Counts

endoom0
graphics0
lumps93
maps3
palettes0

Totals (across maps)

Things441
Linedefs15417
Sectors2659
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
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    "filenames": [
      "retrojumpmaze_v3.pk3",
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    "additional": {
      "engines": [
        "GZDOOM"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-04-19 09:33:01",
      "locked": false,
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      "adult": false,
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      "description": null,
      "maps": null,
      "graphicOverrides": null,
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        "MAP32": "MAP32.png",
        "MAP33": "MAP33.png"
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      "palettes": null,
      "categories": null
    },
    "flags": {
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    },
    "added": "2013-04-19 09:33:01",
    "file": {
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      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP32",
        "MAP01",
        "MAP33"
      ],
      "counts": {
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        "graphics": 0,
        "lumps": 93,
        "maps": 3,
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      },
      "engines_guess": [
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        "DOOM2"
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    },
    "text_files": [
      {
        "source": "pk3",
        "name": "Decorate.txt",
        "contents": "//monsters:\n//----------------------------------------\nACTOR fiendscyberdemon : cyberdemon 30060\n{\n\tHealth 20000\n\tMass 2000\n\tRadius 100\n\tHeight 360\n\tSpeed 20\n\tPainChance 40\n\tScale 3.0\n\tMONSTER\n\t+BOSS\n\t+NORADIUSDMG\n\t+DROPOFF\n\tSeeSound \"cyber/sight\"\n\tDeathSound \"cyber/death\"\n\tActiveSound \"cyber/active\"\n\tObituary \"%o enterd world warIII with the cyberdemon.\"\n\tStates\n\t{\n\tSpawn:\n\t\tCYBR A 1 A_Look\n\t\tCYBR AB 10 A_Look\n\t\tGoto Spawn+2\n\tSee:\n\t\tCYBR A 3 A_Hoof\n\t\tCYBR ABBCC 3 A_Chase\n\t\tCYBR D 3 A_Metal\n\t\tCYBR D 3 A_Chase\n\t\tLoop\n\tMissile:\n           \tCYBR E 5 A_FaceTarget\n           \tCYBR F 3 A_CustomMissile (\"Rocket\", 150, -150, -30)\n           \tCYBR F 3 A_CustomMissile (\"Rocket\", 150, -150, 20)\n           \tCYBR F 3 A_CustomMissile (\"Rocket\", 150, -150, -10)\n           \tCYBR F 3 A_CustomMissile (\"Rocket\", 150, -150, 0)\n           \tCYBR F 3 A_CustomMissile (\"Rocket\", 150, -150, 10)\n           \tCYBR F 3 A_CustomMissile (\"Rocket\", 150, -150, -20)\n           \tCYBR F 3 A_CustomMissile (\"Rocket\", 150, -150, 30)\n           \tCYBR F 3 A_CustomMissile (\"Rocket\", 150, -150, -30)\n           \tCYBR F 3 A_CustomMissile (\"Rocket\", 150, -150, 20)\n           \tCYBR F 3 A_CustomMissile (\"Rocket\", 150, -150, -10)\n           \tCYBR F 3 A_CustomMissile (\"Rocket\", 150, -150, 0)\n           \tCYBR F 3 A_CustomMissile (\"Rocket\", 150, -150, 10)\n           \tCYBR F 3 A_CustomMissile (\"Rocket\", 150, -150, -20)\n           \tCYBR F 3 A_CustomMissile (\"Rocket\", 150, -150, 30)\n           \tCYBR I 3 A_SpidRefire\n           \tGoto Missile+1\n  \tDeath:\n    \t\tCYBR H 10\n    \t\tCYBR I 10 A_Scream\n    \t\tCYBR JKL 10\n    \t\tCYBR M 10 A_NoBlocking\n   \t\tCYBR NO 10\n   \t\tCYBR P -1 A_BossDeath\n\t}\n}\n//Zelda map:\n//------------------------------\nActor ZeldaDungeon1Statue1 9628\n{\n  Radius 32\n  Height 64\n  +SOLID\n  States\n  {\n  Spawn:\n    STAT A -1\n    Stop\n  }\n}\n\nActor ZeldaDungeon1Statue2 9629\n{\n  Radius 32\n  Height 64\n  +SOLID\n  States\n  {\n  Spawn:\n    STAT B -1\n    Stop\n  }\n}\n\nActor ZeldaDungeon1Statue3 9630\n{\n  Radius 32\n  Height 64\n  +SOLID\n  States\n  {\n  Spawn:\n    STAT C -1\n    Stop\n  }\n}\n\nActor ZeldaDungeon1Statue4 9631\n{\n  Radius 32\n  Height 64\n  +SOLID\n  States\n  {\n  Spawn:\n    STAT D -1\n    Stop\n  }\n}\n\nActor ZeldaOldMan 9632\n{\n  Radius 26\n  Height 52\n  +SOLID\n  States\n  {\n  Spawn:\n    NPC1 A -1\n    Stop\n  }\n}\n\nActor ZeldaFire 9633\n{\n  Radius 26\n  Height 52\n  +SOLID\n  States\n  {\n  Spawn:\n    FIRE AB 12 Bright\n    Loop\n  }\n}\n\nActor TriforcePiece 9634\n{\n  Radius 1\n  Height 1\n  States\n  {\n  Spawn:\n    TRIF AB 6 Bright\n    Loop\n  }\n}"
