Raw model (for completeness)
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"title": "DESERT BASE",
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"added": "2014-12-15 19:08:57",
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"name": "DESERT BASE",
"description": "Large complex building occupied by unfriendly monsters...",
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"contents": "=================================================================\nTitle : DESERT BASE\nFilename : 2desert.wad (2desert.zip)\n\nAuthor : Simo Malinen\nEmail Address : malines24@hotmail.com\n\nDescription : Large complex building occupied\n by unfriendly monsters...\n\nAdditional Credits to : id software for creating DOOM.\n\n=================================================================\n\n* Play Information *\n\nEpisode and Level # : Map01 Doom II\nSingle Player : Yes\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : Yes, sky texture changed\nNew Music : No\nDemos Replaced : No\n\n* Construction *\n\nBase : New level from scratch.\nEditor(s) used : DETH 5.24, BSP, WinTex 3.41\nKnown Bugs : None, but:\n\n Saving the game might cause Doom to crash.\n (Save game buffer overrun) This is a very\n large level with a huge amount of things and\n details.\n\n If this wad is viewed with any wad-editor\n you'll be alerted about missing textures\n and unclosed sectors. However in this wad\n *all* such cases are fully intended to create\n certain special effects (invisible stairs).\n You don't need to fix them!\n\n=================================================================\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact."
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