Castle Courtyard

PWAD 131 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things185
Linedefs1087
Sectors281
Monsters97
Items72
Raw model (for completeness)
{
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    "sha256": "a6f3cfa1b61a7d151c8af3030c32dce5eaef48df19afb1622fe7f685b5d08bc8",
    "title": "Castle Courtyard",
    "authors": [
      "Gwenva??l Le Bihan (subject_119)"
    ],
    "filenames": [
      "casyrd.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 22:32:30",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Castle Courtyard",
      "description": "A map I made for wrack a while ago, I ported it to Doom removing the real 3d parts.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
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    },
    "added": "2014-12-15 22:32:30",
    "file": {
      "type": "PWAD",
      "size": 134209,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/43fcc6b58e46bf5b3e7f24d2e577dad6991cc0f4/43fcc6b58e46bf5b3e7f24d2e577dad6991cc0f4.wad.gz",
      "corrupt": false
    },
    "content": {
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      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
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      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nUpdate to               :  levels/doom2/a-c/\nAdvanced engine needed  : Doom2\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Castle Courtyard\nFilename                : casyrd.wad\nRelease date            : 15/08/2014\nAuthor                  : Gwenvaël Le Bihan (subject_119)\nEmail Address           : gw.lebihan@laposte.net\nOther Files By Author   : Some maps you can find here, some others on\n                          Doomfrance that I'll upload to idgames soon\nMisc. Author Info       : Nothing interesting\n\nDescription             : A map I made for wrack a while ago, I ported it\n                          to Doom removing the real 3d parts.\n\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : 01\nSingle Player           : Designed for\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Not implemented\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : Can't remember\nEditor(s) used          : Doombuilder 2\nKnown Bugs              : none\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
      }
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    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
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        "linedefs": 1087,
        "sidedefs": 1728,
        "vertices": 893,
        "sectors": 281,
        "segs": 1798,
        "ssectors": 538,
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          "BROWNGRN": 37,
          "DOORTRAK": 40,
          "MIDBARS3": 1,
          "TEKWALL1": 18,
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          "DOORSTOP": 48,
          "GATE2": 3,
          "STEPTOP": 2,
          "CEIL1_1": 2,
          "SPCDOOR3": 4,
          "BIGDOOR5": 3,
          "BIGDOOR2": 6,
          "BROWN96": 163,
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          "STEP5": 47,
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          "GRASS1": 5,
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          "shotgun_guy": 24,
          "zombieman": 33
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          "hitscanner": 69,
          "melee": 1,
          "projectile": 27
        }
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          "ammo_clip": 6,
          "armor_bonus": 16,
          "chainsaw": 1,
          "computer_area_map": 1,
          "green_armor": 1,
          "health_bonus": 14,
          "medikit": 7,
          "shells": 8,
          "shotgun": 1,
          "stimpack": 16
        },
        "ammo_by_category": {
          "bullets": 7,
          "cells": 0,
          "rockets": 0,
          "shells": 8
        },
        "weapons_present": [
          "chainsaw",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
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          "yellow"
        ],
        "secret_exit": false
      },
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        "hmp_monsters": 97,
        "htr_monsters": 97,
        "uv_items": 72,
        "hmp_items": 72,
        "htr_items": 72
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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          "type": null
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      ],
      "analysis": {
        "title": "Castle Courtyard",
        "description": "A Doom II map built around a castle-like courtyard feel, mixing brick/bronze textures with techbase elements and open-sky outdoor areas. Combat is dominated by hitscanners (lots of zombiemen and shotgun/chaingun guys) with a smaller supporting cast of imps and a couple hell knights, making positioning and cover important. With only a shotgun and chainsaw plus mostly bullet/shell ammo, it can feel a bit ammo-tight despite plenty of small health/armor pickups, landing around moderate difficulty on UV. Progression uses red and yellow keys and includes some teleport-driven navigation rather than a purely straight line.",
        "tags": [
          "ammo_tight",
          "courtyard",
          "generous_health",
          "gothic",
          "hitscanner_heavy",
          "incidental_combat",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "moderate",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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