTRE\n{\n color 0.5 0.5 0.5\n size 48\n offset 0 24 0\n subtractive 1\n}\n\n// Cacodemon fireball\nflickerlight CACOBALL\n{\n color 1.0 0.0 0.0\n size 56\n secondarySize 64\n chance 0.5\n}\n\nflickerlight CACOBALL_X1\n{\n color 0.9 0.0 0.0\n size 72\n secondarySize 80\n chance 0.25\n}\n\nflickerlight CACOBALL_X2\n{\n color 0.6 0.0 0.0\n size 88\n secondarySize 96\n chance 0.25\n}\n\nflickerlight CACOBALL_X3\n{\n color 0.3 0.0 0.0\n size 104\n secondarySize 112\n chance 0.25\n}\n\nflickerlight CACOBALL_X4\n{\n color 0.2 0.0 0.0\n size 104\n secondarySize 112\n chance 0.25\n}\n\nflickerlight CACOBALL_X5\n{\n color 0.1 0.0 0.0\n size 104\n secondarySize 112\n chance 0.25\n}\n\nobject 64CacodemonBall\n{\n frame BAL2A { light CACOBALL }\n frame BAL2B { light CACOBALL }\n frame BAL2C { light CACOBALL }\n\n frame BAL2D { light CACOBALL_X1 }\n frame BAL2E { light CACOBALL_X2 }\n frame BAL2F { light CACOBALL_X3 }\n frame BAL2G { light CACOBALL_X4 }\n frame BAL2H { light CACOBALL_X5 }\n}\n\n// Hell Knight fireball\npointlight BARONBALL\n{\n color 0.0 1.0 0.0\n size 64\n}\n\nflickerlight BARONBALL_X1\n{\n color 0.0 0.7 0.0\n size 80\n secondarySize 88\n chance 0.25\n}\n\nflickerlight BARONBALL_X2\n{\n color 0.0 0.5 0.0\n size 96\n secondarySize 104\n chance 0.25\n}\n\nflickerlight BARONBALL_X3\n{\n color 0.0 0.4 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight BARONBALL_X4\n{\n color 0.0 0.3 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight BARONBALL_X5\n{\n color 0.0 0.2 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight BARONBALL_X6\n{\n color 0.0 0.1 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nobject BaronBall\n{\n frame BAL7A { light BARONBALL }\n frame BAL7B { light BARONBALL }\n\n frame BAL7C { light BARONBALL_X1 }\n frame BAL7D { light BARONBALL_X2 }\n frame BAL7E { light BARONBALL_X3 }\n frame BAL7F { light BARONBALL_X4 }\n frame BAL7G { light BARONBALL_X5 }\n frame BAL7H { light BARONBALL_X6 }\n}\n\n// Baron of Hell fireball\npointlight BARONBALL2\n{\n color 1.0 0.0 0.0\n size 64\n}\n\nflickerlight BARONBALL2_X1\n{\n color 0.7 0.0 0.0\n size 80\n secondarySize 88\n chance 0.25\n}\n\nflickerlight BARONBALL2_X2\n{\n color 0.5 0.0 0.0\n size 96\n secondarySize 104\n chance 0.25\n}\n\nflickerlight BARONBALL2_X3\n{\n color 0.4 0.0 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight BARONBALL2_X4\n{\n color 0.3 0.0 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight BARONBALL2_X5\n{\n color 0.2 0.0 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight BARONBALL2_X6\n{\n color 0.1 0.0 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nobject 64BaronBall\n{\n frame BRNRA { light BARONBALL2 }\n frame BRNRB { light BARONBALL2 }\n\n frame BRNRC { light BARONBALL2_X1 }\n frame BRNRD { light BARONBALL2_X2 }\n frame BRNRE { light BARONBALL2_X3 }\n frame BRNRF { light BARONBALL2_X4 }\n frame BRNRG { light BARONBALL2_X5 }\n frame BRNRH { light BARONBALL2_X6 }\n}\n\n// Lost Soul\nflickerlight LOSTSOUL\n{\n color 1.0 0.5 0.0\n size 56\n secondarysize 64\n chance 0.1\n}\n\nflickerlight LOSTSOUL_X1\n{\n color 0.8 0.4 0.0\n size 