The Dime Birthday Level Collection

PWAD 5.8 MiB 12 map(s)

Counts

endoom0
graphics1
lumps487
maps12
palettes0

Totals (across maps)

Things3003
Linedefs18263
Sectors2507
Monsters888
Items1246
Raw model (for completeness)
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    "title": "The Dime Birthday Level Collection",
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      "name": "The Dime Birthday Level Collection",
      "description": "Twelve levels designed for the 25th birthday of Doom speedrunner Dime! The restrictions given to the designers were: - Boom compatibility (a.k.a. PrBoom+ -complevel 9) - No green or blue armor - Maximum 75 monsters - In the style of scythe map 22-24 gameplay (texture use is up to [one]self) - Must [have] a BFG, but only a maximum of 200 cells in the map INCLUDING BFG pickup. All levels were played by Dime on his Twitch channel. He wrote on Doomworld afterward that \"From Melbourne streets, to green scythe, to near impossible maps it was all a blast.\" Said \"near impossible map\" is included as MAP32 and cannot be reached in normal gameplay; you must warp to that level to play it.",
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        "MAP05": "MAP05.png",
        "MAP06": "MAP06.png",
        "MAP07": "MAP07.png",
        "MAP08": "MAP08.png",
        "MAP09": "MAP09.png",
        "MAP10": "MAP10.png",
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        "contents": "===========================================================================\nArchive Maintainer      : levels/doom2/Ports/d-f\nAdvanced engine needed  : Boom\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : The Dime Birthday Level Collection\nFilename                : dimebday.wad\nRelease date            : June 28, 2015\nAuthor                  : AD_79,\n                          Alfonzo,\n                          ArmouredBlood,\n                          Breezeep,\n                          cannonball,\n                          dobu gabu maru,\n                          joe-ilya,\n                          Marcaek,\n                          MD922,\n                          purist,\n                          Pinchy,\n                          and Matt Tropiano\nEmail Address           : nrgdime@gmail.com (Dime's address)\n\nDescription             : Twelve levels designed for the 25th birthday of\n                          Doom speedrunner Dime! The restrictions given to\n                          the designers were:\n\n                          - Boom compatibility (a.k.a. PrBoom+ -complevel 9)\n                          - No green or blue armor\n                          - Maximum 75 monsters\n                          - In the style of scythe map 22-24 gameplay\n                          (texture use is up to [one]self)\n                          - Must [have] a BFG, but only a maximum of 200\n                          cells in the map INCLUDING BFG pickup.\n\n                          All levels were played by Dime on his Twitch\n                          channel. He wrote on Doomworld afterward that\n                          \"From Melbourne streets, to green scythe, to near\n                          impossible maps it was all a blast.\" Said \"near\n                          impossible map\" is included as MAP32 and cannot be\n                          reached in normal gameplay; you must warp to that\n                          level to play it.\n\nAdditional Credits to   : Pinchy for making the title image and menu cursor;\n                          Erik Alm for the Scythe 2 monsters on MAP03;\n                          The Green Herring for compiling this WAD\n===========================================================================\n* Level info *\n\nAll levels arranged in submission order except for MAP32, which was the first\nsubmission (but incredibly easy to miss; see the quotes for that level).\n\nMAP01: Disgust\nAuthor: AD_79\nBuild Time: 4 hours or so\nMusic: D_ROMER2 from Nova, I think\n       [Epica - Sensorium]\n\n\"I named it that because this map disgusts me :^) Also happy birthday!\"\n -AD_79\n\nMAP02: Lygon Street\nAuthor: Alfonzo\nBuild Time: 3 Hours\nMusic: \"Spirit Wiener\" by JMickle66666666\nTextures: \"junkcity\" set by JMickle66666666\n\n\"This was made during a call with Tarns and MTrop before any of us were aware\nthere was a thread! As such, I've had to go back and edit the things a little\nbit to make sure it fits the rules better. Happy birthday, Dime!\" -Alfonzo\n\nMAP03: Dime Another Day\nAuthor: ArmouredBlood\nBuild time: 8 hours + 5ish hours of playtesting\nMusic: \"Something from TNT, I got it from map24 of scythe.