Vanilla Sky

PWAD 7.1 MiB 1 map(s)

Counts

endoom0
graphics0
lumps16
maps1
palettes0

Totals (across maps)

Things2906
Linedefs65522
Sectors11718
Monsters1085
Items1124
Raw model (for completeness)
{
  "meta": {
    "id": "4bf7eeaa-1b0e-4b1e-8c80-d73166deb720",
    "sha1": "f674b369e0603b59b0c4feab6180f46d4069c9c6",
    "sha256": "d6f099e03d803b880c3242b4185a83f4fcac655067321e33bba7b3ba9ed009ff",
    "title": "Vanilla Sky",
    "authors": [
      "DooMknight"
    ],
    "filenames": [
      "vanilsky.wad"
    ],
    "additional": {
      "engines": [
        "BOOM",
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-29 15:27:42",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Vanilla Sky",
      "description": "Winner map of the \"12th Cabro's Map Tournament\" of Arcades3d.com. The rules of this tournament were: Only doom classic format, but could exceed the limits of vanilla. Texture / Flat mix also permitted No new textures, can only change the SKY texture New music allowed, but only on MIDI / MUS format It is a large size map in which I try to recreate a city that is being invaded and the mission is to escape alive. The difficulty is high and requires concentration and skill, although there is much ammo and medikits scattered around the map The map is designed for vanilla Doom 2 but due to the large number of sectors (11718) and linedefs (65522) must be played on a source port. I recommend using ZDoom, GZDoom, Zandronum as they are not giving any problem with rendering. Other ports such as Eternity, Legacy, PrBoom (plus) or Doomsday Engine does not work well or do not load the map. This is not the tournament version, in this wad I have fixed a few graphic bugs found during the ratings of the tournament. Finally I hope you enjoy playing it as much as I enjoyed making it.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-29 15:27:42",
    "file": {
      "type": "PWAD",
      "size": 7486885,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/f674b369e0603b59b0c4feab6180f46d4069c9c6/f674b369e0603b59b0c4feab6180f46d4069c9c6.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 16,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "BOOM",
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : Limit removing and wall/flat mix able port\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Vanilla Sky\nFilename                : vanilsky.wad\nRelease date            : 07/01/2013\nAuthor                  : DooMknight\nEmail Address           : doomknight87@gmail.com\nOther Files By Author   : Europe, The Power Supply Remake.\nMisc. Author Info       : Spanish mapper for many years (since 2004), sorry\n                          for my poor english :P\n\nDescription             : Winner map of the \"12th Cabro's Map Tournament\"\n                          of Arcades3d.com. The rules of this tournament\n                          were:\n\n                          Only doom classic format, but could exceed the\n                          limits of vanilla.\n                          Texture / Flat mix also permitted\n                          No new textures, can only change the SKY texture\n                          New music allowed, but only on MIDI / MUS format\n\n                          It is a large size map in which I try to recreate\n                          a city that is being invaded and the mission is\n                          to escape alive.\n\n                          The difficulty is high and requires concentration\n                          and skill, although there is much ammo and\n                          medikits scattered around the map\n\n                          The map is designed for vanilla Doom 2 but due to\n                          the large number of sectors (11718) and linedefs\n                          (65522) must be played on a source port.\n                          I recommend using ZDoom, GZDoom, Zandronum as\n                          they are not giving any problem with rendering.\n                          Other ports such as Eternity, Legacy, PrBoom\n                          (plus) or Doomsday Engine does not work well or\n                          do not load the map.\n\n                          This is not the tournament version, in this wad\n                          I have fixed a few graphic bugs found during the\n                          ratings of the tournament.\n\n                          Finally I hope you enjoy playing it as much as I\n                          enjoyed making it.\n\nAdditional Credits to   : To Doomworld and Arcades3d communitys to keeping\n                          DooM and other good&old games more alive than\n                          ever with their contributions.\n\n                          And finally this is dedicated to my girlfriend.\n                          For her support and help these three months while\n                          I was creating the map.\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : Yes, MAP01\nGraphics                : Yes, only the sky\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : 01\nSingle Player           : Designed for\nCooperative 2-4 Player  : Player starts only\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes, Ultraviolence is really challenging!\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 3 months\nEditor(s) used          : DoomBuilder 2, XWE\nKnown Bugs              : None\nMay Not Run With...     : Any port that is not able to mix wall/flats\n                          textures\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: Arcades3D.com\n           DooMWorld.com"
