Raw model (for completeness)
{
"meta": {
"id": "4bab779b-747c-46d3-b5c1-8a5607f1981b",
"sha1": "0f911c5fd5c230471249db632d49cbf13e032102",
"sha256": "ef1a6ffb5cb4aa4dd72b862bbdd5f8d610973c619e30693656a93e631bd4fb55",
"title": "Shadows in Bronze",
"authors": [
"Thomas Drugg"
],
"filenames": [
"shadows.wad",
"SHADOWS.WAD"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-04-18 23:46:11",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Shadows in Bronze",
"description": "Single player only.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-04-18 23:46:11",
"file": {
"type": "PWAD",
"size": 212768,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0f911c5fd5c230471249db632d49cbf13e032102/0f911c5fd5c230471249db632d49cbf13e032102.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 1,
"graphics": 0,
"lumps": 12,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "idgames",
"name": null,
"contents": "SHADOWS.TXT\n================================================================\nTitle : Shadows in Bronze\nFilename : shadows.wad\nAuthor : Thomas Drugg\nEmail Address : thomas@z.lanbib.se\nOther levels by author : GRNROCK.WAD, AHAUNT.WAD, LIBRARY.WAD,\n TOMB.WAD, BLUMON.WAD, ABDELAZE.WAD\n\nDescription : DOOM II pwad. Single player only.\n\nAdditional Credits to : id Software! The DEU team!\n\n================================================================\n\n* Play Information *\n\nMap : MAP01\nSingle Player : Yes (designed for)\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : No\nNew Music : No (suggested music: IDMUS03)\nDemos Replaced : None\n\n=================================================================\nTo play this PWAD file, unzip it into the directory where you put\nDOOM 2 then start DOOM 2 like this:\n\nDOOM2 -FILE SHADOWS.WAD\n=================================================================\n\n* Construction *\n\nBase : New level built from scratch.\nDesign: This is a wad with a bronze/metal theme.\nEditor used : WinDEU 5.24.\nOther tools used: BSP 2.3 by Colin Reed and Lee Killough,\n Endoom 1.0.1 by Zink the Dink\nBuild time : Autumn-Winter 1998-99\nKnown Bugs : None\nMore info: Screenshots can be seen on my web page\n http://www.z.lanbib.se/~thomas/shadows.htm\n\n===============================================================\n\n* Copyright / Permissions *\n\nAuthors may not use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n===============================================================\n\n* Where to get this WAD *\n\n<> My DOOM II page, http://www.z.lanbib.se/~thomas/doom2eng.htm\n<> Ftp.cdrom.com and its mirrors"
},
{
"source": "readmes",
"name": null,
"contents": "SHADOWS.TXT\n================================================================\nTitle : Shadows in Bronze\nFilename : shadows.wad\nAuthor : Thomas Drugg\nEmail Address : thomas@z.lanbib.se\nOther levels by author : GRNROCK.WAD, AHAUNT.WAD, LIBRARY.WAD,\n TOMB.WAD, BLUMON.WAD, ABDELAZE.WAD\n\nDescription : Single player only.\n\nAdditional Credits to : id Software! The DEU team!\n\n================================================================\n\n* Play Information *\n\nMap : MAP01\nSingle Player : Yes (designed for)\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : No\nNew Music : No (suggested music: IDMUS03)\nDemos Replaced : None\n\n=================================================================\nTo play this PWAD file, unzip it into the directory where you put\nDOOM 2 then start DOOM 2 like this:\n\nDOOM2 -FILE SHADOWS.WAD\n=================================================================\n\n* Construction *\n\nBase : New level built from scratch.\nDesign\t\t\t: This is a wad with a bronze/metal theme.\nEditor used : WinDEU 5.24.\nOther tools used\t: BSP 2.3 by Colin Reed and Lee Killough,\n\t\t\t Endoom 1.0.1 by Zink the Dink\nBuild time : Autumn-Winter 1998-99\nKnown Bugs : None\nMore info\t\t: Screenshots can be seen on my web page\n\t\t\t http://www.z.lanbib.se/~thomas/shadows.htm\n\n===============================================================\n\n* Copyright / Permissions *\n\nAuthors may not use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n===============================================================\n\n* Where to get this WAD *\n\n<> My DOOM II page, http://www.z.lanbib.se/~thomas/doom2eng.htm\n<> Ftp.cdrom.com and its mirrors"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 479,