72\n secondarySize 80\n chance 0.25\n}\n\nflickerlight LOSTSOUL_X2\n{\n color 0.7 0.3 0.0\n size 88\n secondarySize 96\n chance 0.25\n}\n\nflickerlight LOSTSOUL_X3\n{\n color 0.6 0.2 0.0\n size 104\n secondarySize 112\n chance 0.25\n}\n\nflickerlight LOSTSOUL_X4\n{\n color 0.5 0.1 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight LOSTSOUL_X5\n{\n color 0.4 0.0 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight LOSTSOUL_X6\n{\n color 0.3 0.0 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight LOSTSOUL_X7\n{\n color 0.2 0.0 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nflickerlight LOSTSOUL_X8\n{\n color 0.1 0.0 0.0\n size 112\n secondarySize 120\n chance 0.25\n}\n\nobject 64LostSoul\n{\n frame SKULA { light LOSTSOUL }\n frame SKULB { light LOSTSOUL }\n frame SKULC { light LOSTSOUL }\n frame SKULD { light LOSTSOUL }\n frame SKULE { light LOSTSOUL }\n frame SKULF { light LOSTSOUL }\n frame SKULG { light LOSTSOUL }\n\n frame SKULH { light LOSTSOUL_X1 }\n frame SKULI { light LOSTSOUL_X2 }\n frame SKULJ { light LOSTSOUL_X3 }\n frame SKULK { light LOSTSOUL_X4 }\n frame SKULL { light LOSTSOUL_X5 }\n frame SKULM { light LOSTSOUL_X6 }\n frame SKULN { light LOSTSOUL_X7 }\n frame SKULO { light LOSTSOUL_X8 }\n}\n\n// Mancubus Fireball\nobject 64FatShot\n{\n frame MANFA { light IMPBALL }\n frame MANFB { light IMPBALL }\n frame MANFC { light IMPBALL }\n\n frame MANFD { light ROCKET_X1 }\n frame MANFE { light ROCKET_X2 }\n frame MANFF { light ROCKET_X3 }\n frame MANFG { light ROCKET_X4 }\n frame MANFH { light ROCKET_X5 }\n}\n\n// Arachnotron Fireball\npointlight ARACHPLAS\n{\n color 0.0 0.0 1.0\n size 56\n}\n\nflickerlight ARACHPLAS_X1\n{\n color 0.0 0.0 0.8\n size 72\n secondarySize 80\n chance 0.3\n}\n\nflickerlight ARACHPLAS_X2\n{\n color 0.0 0.0 0.6\n size 88\n secondarySize 96\n chance 0.3\n}\n\nflickerlight ARACHPLAS_X3\n{\n color 0.0 0.0 0.4\n size 48\n secondarySize 32\n chance 0.3\n}\n\nflickerlight ARACHPLAS_X4\n{\n color 0.0 0.0 0.2\n size 24\n secondarySize 16\n chance 0.3\n}\n\nobject 64ArachnotronPlasma\n{\n frame APLSA { light ARACHPLAS }\n frame APLSB { light ARACHPLAS }\n\n frame APBXA { light ARACHPLAS_X1 }\n frame APBXB { light ARACHPLAS_X2 }\n frame APBXC { light ARACHPLAS_X2 }\n frame APBXD { light ARACHPLAS_X3 }\n frame APBXE { light ARACHPLAS_X4 }\n}\n\n// Revenant tracer\npointlight TRACER\n{\n color 1.0 0.3 0.0\n size 48\n}\n\nflickerlight TRACER_X1\n{\n color 1.0 0.2 0.0\n size 64\n secondarySize 72\n chance 0.25\n}\n\nflickerlight TRACER_X2\n{\n color 0.6 0.0 0.0\n size 80\n secondarySize 88\n chance 0.25\n}\n\nflickerlight TRACER_X3\n{\n color 0.3 0.0 0.0\n size 96\n secondarySize 104\n chance 0.25\n}\n\nobject 64RevenantTracer\n{\n frame TRCRA { light IMPBALL }\n frame TRCRB { light IMPBALL }\n\n frame TRCRC { light ROCKET_X1 }\n frame TRCRD { light ROCKET_X2 }\n frame TRCRE { light ROCKET_X3 }\n frame TRCRF { light ROCKET_X4 }\n frame TRCRG { light ROCKET_X5 }\n}\n\n// Arch Vile Fire\nflickerlight ARCHFIRE1\n{\n color 1.0 1.0 0.0\n size 24\n secondarySize 32\n chance 0.3\n offset 0 8 0\n}\n\nflickerlight ARCHFIRE2\n{\n