      },
      {
        "source": "pk3",
        "name": "MapInfo.txt",
        "contents": "map MAP32 \"Back to the Basics\"\nnext map01\nmusic d_w1-1\n\nmap MAP33 \"Sendo Reaper's Resting Place\"\nNext map34\nMusic gs2cave\nsky1 stsky9 0.2\n\nmap map01 \"The Eagle\"\nsky1 void 0\nmusic d_map01\nnext map02\npar 600\nallowrespawn\nnocrouch"
      },
      {
        "source": "pk3",
        "name": "SkinInfo.txt",
        "contents": "{\nname = \"Doomfiend\"\nsprite = INUY\ndsnoway = 64oof\ndsland = 64oof\nusefail = 64oof\ndstaunt = dftaunt\nfalling = dfdie\npain10 = pain100\npain75 = pain75\npain50 = pain50\npain25 = pain25\ndsdeath = dfdie\ndsxdeath = dfdie\ngender = male\nhidden = false\n}"
      },
      {
        "source": "pk3",
        "name": "SndInfo.txt",
        "contents": "doomfiend/grunt\t\t64oof\ndoomfiend/land\t\t64oof\ndoomfiend/usefail\t64oof\ndoomfiend/taunt\t\tdftaunt\ndoomfiend/falling\tdfdie\ndoomfiend/pain10\tpain100\ndoomfiend/pain75\tpain75\ndoomfiend/pain50\tpain50\ndoomfiend/pain25\tpain25\ndoomfiend/death\t\tdfdie\ndoomfiend/xdeath\tdfdie\n\nDFTANT\tDFTANT\n\ngrunt\t64oof\nland\t64oof\nusefail\t64oof\ntaunt\tdftaunt\nfalling\tdfdie\npain10\tpain100\npain75\tpain75\npain50\tpain50\npain25\tpain25\ndeath\tdfdie\nxdeath\tdfdie\n\n$playeralias\t\"doomfiend\"\t\tmale\t*death\t\tdoomfiend/death\n$playeralias\t\"doomfiend\"\t\tmale\t*xdeath\t\tdoomfiend/death\n$playeralias\t\"doomfiend\"\t\tmale\t*pain100\tdoomfiend/pain10\n$playeralias\t\"doomfiend\"\t\tmale\t*pain75\t\tdoomfiend/pain75\n$playeralias\t\"doomfiend\"\t\tmale\t*pain50\t\tdoomfiend/pain50\n$playeralias\t\"doomfiend\"\t\tmale\t*pain25\t\tdoomfiend/pain25\n$playeralias\t\"doomfiend\"\t\tmale\t*grunt\t\t64oof\n$playeralias\t\"doomfiend\"\t\tmale\t*land\t\t64oof\n$playeralias\t\"doomfiend\"\t\tmale\t*usefail\t64oof\n$playeralias\t\"doomfiend\"\t\tmale\t*falling\tDFdie\n$playeralias\t\"doomfiend\"\t\tmale\t*taunt\t\tDoomfiend/taunt"
      },
      {
        "source": "pk3",
        "name": "WadInfo.txt",
        "contents": "NOTE THAT THIS TEMPLATE IS INCOMPLETE.\n\nCredits:\nNintendo: for their mario textures, sounds and music\nSega: for their Sonic music, and textures\nNintendo: for their Donekey kong music\nNintendo: for their megamanx textures\nRockman: for his remasterd megamanx2 intro song\nNintendo: for their Metroid textures\nDoomfiend: for mapping the thing on his own\nKeo: helped build the Health bar\nTotengott: helped test and find bugs\nPhelix: helped find bugs on the final version\npixel destroyer aka aceofsleep: for finding the same bugs over and over... lawl\nJames: for allowing this map to be in Jump maze\nSkulltag team: with out skulltag this wad wouldnt have been made\nJames: for giving me the idea for the platform style map\nTormentor667: for his Blood Resource Pack\nMonolith Productions: for Blood\nChopkinsca: textures from Phocas Island 2\n\nand for those who i forgot to menchion thank you.\n\nCopyright:\nMappers/wad authors: may NOT use this as a base to create additional map...\nyou may use the resourses in this wad as LONG as you give credit to the proper owners\nyou may not use the health bar in your wad... where as i am going to use it in Extremeinv\nIf you wish to use my Boss health bar e-mail me for permission Cloud_6_4@hotmail.com\n\nRetrojumpmaze: by Doomfiend"
      }
    ]
  },
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