Counts

endoom0
graphics1
lumps481
maps4
palettes0

Totals (across maps)

Things643
Linedefs3203
Sectors533
Monsters0
Items0
Raw model (for completeness)
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        "contents": "===========================================================================\nArchive Maintainer      :\nUpdate to               :\nAdvanced engine needed  : ZDoom, latest version recommended (varies by wad)\nPrimary purpose         : Single Player and Co-operative\n===========================================================================\nTitle                   : Phobus Pre-'13 Grab Bag\nFilename                : ph_pre12.zip\nRelease date            : 08/09/2013\nAuthor                  : James \"Phobus\" Cresswell\nEmail Address           : james@mpcressy.com\nOther Files By Author   :\n\nScourge (ph_scrge.zip)\nWhite Light (ph_wl.zip)\nWarpzone (ph_wz.zip)\nScars of the Wounded Prey (ph_quik1.zip)\nToo Much Brown Texture Pack demo room (2mbrown.zip)\nzctcmaps MAP05 (zctc.zip)\nTwisted Joke (ph_dac.zip)\nCommunity Chest 3 MAP18 (cchest3.zip)\nJustice - Infernal Mechanics (ph_quik3.zip)\nZPack - Random Maps for ZDoom E1M2, E2M1, E2M0 (zpack.zip)\nCoils of the Twisted Tale (ph_quik2.zip)\nTen Community Project MAP05, MAP16 (TCP.zip)\nVirus Episode 1 \"Shareware Demo Release\" (ph_virus.zip)\nTiny Pack 1 - \"Tiny Chances of Survival\" (ph_tp1.zip)\nClaws of the Enraged Beast (ph_quik4.zip)\nThe Mouth of Death (ph_mod.zip)\nPhobus' Fragments of DAC2009 (ph_dac2.zip)\nWhite Light: 2010 Edition (ph_wlx.zip)\nSmall Dark Twisted Computer Lab (ph_quik5.zip)\nDoom 2 Unleashed MAP10 (pc_cp.zip)\nPlutonia Revisited Community Project MAP14 (prcp.zip)\nTactical Chainsaw, Stocked Player and Pistol Start Enforcer (ph_stuff.zip)\n1994 Tune-up Community Project MAP16 (1994tu.zip)\n32in24-11: Occupy Doomworld MAP25, MAP40 (32in2411.zip)\nDoom The Way id Did E3M6 (DTWiD.zip)\nBlood Red (ph_quik6.zip)\nMAYhem 2012 MAP01, MAP06 (MAYhem2012.zip)\nCommunity Chest 4 MAP03, MAP07, MAP13 (cchest4.zip)\n\nMisc. Author Info       : Clearly can't finish shit all!\n\nDescription             : A collection of my old, unfinished and unreleased\nprojects from before 2013, that have all been languishing for various lengths\nof time on my Hard Drive. We have:\n\n1) Impaled Zombieman- A new enemy which is roughly what it says on the tin\n2) Old Map Compilation- a collection of 12 maps from before I\nstarted on Scourge (mid-late 90's and early 2000's). 2 of these guest-mapped\nby my family!\n3) Ascent to Damnation- ph_1tag.wad - a map using the 1-tag gimmick\n4) Base Invaders- ph_doom_e1.wad - 4 maps, each with their own gimmick\nthat create a linear progression between levels. Intended to be a 10-map set\nbut abandoned. Features enemies from my old Water Resource Wad in MAP04\n5) Hell Inc.- ph_grind_v1-00.wad - a map made in one sitting\n(technically made in January 2013, but never mind...)\n6) The Hunting Pack- Essentially a slightly improved repackaging of\nScars of the Wounded Prey and Claws of the Enraged Beast (ph_hunt.wad)\n7) Justice- A slightly improved repackaging of White Light 2010\nEdition and Justice - Infernal Mechanics. Was intended to have 6 other new\nmaps, but if that had worked out, it'd not be here! Also comes with the\nSabreBlade that Bouncy and I made in the .wad, although not used in any map\n(ph_jstc.wad)\n8) The Tiny Double Pack- Tiny Pack 1 and the first level of what was going\nto be Tiny Pack 2 nicely packaged together (ph_tp2.wad)\n9) Virus- Has the resources split neatly from the map set, so\nnow people can use all of the resources I ever created/collected for Virus\nin their own projects and still play the full Episode 1 \"Shareware Edition\"\ntoo. Probably the main draw of this pack. Comes with everything I think you\nneed, including information and documentation!\n\nAdditional credits are listed in the text file for each project where\nnecessary. For Hell Inc., Ascent to Damnation and the Impaled Zombieman the\neditor information isn't included, but it's the same stuff I usually use.\n\nPlease view the various included text files for in depth information on each\nproject.