color 1.0 1.0 0.0\n size 40\n secondarySize 48\n chance 0.3\n offset 0 24 0\n}\n\nflickerlight ARCHFIRE3\n{\n color 1.0 1.0 0.0\n size 64\n secondarySize 72\n chance 0.3\n offset 0 32 0\n}\n\nflickerlight ARCHFIRE4\n{\n color 0.8 0.8 0.0\n size 64\n secondarySize 72\n chance 0.3\n offset 0 40 0\n}\n\nflickerlight ARCHFIRE5\n{\n color 0.8 0.8 0.0\n size 64\n secondarySize 72\n chance 0.3\n offset 0 48 0\n}\n\nflickerlight ARCHFIRE6\n{\n color 0.6 0.6 0.0\n size 48\n secondarySize 56\n chance 0.3\n offset 0 64 0\n}\n\nflickerlight ARCHFIRE7\n{\n color 0.4 0.4 0.0\n size 32\n secondarySize 40\n chance 0.3\n offset 0 72 0\n}\n\nflickerlight ARCHFIRE8\n{\n color 0.2 0.2 0.0\n size 16\n secondarySize 24\n chance 0.3\n offset 0 80 0\n}\n\nobject 64ArchvileFire\n{\n frame FIREA { light ARCHFIRE1 }\n frame FIREB { light ARCHFIRE2 }\n frame FIREC { light ARCHFIRE3 }\n frame FIRED { light ARCHFIRE4 }\n frame FIREE { light ARCHFIRE5 }\n frame FIREF { light ARCHFIRE6 }\n frame FIREG { light ARCHFIRE7 }\n frame FIREH { light ARCHFIRE8 }\n}\n\n// ------------------\n// -- Doom Effects --\n// ------------------\n\n// Doom Teleport fog\nflickerlight DTFOG1\n{\n color 0.0 1.0 0.0\n size 56\n secondarySize 64\n chance 0.4\n}\n\nflickerlight DTFOG2\n{\n color 0.0 1.0 0.0\n size 40\n secondarySize 48\n chance 0.4\n}\n\nflickerlight DTFOG3\n{\n color 0.0 1.0 0.0\n size 24\n secondarySize 32\n chance 0.4\n}\n\nflickerlight DTFOG4\n{\n color 0.0 1.0 0.0\n size 10\n secondarySize 16\n chance 0.4\n}\n\nobject SD64TeleportFog\n{\n frame TFOGA { light DTFOG1 }\n frame TFOGB { light DTFOG1 }\n frame TFOGC { light DTFOG2 }\n frame TFOGD { light DTFOG2 }\n frame TFOGE { light DTFOG3 }\n frame TFOGF { light DTFOG3 }\n frame TFOGG { light DTFOG4 }\n frame TFOGH { light DTFOG4 }\n}\n\n// Tiny red torch\npointlight TINYREDTORCH\n{\n color 1.0 0.0 0.0\n size 16\n offset 0 16 0\n}\n\nobject TinyRedTorch\n{\n frame SMRT { light TINYREDTORCH }\n}\n\n// Tiny blue torch\npointlight TINYBLUETORCH\n{\n color 0.0 0.1 1.0\n size 16\n offset 0 16 0\n}\n\nobject TinyBlueTorch\n{\n frame SMBT { light TINYBLUETORCH }\n}\n\n// Tiny green torch\npointlight TINYGREENTORCH\n{\n color 0.0 1.0 0.0\n size 16\n offset 0 16 0\n}\n\nobject TinyGreenTorch\n{\n frame SMGT { light TINYGREENTORCH }\n}"
},
{
"source": "pk3",
"name": "README_WALLS.txt",
"contents": "----------------------\n**** Introduction ****\n----------------------\n\nThe DHTP (DOOM High-resolution Texture Project) is a community driven project that had is birth as the D2RP (Doom 2 Retexture project). That project initially had a good start, but was unfortunately misguided during the course of its development, and couldn't realistically be rescued without a lot of attention. Thus, JDTP (jdoom texture pack) came into being (Thanks to Chilvence). To repair the damage and salvage what could be salvaged.\nNow it has grown into the DHTP (Doom Hires Texture Project) which is a continuation of the JDTP but with all high resolution texture capable ports in mind.