      }
    ]
  },
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    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 2906,
        "linedefs": 65522,
        "sidedefs": 61172,
        "vertices": 49820,
        "sectors": 11718,
        "segs": 0,
        "ssectors": 0,
        "nodes": 134348,
        "textures": {
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          "STARTAN2": 28,
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          "TANROCK5": 695,
          "FLAT1": 313,
          "SW1DIRT": 1,
          "ROCK5": 4,
          "LITE3": 148,
          "CONS1_1": 8,
          "FLAT5_8": 313,
          "PANEL5": 1,
          "METAL2": 95,
          "SPCDOOR3": 3,
          "CRATOP2": 1224,
          "SKY2": 1,
          "BRICK12": 135,
          "CEIL3_5": 296,
          "SW1COMP": 1,
          "MODWALL4": 13,
          "RROCK15": 2,
          "FLAT17": 5,
          "SP_ROCK1": 1,
          "SP_FACE1": 15,
          "WOOD12": 2763,
          "SKSPINE2": 1,
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          "ICKWALL3": 52,
          "NUKEDGE1": 42,
          "STUCCO": 78,
          "STARG1": 3,
          "STEPTOP": 2282,
          "SKINSYMB": 1,
          "BRICK11": 16,
          "CRATWIDE": 146,
          "FLAT2": 86,
          "REDWALL": 427,
          "SLADWALL": 54,
          "WOOD7": 6,
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          "CRATE1": 179,
          "ICKWALL2": 72,
          "DOORTRAK": 174,
          "COMP01": 7,
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          "SILVER3": 6,
          "SKY3": 1,
          "SHAWN1": 1,
          "DEM1_3": 3,
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          "COMPSTA2": 11,
          "MIDBARS1": 32,
          "SW2COMM": 4,
          "TLITE6_6": 70,
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          "SW1ROCK": 5,
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          "WOOD9": 17,
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          "BRICK1": 445,
          "PIPES": 109,
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          "FLOOR1_6": 511,
          "MIDSPACE": 203,
          "NUKAGE1": 18,
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          "LITE5": 92,
          "ROCK2": 2
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      },
      "monsters": {
        "total": 1085,
        "by_type": {
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          "archvile": 18,
          "baron": 34,
          "cacodemon": 14,
          "chaingun_guy": 60,
          "cyberdemon": 4,
          "demon": 74,
          "hell_knight": 38,
          "imp": 493,
          "lost_soul": 4,
          "mancubus": 16,
          "pain_elemental": 3,
          "revenant": 18,
          "shotgun_guy": 87,
          "spectre": 23,
          "spider_mastermind": 4,
          "zombieman": 185
        },
        "by_category": {
          "boss": 8,
          "hitscanner": 332,
          "melee": 97,
          "projectile": 648
        }
      },
      "items": {
        "total": 1124,
        "by_type": {
          "ammo_box": 85,
          "ammo_clip": 143,
          "armor_bonus": 126,
          "backpack": 3,
          "berserk": 1,
          "bfg9000": 2,
          "blue_armor": 7,
          "cell": 91,
          "cell_pack": 28,
          "chaingun": 7,
          "chainsaw": 1,
          "green_armor": 6,
          "health_bonus": 120,
          "medikit": 40,
          "megasphere": 1,
          "plasma_rifle": 5,
          "rocket": 86,
          "rocket_box": 39,
          "rocket_launcher": 5,
          "shell_box": 49,
          "shells": 169,
          "shotgun": 3,
          "soulsphere": 4,
          "stimpack": 99,
          "super_shotgun": 4
        },
        "ammo_by_category": {
          "bullets": 228,
          "cells": 119,
          "rockets": 125,
          "shells": 218
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "red_skull",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 1082,
        "hmp_monsters": 1049,
        "htr_monsters": 921,
        "uv_items": 1119,
        "hmp_items": 1124,
        "htr_items": 1116
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
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        "music": null,
        "source": "marker"
      },
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}

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