Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things370
Linedefs1488
Sectors314
Monsters229
Items125
Raw model (for completeness)
{
  "meta": {
    "id": "4c5c55dd-ab7b-45db-bc8b-c60e47074834",
    "sha1": "7c30a8e03ca79d35a96130f77c1ec7f2e28ad176",
    "sha256": "051bde1c451a2dec0cf68b977d7d73aaf8d65c95b1ae65d8f0c3a2d47e5a4c6f",
    "title": "TRIAD EXPERIMENTAL CORPORATION - The first advent-",
    "authors": [
      "Doug Ryerson"
    ],
    "filenames": [
      "triex.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2015-01-14 23:06:15",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "TRIAD EXPERIMENTAL CORPORATION - The first advent-",
      "description": "Replacement for map01.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-01-14 23:06:15",
    "file": {
      "type": "PWAD",
      "size": 177631,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/7c30a8e03ca79d35a96130f77c1ec7f2e28ad176/7c30a8e03ca79d35a96130f77c1ec7f2e28ad176.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : TRIAD EXPERIMENTAL CORPORATION - The first advent-\n                          ure of Duck Dodgers (yes, I know its Daffy Duck)\n\nFilename                : TRIEX.WAD (for DOOM ][)\nAuthor                  : Doug Ryerson\nEmail Address           : dryerson@botany.utoronto.ca\nMisc. Author Info       : What more do you need to know?\n\nDescription             : Replacement for map01.\n\n                          Story: A long, long time ago in a galaxy..., wait\n                          that one has already been used, let me start again.\n                          In the year 2015, the large multinational company\n                          known then as Triad Experimental began to do its\n                          own exploration of portions of the atmosphere of\n                          Jupiter after the Galileo II spacecraft discovered,\n                          5 years earlier, large amounts of compounds never\n                          seen on the Earth. One particular compound, event-\n                          ually marketed by Triad Experimental under the name\n                          Chloron X, was found to have the chemical formula\n                          ArCl4 (argon tetrachloride). Such a compound norm-\n                          ally can't exist on Earth, but under conditions on\n                          Jupiter it was found to form quite readily. The\n                          usefulness of chloron X came when it was exposed to\n                          the lower gravity and thinner atmosphere of the\n                          Earth, where it rapidly decomposed in the presence\n                          of calcified water to from argon gas and a stable\n                          salt, CaCl2. Accompanying this reaction was an\n                          enormous release of energy, that could be harnessed\n                          and used in a variety of ways.\n                          Triad Experimental saw the obvious profit potential\n                          and so set about to corner the market. Building\n                          from prefabricated spacecraft components they\n                          established a processing base on Jupiter itself,\n                          right in the middle of a large pool of ArCl4, and\n                          began to run tests on how best to utilize and\n                          package for transport, their now patented Chloron X.\n                          At that time the existance of Nutrion waves was\n                          unknown, as was the knowledge of their production\n                          during the conversion of ArCl4 to CaCl2 and their\n                          effects on human tissue.\n                          Since the main power for the base was supplied by\n                          a Chloron X reactor the effects were first seen\n                          on personnel working in the power building (due\n                          obviously to their close proximity to the source\n                          of the Nutrion waves). Common effects of prolonged\n                          exposure to Nutrion waves include malformations of\n                          skeletal structure accompanied by homocidal\n                          delerium. One of the unfortunate attributes of this\n                          disorder on humans is that it becomes highly cont-\n                          agious, spreading in a manner similar to another\n                          affliction, discovered during the latter half of\n                          the 20th century, known as Scrapie disease. Not\n                          surprisingly, the entire population of the base\n                          (325 inhabitants) came down with the disorder\n                          literally overnight. When the orbital station lost\n                          contact with the surface base they mistakenly\n                          assumed that it was a simple communications mal-\n                          function (such breakdowns had occurred before) and\n                          so sent down only a repair technician, corporal\n                          Duck Dodgers. It was just by sheer coincidence that\n                          our hero was wearing his hostile environment suit\n                          which protected him from the disease (His normal\n                          pressure suit was at the cleaners at that time, and\n                          it would not have protected him had he been wearing\n                          it). Thus began the illustrious career of Duck\n                          Dodgers.