\n\nThe main goal of the DHTP is to provide the community with a space to easily contribute their own works, as well as offering a steady stream of feedback from both site visitors and administrators. It will also be a lot more tightly controlled than its predescessor, in regards to both copyrights and quality control.\n\n---------------------------------\n**** Copyright / Permissions ****\n---------------------------------\n\n*)You MAY use Chilvence's Textures and Flats for any use you see fit ONLY IF you give credit.\n*)You MAY use KuriKai's Textures and Flats for any use you see fit as ONLY IF you give credit.\n*)You MAY use Freelanzer's Textures and Flats for any use you see fit ONLY IF you credit him with Real name (Jacob Østergaard), email address(freelanzer@gmail.com), and website (http://freelanzer.com)\".\n*)You MAY use DaniJ's Textures and Flats for any use you see fit.\n*)You MAY use Reinchard's Textures and Flats for any use you see fit ONLY IF you give credit.\n*)For all other textures, you need to ask permission from the author to redistribute.\n\n-----------------------\n**** Participation ****\n-----------------------\n\nIf you are intrested in joining in, head over to the DHTP website (http://dhtp.freelanzer.com/). Where you can access the blog, bug tracker(You don't need to register to post bugs), and forums. On registering on the forum, you will then be able to post up your new textures so the texture pack admin can add it to the pack (if they are better than currents ones or if they do not exist yet). There are a few important rules that I will outline here:\n\n1. Anything you submit MUST be entirely your own work. You may not submit modifications of original id textures, as this constitutes copyright infringement.\n\n2. Only PNG images can be uploaded. This keeps the size down and the quality flawless, but please remember to use maximum compression, as some tools do not use it by default. Pngcrush and Pngout are both good programs to do this. A more detailed look at PNG files can be found here: http://www.libpng.org/pub/png/\n\n3. Public domain textures, (while not preffered) may be submitted, as long as a link is given to the site they were obtained.\n\n---------------------------------\n**** Credits & Contributions ****\n---------------------------------\n\nChilvence: chilvence@gmail.com Released under the gpl2 (ADD link to GPL website)\nashwall2, ashwall3, ashwall6, ashwall7, bigbrik1, bigbrik2, bigbrik3, bigdoor1, brick1\nbrick2, brick5, brick6, brick7, brick8, brick9, bronze1, bronze2, bronze3, bronze4,\nbrown1, brown96, brown144, browngrn, brownhug, bstone2, compspan,\ncompwerd crackle2, crackle4, door1, doorblu2, doorred2, dooryel2, gstgarg, gstlion, gstone1,\ngstone2, gstsatyr, marbgray, marble1, marble2, marble3, marblod1, metal, metal2, metal3,\nmetal4, metal5, metal6, metal7, plat1, sksnake1, sksnake2, sladwall, spcdoor1, spcdoor2,\nsp_hot1, step4, steptop, steplad1, stone2, stone3, stucco, stucco1, stucco2, stucco3,\nsupport3, swgarg, swlion, tanrock7, teklite, teklite2, woodgarg, tekbron1, tekbron2, wood1, bigdoor5 (thanks for merging mr.chris),\nwood3, wood5, woodvert, rock1, rock2, rock3, sw1rock, sw2rock, sw1comp, sw2comp\n\nKuriKai: eunbolt@gmail.com Released under the gpl2 (ADD link to GPL website)\ncrate1, crate2, crate3, cratelit, cratwide, cratiny, tanrock3, pancase1, pancase2, panbord1,\npanbord2, panbook, sw1panel, sw2panel, sw1tek, sw2tek, brick11, brick12, tekgren1, tekgren2,\ntekgren3, tekgren4, tekgren5, panel1, panel2, panel3, panel4, panel5, panel6, gray1,\ngraybig, graytall, gray4, gray5, gray7, panblack, panred, panblue, panel7, panel8,\npanel9, gray2, ickwall1, ickwall2, ickwall3, ickwall4, ickwall5, ickwall7, modwall3, modwall4,\nsp_face1, sw1exit, sw2exit, sw1gray, sw2gray, swgray1, sw2gray1(bstone3 and bricklit based off of Chilvences bstone2 and brick1 textures) (graypois back by Kurikai poison sign by unknown), grayvine (based of unknown's vine texture), sw1vine (based of unknown's vine texture), sw2vine (based of unknown's vine texture), gstvine (based of unknown's vine texture), gstvine2 (based of unknown's vine texture), pipes, exitdoor, exitston (based on stone2 by chilvence)\nlite3, lite5, modwall1, modwall2, wood10, shawn1(based on shawn2 by Fredrik Johansson) wood6, wood7, wood8, wood9, midspace, shawn2, skincut, skinmet1, skinsymb, starg3, sw2strtn\n\nFreelanzer : http://freelanzer.com : freelanzer@gmail.com\nwood4, sw1skull, sw2skull, sk_left, sk_right, woodskul, sp_dude8, zeldoor, zzwolf1, zzwolf11,\nzzwolf12, zzwolf13, zzwolf3, zzwolf4, zzwolf5, zzwolf7, zzwolf9, bigdoor7,\nsp_dude7, skinedge (based on dani's skin skinface)\n\nDaniJ: danij@dengine.net\n skspine1, skspine2, skinface, sw2skin, sw1skin\n\nchilvence and freelanzer together:\nbigdoor6\n\nReinchard: Reinchard2@gmail.com\n\nbigdoor2, bigdoor4, brown1, brown96, brown144, browngrn, compblue, comptall, door3, exitsign, metal1, nuke24, starg1, starg3, stargr1, stargr1, startan3, startan2, stone, stone2, stone3(ick texture kurikai), step6, lite3, lite5, liteblu4, sladpois, tekwall1\n\n-----------------------------\n\nCreated by unknown, Touched up by KuriKai\ncement1, cement2, cement3, cement4, cement5, cement6, cement7, cement8, cement9, sw1cmt,\nsw2cmt\n\nCreated by unknown, Touched up by FreeLanZer and KuriKai\nskin2\n\nMR_ROCKET:\nbrick10, brick11, brick12\n\nBased off of \"startan1\" by Envid:\nsw1strtn, sw2strtn,\n\nJive:jean.yves.delpech@gmail.com\ndoortrak\n\nSlide:\nmarbfac3, marbfac4, marbface\n\nCpt Howdy: malfunction@accessky.net\nbstone1\n\nFredrik Johansson: http://fredrik.mancubus.net/\ncompsta1, compsta2, doorstop, shawn2\n\nMissacula:\nsladskul\n\nDorian gray:\nbrick3, brick4\n\nZimond: ben.maas@gmx.de\nspacew3\n\nMr.Chris: icedragonchris@hotmail.com\nbrovine2 (based of unknown's vine texture),\n\nCheprasov Andrey : Video-Ripper@Yandex.RU / Satan-213@yandex.RU\nwoodmet1, woodmet2, woodmet3, woodmet4, midbrn1, midgrate\n\nCoen Zimmerman: tabun@planetquake.com http://www.tabun.nl/index.php\nbigdoor3, marbfac2, skinscab\n\nEnvid:\nbigdoor6, doorblu, doorred, dooryel, doortrak, liteblu1, liteblu4, spcdoor3, starbr2,\nstarg2, starg3, stargr1, stargr2, startan2, startan3 191\n\nZabnat :\nstone, skinlow, zimmer1, zimmer3, zimmer4, zimmer5, zimmer7, zimmer8, blakwal1, blakwal2,\npipe1, pipe2, pipe4, pipe6, blodrip1, blodrip2, blodrip3, blodrip4, fireblu1, fireblu2,\nfirelav2, firelav3, firelava, firemag1, firemag2, firemag3, firewala, firewalb, firewall\n\nLStanley:\nsloppy1, sloppy2\n\n-RightField-:\ncompblue, sw1blue, sw2blue\n\nRavenlot:\nstone4, stone5, stone6, stone7\n\nFreedom: freedoom.sourceforge.net\nA small number of textures might have been taken from freedoom.