Raw model (for completeness)
{
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"additional": {
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],
"iwad": [
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],
"filename": null,
"added": "2014-11-01 14:59:35",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP02": "MAP02.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-11-01 14:59:35",
"file": {
"type": "PWAD",
"size": 279142,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/108ba296fca76342a660b15c54851f34ac5d09c9/108ba296fca76342a660b15c54851f34ac5d09c9.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP02"
],
"counts": {
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"graphics": 0,
"lumps": 27,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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]
}
},
"maps": [
{
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"title": "MAP02",
"format": "hexen",
"stats": {
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"linedefs": 763,
"sidedefs": 1022,
"vertices": 674,
"sectors": 140,
"segs": 1103,
"ssectors": 506,
"nodes": 505,
"textures": {
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"F_034": 8,
"SW_EL1": 2,
"GATE04": 2,
"F_020": 8,
"STEEL06": 37,
"WOOD02": 19,
"GRAVE04": 39,
"D_SLV1": 8,
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"STEEL02": 28,
"F_037": 131,
"ICE02": 18,
"PRTL04": 19,
"FOREST02": 617,
"X_005": 1,
"WASTE04": 83
}
},
"monsters": {
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},
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"by_type": {},
"ammo_by_category": null,
"weapons_present": null
},
"mechanics": {
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"keys": [],
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},
"difficulty": {
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"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "hexen",
"metadata": {
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"music": null,
"source": "marker"
},
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{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/108ba296fca76342a660b15c54851f34ac5d09c9/MAP02/images/0.webp",
"type": null
},
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/108ba296fca76342a660b15c54851f34ac5d09c9/MAP02/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "MAP02",
"description": "A Hexen-format MAP02 built around outdoor spaces with heavy forest ground textures, mixed with icy and steel/wood structural elements that read like scattered ruins or a compound edge. There are no monsters or items placed, so it plays as a pure exploration/walkthrough environment rather than a combat map. Progression appears straightforward with no keys, teleports, or secret exit indicated, making it more of a scenic or staging map than a traditional encounter-driven level.",
"tags": [
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"hexen",
"ice",
"medium_length",
"no_keys",
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"no_teleports",
"outdoor",
"ruins",
"vanilla_compatible"
]
}
}
]
}