\"\n       [The TNT: Evilution MAP02 music, which is _not_ called \"Smells Like\n        Burning Corpse\" despite fan insistence that it is.]\n\n\"Oh, I included some fun things, I'll let it be a surprise.\" -ArmouredBlood\n[NOTE: Said \"surprise\" was the inclusion of the Evil Marine and Afrit from\n Scythe 2. It was indeed a surprise for Dime!]\n\nMAP04: Rocket In Yo Face (Happy Birthday, Dime)\nAuthor: Matt Tropiano\nDescription: \"This map was made with Dime in mind, as he rockets himself in\n             the face every speedrun. Gives it a nice personal touch, I\n             feel.\"\nBuild Time: 3.5 Hours\nMusic: \"Stars\" by Forty-Two\nTextures: From CC4. Whatever.\n\n\"Made this without seeing the requirements because I made something special\n_out of the goodness of my heart._\" -MTrop\n\nMAP05: Canyon Crush\nAuthor: cannonball\nDescription: \"It's like Scythe E3, but totally devoid of red\"\nMusic: \"Donna to the Rescue\" by Bobby Prince\nBuild Time: 4 hours on and off for the past few days.\nTextures: Stock \"but with a red sky that doesn't need to be used to be\n          honest.\" [It was.]\n\nMAP06: Bare Your Fangs\nAuthor: dobu gabu maru\nMusic: MAP11 of Zone300 [by Paul Corfiatis]\nTextures: Stock\n\n\"Dunno if you like my style of mapping or not, but I made one anyway.\nThanks for being an awesome runner Dime.\" -dobu gabu maru\n\nMAP07: Agony\nAuthor: purist\nDescription: \"Small Doom II vanilla attempt at Scythe E3 map with no secrets\"\nMusic: \"Bye Bye American Pie\" by Bobby Prince\nBuild Time: Around 7-8 hours build and testing over 3 evenings.\nTextures: \"Stock. I wanted to change the sky but it's been a long time since\n          I added textures and I've forgotten how to.\"\n          \"EDIT: Now with Plutonia E2 sky. It was bothering me.\"\n\n\"Happy Birthday Dime, hope you have a blast!\" -purist\n\nMAP08: Doom\n       [Yes, that really is the name of the map. No joke.]\nAuthor: joe-ilya\nDescription: \"An attempt at making a scythe map, unfourtunatly [sic] it's too\n              long to be one(not [sic] that long, mind you)\"\nMusic: Minor Threat - Minor Threat\nBuild: 3 days on and off(usually off)\nTextures: New sky to fit the red theme.\n\nMAP09: Go View It\nAuthor: Pinchy\n\n[No other info provided for this level, but it uses \"Sinister Waltz of id\" by\nJimmy as the soundtrack.]\n\nMAP10: Short Circuit\nAuthor: Marcaek\n\n[No other info provided for this level, but it uses custom textures by\nJMickle66666666 and \"Time x Time = Time\" by Mark Klem from GothicDM as the\nsoundtrack.]\n\nMAP11: Dime's Red Canyon Birthday Blowout \"(A.K.A. Scythe MAP22 Ripoff)\"\nAuthor: Breezeep\nBuild Time: 6 days on and off\n            \"(hooray for Schoolwork and other IRL related stuff!)\"\nMusic: \"Postmodern Muck\" By Jimmy\nTextures: Red Sky by IMX, CC4 Tex, \"and a few other textures blatantly stolen\n          from Valiant by Skillsaw.\"\n\n\"Well, Here it is. Happy Birthday, Dime.\" -Breezeep\n\nMAP32: Untitled\nAuthor: MD922\nMusic: \"Running from Evil\" by Bobby Prince\n       [used due to no music provided]\n\nUnreachable without cheat codes or some other form of level warping because\nit is almost impossible for even a seasoned speedrunner like Dime to complete\nit without saved games.\n\nOriginal posts for this level:\n\"I tried to follow all the themes, and I kinda followed the Scythe Maps22-24\n style but... you'll know what I mean soon.\" -MD922\n\"Since Dime wrote 'gameplay', I don't suppose that the maps need to be red or\n hell themed at all.\" -scifista42\n\"Ya, I could have been more specific on that point scifista, you don't need\n to limit yourself to pure redrock or even use it at all.\" -Dime\n\"Heh, I thought you mean't style so my whole map is the same textures as map\n 24. Whatever, here it is. [map link]\" -MD922\n\"Not an issue MD!\" -Dime\n\n* What is included *\n\nNew levels              : 12\nSounds                  : No\nMusic                   : Yes\nGraphics                : No\nDehacked/BEX Patch      : Yes\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : MAP01-11, MAP32\nSingle Player           : Designed for\nCooperative 2-4 Player  : Player starts only\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Not implemented\n\n* Construction *\n\nBase                    : New from scratch\nMay Not Run With        : doom2.exe\nTested With             : PrBoom+ -complevel 9\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of their\nresources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have received\npermission from the original authors of any modified or included content in\nthis file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
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