\n\nJohn Doe:\nspacew4, bfall1, bfall2, bfall3, bfall4, sfall1, sfall2, sfall3, sfall4\n\nSome source textures from\nwww.freefoto.com\n\nAlso, the following people contributed in some degree to the Doom 2 Retexturing project, without which this project might not have been considered:\n\n* KMan \t\t\t: kman@polycount.com / URL: http://www.polycount.com/cottages/kman/\n* Simon D Howard\t: sdh300@ecs.soton.ac.uk / freedoom.sourceforge.net\n* mmnpsrsoskl\t\t: mmnpsrsoskl@hotmail.com\n* Mr. Chris\t\t: chrisdragon425@yahoo.com\n* Michael D他fler\t: necrodome@gmx.net\n* Alexander Hvostov\t: alex@aoi.dyndns.org\n* WWS\t\t\t: jarik@chnpp.atom.gov.ua\n* DoomKid\t\t: doomkid@swbell.net\n* Alexey\t\t: piz@pochtamt.ru\n* Albert\t\t: A.Werfhorst@Chello.nl\n* redM\t\t\t: CHARGER@t-online.de\n* Carol\t\t\t: carollauer@earthlink.net\n* Reinhard\t\t: RUnterreitmayer@aol.com\n\n***if you see any errors or omissions in this document, please contact KuriKai at eunbolt@gmail.com"
},
{
"source": "pk3",
"name": "README_WALLS_DOOM2.txt",
"contents": "----------------------\n**** Introduction ****\n----------------------\n\nThe DHTP (DOOM High-resolution Texture Project) is a community driven project that had is birth as the D2RP (Doom 2 Retexture project). That project initially had a good start, but was unfortunately misguided during the course of its development, and couldn't realistically be rescued without a lot of attention. Thus, JDTP (jdoom texture pack) came into being (Thanks to Chilvence). To repair the damage and salvage what could be salvaged.\nNow it has grown into the DHTP (Doom Hires Texture Project) which is a continuation of the JDTP but with all high resolution texture capable ports in mind.\n\nThe main goal of the DHTP is to provide the community with a space to easily contribute their own works, as well as offering a steady stream of feedback from both site visitors and administrators. It will also be a lot more tightly controlled than its predescessor, in regards to both copyrights and quality control.\n\n---------------------------------\n**** Copyright / Permissions ****\n---------------------------------\n\n*)You MAY use Chilvence's Textures and Flats for any use you see fit ONLY IF you give credit.\n*)You MAY use KuriKai's Textures and Flats for any use you see fit as ONLY IF you give credit.\n*)You MAY use Freelanzer's Textures and Flats for any use you see fit ONLY IF you credit him with Real name (Jacob Østergaard), email address(freelanzer@gmail.com), and website (http://freelanzer.com)\".\n*)You MAY use DaniJ's Textures and Flats for any use you see fit.\n*)You MAY use Reinchard's Textures and Flats for any use you see fit ONLY IF you give credit.