Raw model (for completeness)
{
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],
"iwad": [
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"name": "IMPS.WAD ver 1.0",
"description": "This is my second shot at a doom level. I used Doom Editor (the real thing) v2.60b4. My first was not worth showing, but I like the area \"outside\" in this one. Very hard to finish on level 4, but it can be done.",
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"graphicOverrides": null,
"screenshots": {
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},
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},
"added": "2014-01-04 11:55:47",
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},
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"maps": [
{
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"format": "doom",
"stats": {
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"linedefs": 429,
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"textures": {
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},
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"music": null,
"source": "marker"
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"title": "MAP01",
"description": "A compact TNT-flavored map mixing techbase elements with heavy marble/gothic detailing and some nukage, with an emphasis on an \"outside\"-style area. Combat is dominated by large packs of imps with light hitscanner support, plus a lone cacodemon, making it mostly projectile-dodging rather than high-tier pressure. For a typical UV run it plays around moderate difficulty, helped by plentiful shells, a chaingun/shotgun loadout, and a few strong pickups like blue armor and an invulnerability. Progression is straightforward with no keys, but includes teleports to move between areas.",
"tags": [
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"gothic",
"hitscanner_support",
"imp_heavy",
"mixed_theme",
"moderate",
"projectile_heavy",
"small",
"techbase",
"teleport_navigation",
"tnt_compatible",
"vanilla_compatible"
]
}
}
]
}