\n                          With this doom2 wad you get to relive the adven-\n                          tures of Duck Dodgers on the first of his many\n                          harrowing experiences.\n                          P.S. I realize the chemical basis of this storyline\n                          is fictitous. I believe this is my 30th wad posted\n                          to ftp.\n\nAdditional Credits to   : everyone and anyone\n================================================================\n\n* Play Information *\n\nEpisode and Level #                    : map01\nSingle Player                          : Yes\nCooperative 2-4 Player                 : Yes\nDeathmatch 2-4 Player                  : No\nDifficulty Settings                    : Yes\nNew Sounds                             : No\nNew Graphics                           : No\nNew Music                              : No\nDemos Replaced                         : none\n\n* Construction *\n\nBase                    : From scratch\nEditor(s) used          : DCK 2.2, IDBSP11\nKnown Bugs              : None\nBuild time              : Am I going to be tested on this?\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:ftp.cdrom.com"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 370,
        "linedefs": 1488,
        "sidedefs": 2001,
        "vertices": 1408,
        "sectors": 314,
        "segs": 2263,
        "ssectors": 746,
        "nodes": 745,
        "textures": {
          "DOOR1": 2,
          "SW1DIRT": 11,
          "CRATELIT": 6,
          "COMPSTA1": 2,
          "CONS1_7": 2,
          "COMPTALL": 4,
          "SPCDOOR1": 32,
          "METAL2": 127,
          "CONS1_5": 2,
          "BIGDOOR4": 14,
          "COMPWERD": 5,
          "CRATOP1": 14,
          "BROWN1": 143,
          "METAL3": 3,
          "SW1BRN2": 1,
          "COMPSTA2": 4,
          "F_SKY1": 19,
          "CEIL3_3": 179,
          "SKY1": 5,
          "SW1COMM": 2,
          "FLAT19": 28,
          "CRATE1": 9,
          "EXITSIGN": 1,
          "MIDSPACE": 6,
          "DOORSTOP": 4,
          "DOORTRAK": 52,
          "ASHWALL6": 18,
          "FLAT17": 5,
          "CONS1_1": 5,
          "FLOOR7_1": 181,
          "SILVER2": 12,
          "SILVER3": 5,
          "SPCDOOR2": 1,
          "DOORBLU": 4,
          "SUPPORT2": 135,
          "SW1COMP": 1,
          "TEKWALL1": 12,
          "TEKWALL4": 7,
          "LITE3": 22,
          "CEIL5_1": 13,
          "LITE5": 39,
          "CRATOP2": 4,
          "SLIME15": 63,
          "COMPSPAN": 42,
          "METAL": 52,
          "FLOOR0_7": 31,
          "SILVER1": 114,
          "CRATE2": 18,
          "CEIL3_4": 6,
          "FLAT5_2": 1,
          "STEP2": 28,
          "CEIL5_2": 1,
          "FLAT23": 66,
          "NUKAGE1": 5,
          "BROWN96": 616,
          "SLIME16": 2
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      },
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        "by_type": {
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          "baron": 5,
          "cacodemon": 12,
          "chaingun_guy": 11,
          "demon": 3,
          "hell_knight": 3,
          "imp": 131,
          "mancubus": 3,
          "pain_elemental": 4,
          "revenant": 7,
          "shotgun_guy": 24,
          "spectre": 3,
          "zombieman": 22
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 57,
          "melee": 6,
          "projectile": 166
        }
      },
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        "by_type": {
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          "ammo_clip": 12,
          "armor_bonus": 18,
          "berserk": 2,
          "blue_armor": 1,
          "cell": 5,
          "cell_pack": 6,
          "chaingun": 1,
          "computer_area_map": 1,
          "green_armor": 3,
          "health_bonus": 16,
          "invisibility": 1,
          "medikit": 6,
          "plasma_rifle": 1,
          "radiation_suit": 3,
          "rocket": 8,
          "rocket_box": 2,
          "rocket_launcher": 1,
          "shell_box": 4,
          "shells": 13,
          "soulsphere": 2,
          "stimpack": 13,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 16,
          "cells": 11,
          "rockets": 10,
          "shells": 17
        },
        "weapons_present": [
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [
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        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 229,
        "hmp_monsters": 135,
        "htr_monsters": 37,
        "uv_items": 125,
        "hmp_items": 125,
        "htr_items": 125
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/7c30a8e03ca79d35a96130f77c1ec7f2e28ad176/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "1cdb02bf-2097-4eda-a9b0-099b9c4c9bf3",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/7c30a8e03ca79d35a96130f77c1ec7f2e28ad176/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A replacement for DOOM2's MAP01, set in a futuristic techno-industrial base on Jupiter. The level features mostly linear progression through a medium-sized map with moderate combat difficulty balanced by typical enemy variety and resource availability. Combat is straightforward without extreme swarms or boss fights, suitable for a vanilla-compatible Doom II experience.",
        "authors": [
          "Doug Ryerson"
        ],
        "tags": [
          "linear",
          "medium_length",
          "moderate",
          "techbase",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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