\n*)For all other textures, you need to ask permission from the author to redistribute.\n\n-----------------------\n**** Participation ****\n-----------------------\n\nIf you are intrested in joining in, head over to the DHTP website (http://dhtp.freelanzer.com/). Where you can access the blog, bug tracker(You don't need to register to post bugs), and forums. On registering on the forum, you will then be able to post up your new textures so the texture pack admin can add it to the pack (if they are better than currents ones or if they do not exist yet). There are a few important rules that I will outline here:\n\n1. Anything you submit MUST be entirely your own work. You may not submit modifications of original id textures, as this constitutes copyright infringement.\n\n2. Only PNG images can be uploaded. This keeps the size down and the quality flawless, but please remember to use maximum compression, as some tools do not use it by default. Pngcrush and Pngout are both good programs to do this. A more detailed look at PNG files can be found here: http://www.libpng.org/pub/png/\n\n3. Public domain textures, (while not preffered) may be submitted, as long as a link is given to the site they were obtained.\n\n---------------------------------\n**** Credits & Contributions ****\n---------------------------------\n\nChilvence: chilvence@gmail.com\nstep1, step3, sw1brn1, sw1starg, sw1ston2, sw1stone, sw2brn1, sw2starg,sw2ston2, sw2stone\n\nKuriKai: eunbolt@gmail.com\nsky2, sky3\n\n-----------------------------\n\nPickleBro:\nsky1\n\nChilvence and unknown:\nbrnpois, nukepois\n\nMikeNick2: nickecky@web.de\nzdoorf1, zdoorb1, zzwolf10\n\nSome source textures from\nwww.freefoto.com\nwww.mayang.com/\n\nAlso, the following people contributed in some degree to the Doom 2 Retexturing project, without which this project might not have been considered:\n\n* KMan \t\t\t: kman@polycount.com / URL: http://www.polycount.com/cottages/kman/\n* Simon D Howard\t: sdh300@ecs.soton.ac.uk / freedoom.sourceforge.net\n* mmnpsrsoskl\t\t: mmnpsrsoskl@hotmail.com\n* Mr. Chris\t\t: chrisdragon425@yahoo.com\n* Michael D他fler\t: necrodome@gmx.net\n* Alexander Hvostov\t: alex@aoi.dyndns.org\n* WWS\t\t\t: jarik@chnpp.atom.gov.ua\n* DoomKid\t\t: doomkid@swbell.net\n* Alexey\t\t: piz@pochtamt.ru\n* Albert\t\t: A.Werfhorst@Chello.nl\n* redM\t\t\t: CHARGER@t-online.de\n* Carol\t\t\t: carollauer@earthlink.net\n* Reinhard\t\t: RUnterreitmayer@aol.com\n\n***if you see any errors or omissions in this document, please contact KuriKai at eunbolt@gmail.com"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "Phobos Anomaly",
"format": "hexen",
"stats": {
"things": 2018,
"linedefs": 30397,
"sidedefs": 58565,
"vertices": 26019,
"sectors": 5333,
"segs": 0,
"ssectors": 0,
"nodes": 73928,
"textures": {
"439337": 1,
"GSTFONT1": 25,
"DOORRED2": 24,
"FF7F1B": 1,
"MARBFAC4": 59,
"MARBLE3": 42,
"SP_FACE2": 619,
"MIDGRATE": 154,
"DEM1_1": 1,
"SW1BRNGN": 1,
"ZIMMER4": 401,
"WOODMET4": 769,
"FLOOR1_6": 654,
"WOODMET3": 14,
"77FF6F": 1,
"BRNSMAL1": 2,
"FLAT5_6": 8,
"FLOOR6_2": 2329,
"MARBFACE": 38,
"MARBLE2": 4,
"MIDBARS3": 165,