"linedefs": 1920,
"sidedefs": 2477,
"vertices": 1866,
"sectors": 284,
"segs": 2675,
"ssectors": 881,
"nodes": 880,
"textures": {
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"NUKE24": 16,
"MIDBRONZ": 18,
"F_SKY1": 33,
"PLAT1": 1,
"BRONZE1": 145,
"STEP3": 29,
"SUPPORT3": 492,
"BRONZE2": 4,
"SW1LION": 7,
"FLOOR5_1": 176,
"SW1METAL": 9,
"DOORBLU2": 8,
"SLIME14": 2,
"DOORRED2": 8,
"SW1BRCOM": 1,
"MIDBARS1": 2,
"METAL2": 153,
"BRONZE3": 257,
"BROWNHUG": 8,
"BIGDOOR4": 20,
"FLAT23": 6,
"LITEBLU1": 2,
"BRICK6": 6,
"CEIL5_1": 15,
"FWATER1": 9,
"BIGDOOR2": 2,
"BRONZE4": 3,
"GATE2": 2,
"SW1BRN1": 2,
"FLOOR5_2": 3,
"SW1MET2": 4,
"METAL4": 1,
"SPCDOOR1": 8,
"FLOOR4_8": 1,
"SW2BROWN": 1,
"GATE4": 2,
"SLIME15": 1,
"EXITSIGN": 4,
"BROWN96": 304,
"SW1BROWN": 3,
"TLITE6_1": 2,
"DOORSTOP": 20,
"METAL3": 11,
"TLITE6_6": 9,
"LAVA1": 1,
"BRICK7": 8,
"NUKAGE1": 1,
"SHAWN2": 25,
"METAL": 246,
"GATE3": 1,
"CEIL3_2": 3,
"CEIL5_2": 298,
"LITE3": 5,
"METAL1": 142,
"BROWN144": 43,
"GATE1": 3
}
},
"monsters": {
"total": 282,
"by_type": {
"archvile": 3,
"baron": 14,
"cacodemon": 7,
"chaingun_guy": 20,
"demon": 14,
"hell_knight": 17,
"imp": 104,
"lost_soul": 6,
"mancubus": 3,
"pain_elemental": 5,
"revenant": 11,
"shotgun_guy": 35,
"spectre": 8,
"zombieman": 35
},
"by_category": {
"boss": 0,
"hitscanner": 90,
"melee": 22,
"projectile": 170
}
},
"items": {
"total": 157,
"by_type": {
"ammo_box": 5,
"armor_bonus": 16,
"backpack": 1,
"berserk": 1,
"blue_armor": 2,
"cell": 2,
"cell_pack": 11,
"chainsaw": 1,
"green_armor": 2,
"health_bonus": 33,
"medikit": 12,
"megasphere": 1,
"plasma_rifle": 1,
"rocket": 8,
"rocket_box": 2,
"rocket_launcher": 1,
"shell_box": 12,
"shells": 24,
"shotgun": 1,
"soulsphere": 1,
"stimpack": 19,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 5,
"cells": 13,
"rockets": 10,
"shells": 36
},
"weapons_present": [
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue_skull",
"red_skull"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 272,
"hmp_monsters": 254,
"htr_monsters": 233,
"uv_items": 151,
"hmp_items": 147,
"htr_items": 151
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "290427c2-494a-43df-b644-52065e4cdd8e",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/0f911c5fd5c230471249db632d49cbf13e032102/MAP01/images/0.webp",
"type": null
},
{
"id": "528e6a71-193c-4b86-8292-4c71c4506a53",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/0f911c5fd5c230471249db632d49cbf13e032102/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "MAP01",
"description": "A bronze-and-metal themed Doom II tech/industrial base built around heavy SUPPORT3/METAL/BRONZE textures, with a couple of skull keys and some teleport-driven routing. Combat is monster-dense and leans hitscanner-heavy (lots of zombiemen, shotgunners, and chaingunners) backed by a solid mid-tier roster including revenants, hell knights, barons, and a few arch-viles. For a typical UV run it plays as moderate overall, with spikes where the higher-tier enemies and crossfire stack up, but resources are fairly generous (SSG, rockets, plasma, and plenty of shells/health).",
"tags": [
"ammo_plentiful",
"bronze_theme",
"generous_health",
"hitscanner_heavy",
"industrial",
"key_hunt",
"medium_length",
"mixed_monsters",
"moderate",
"setpiece_focused",
"techbase",
"teleport_navigation",
"vanilla_compatible"
]
}
}
]
}