"PANBORD2": 12,
"ZIMMER8": 118,
"SUPPORT2": 4,
"FFB37B": 1,
"FIREBLU2": 2,
"CIELO5": 1,
"METAL": 878,
"ZIMMER3": 12,
"RUSTDEM9": 4,
"CEIL5_1": 318,
"ADEL_C04": 4,
"ADEL_D14": 4,
"STEP2": 28,
"ADEL_C03": 6,
"F_SKY1": 2814,
"AD_M24_2": 3,
"DBRAIN4": 2,
"RROCK15": 6,
"ASHWALL2": 871,
"CRACKLE2": 108,
"DEM1_2": 1,
"NUKAGE3": 14,
"NUKE24": 8,
"RROCK09": 52,
"ASHWALL7": 196,
"PANBORD1": 8,
"RROCK16": 92,
"METAL4": 96,
"FF5F5F": 1,
"SKSNAKE1": 231,
"CEMENT9": 26,
"DEM1_3": 1,
"GSTVINE1": 198,
"METAL2": 258,
"RROCK05": 91,
"SP_ROCK1": 2314,
"SW1LION": 2,
"GSTONE1": 1501,
"MARBLE1": 8,
"STONE2": 1756,
"MARBGRAY": 582,
"BLUDSPL2": 12,
"AD_M24_1": 2,
"BRONZE3": 18,
"SKSPINE2": 23,
"LAVA3": 15,
"FFFF00": 1,
"REDWALL": 11,
"RUSTDEM7": 2,
"WOODGARG": 10,
"SFLR6_4": 215,
"FLAT5_7": 69,
"LAVA2": 28,
"BRICK10": 595,
"IKWDW1": 8,
"SW2SATYR": 8,
"BROWNHUG": 5,
"WOODMET2": 3,
"DOORTRAK": 14,
"GSTGARG": 4,
"FLAT14": 1,
"BFALL1": 3,
"FLOOR5_3": 20,
"COMPSPAN": 4,
"MARBFAC2": 36,
"SKINSCAB": 2,
"ADEL_N26": 10,
"5353FF": 2,
"COMPBLUE": 1,
"SFLR7_1": 2,
"SKINFACE": 1,
"STEP5": 109,
"FLAT20": 3,
"WOOD12": 3,
"MARBFAC3": 66,
"BLOOD2": 8,
"WOODMET1": 9,
"FLOOR6_1": 1252,
"SKSNAKE2": 49,
"STONE3": 72,
"SP_FACE1": 30,
"0000DD": 1,
"BSTONE2": 283,
"STEP4": 29,
"DOORBLU2": 2,
"ROCK2": 233,
"SW1BRCOM": 1,
"BRICK2": 55,
"MIDBRN1": 88,
"SW1BRIK": 1,
"SW1STON1": 1,
"METAL5": 16,
"MFLR8_2": 196,
"ZIMMER5": 3,
"BLOOD1": 40,
"LAVA1": 294,
"FLOOR7_2": 915,
"0000FF": 1,
"D7BB43": 1,
"STONE4": 161,
"RUSTDEM3": 7,
"SW1SLAD": 1,
"WOOD7": 43,
"BLUDSPL1": 16,
"GATE2": 2,
"AD_M24_3": 1,
"BROWN96": 78,
"ASHWALL6": 169,
"BSTONE1": 326,
"DEM1_5": 203,
"DOORYEL2": 32,
"ROCKRED1": 13806,
"SW2GARG": 24,
"WOOD1": 86,
"SP_HOT1": 64,
"FLOOR4_5": 2,
"SW1SKULL": 2,
"SP_DUDE1": 1,
"RROCK03": 725,
"SHAWN2": 20,
"SLIME01": 88,
"A33B3B": 1,
"FLAT5_5": 21,
"SUPPORT3": 936,
"SKINSYMB": 4,
"BIGDOOR6": 13,
"BIGDOOR7": 8,
"FIRELAV2": 10,
"NUKAGE1": 21,
"ROCKRED3": 952,
"RROCK04": 1081,
"SKSPINE1": 40,
"STEP1": 2,
"RROCK20": 281,
"AM_BRDR1": 89,
"ERTYU": 40,
"BROWNGRN": 56,
"ADEL_D13": 49,
"RROCK01": 755,
"DEMON4": 8,
"SW1SATYR": 90,
"GRNROCK": 554,
"SW2LION": 2,
"FLAT10": 31,
"FF0000": 1,
"SW2ROCK": 16,
"DOORSTOP": 4,
"METAL1": 70,
"CEIL3_5": 27,
"MFLR8_3": 363,
"ROCK3": 1387,
"BROWN1": 102,
"PANEL4": 4,
"BIGDOOR2": 2,
"RUSTDEM1": 1,
"SW1BRN2": 2,
"SW1MARB": 7,
"DEM1_6": 120,
"DEM1_4": 1,
"SFLR6_1": 267,
"00FF00": 1,
"FLOOR5_1": 10,
"AM_BRDR2": 37,
"ADEL_Z04": 20,
"TLITE6_1": 4,
"MFLR8_1": 2,
"BIGDOOR5": 19
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": null
},
"items": {
"total": 0,
"by_type": {},
"ammo_by_category": null,
"weapons_present": null
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "hexen",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "83c3330e-a624-4897-b298-0a890cd718a9",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/03fa2d210c224783b3850c4ed5d7470229d2df71/MAP01/images/0.webp",
"type": null
},
{
"id": "71048807-3ca1-4cd7-b5b0-07436792bca6",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/03fa2d210c224783b3850c4ed5d7470229d2df71/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}