\n\nThe main purpose of this was to draw a line under all of my old stuff that\nisn't getting finished so I can start afresh with something new one day.\n\n===========================================================================\n* What is included *\n\nNew levels              : 40\nSounds                  : Yes\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : Yes\nDemos                   : No\nOther                   : Supplementary text files\nOther files required    : Each project has all it needs\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : See individual projects\nSingle Player           : See individual projects\nCooperative 2-4 Player: See individual projects\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes (varies by project for implementation)\n\n* Construction *\n\nBase                    : The various projects compiled\nBuild Time              : 5 hours to clean things up and make sure it all runs\nEditor(s) used          : See individual projects\nKnown Bugs              : None\nTested with: ZDoom 2.7.1 (again, each project has its own\ncompatabilities)\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://wwww.phobus.servegame.com/doom/\nFTP sites:"
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        "contents": "Title                   : Phobus Doom Episode 1: Base Invaders 4-map Demo\nFilename                : ph_10-12-22_Phobus Doom - E1 Demo.wad\nRelease date            : 06/09/13\nAuthor                  : James \"Phobus\" Cresswell\nPrimary purpose         : Single Player + 2 player Co-op\nAdvanced engine needed  : ZDoom, latest version recommended\n\nDescription             : Back in the shoes of an Extreme Marine, you're battling a huge invasion force that has taken further steps to destroy humanity. Your first mission sends you to an overrun multi-purpose UAC facility. This facility is split into a variety of small techbase maps, some of which are 1 monster or 1024 maps. \"Nightmare!\" difficuly has been swapped for a \"UV Pistol Starts.\" option that uses LOADACS to make every map a pistol start (100 health and everything), whilst the other 4 difficulties remain as they were. This episode features some of my custom monsters (Fish, Jelly, Starfish, Munchkin, Zombie Scientists and the Ignis Locus). This Episode doesn't allow jumping (except in the secret level), but does allow crouching and gives the player an air supply of 15 seconds - meaning if you stay underwater for longer than that, you will start to take drowning damage (Radsuits can be used to extend this time to a minute). Each map has its own snippet of information at the end of this textfile, just before the copyrights section.\n\nThis has been cancelled, so this can be considered a final release of a 4-map episode. The Munchkin, Zombie Scientists, Starfish and Ignis Locus have gone unused, but are included for resource availability sake.\n\nAdditional Credits to   :\n\nid Software (Doom)\nRandy Heit, Graf Zahl and other contributors (ZDoom)\nCodeImp (DoomBuilder 1.67 and DoomBuilder 2)\nCsabo (XWE)\nSimon \"Slayer\" Judd (SLumpEd)\nMicrosoft (MSPaint)\nNigel Rowand (Enjay)(NJTEX.wad and Water Flats from the Doom Alpha)\nTeamTNT (Evilution Music, Eternal Doom III Player Death Sound)\nNick Baker (NiGHTMARE)(WFALL1-4)\nBjörn Ostmann (Vader)(Cacolich gas attack recoloured for Jelly Flame)\nRaven Software (Heretic and HeXen Sounds)\nJeremy Phillips (\"Aliens\" Sounds for the Munchkin)\n\n===========================================================================\n* What is included *\n\nNew levels              : 4\nSounds                  : Yes\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : MAPINFO, DECORATE, SNDINFO, DECALDEF, ANIMDEFS, LOADACS\nOther files required    : None\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : MAP01-04\nSingle Player           : Designed for\nCooperative 2 Player  \t: Designed for\nCooperative 3-8 Player\t: No\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 38 hours\nEditor(s) used          : DoomBuilder 1.67, DoomBuilder 2, XWE, MSPaint\nKnown Bugs              : None\nMay Not Run With...     : Anything other than ZDoom\n\n===========================================================================\n\n*Individual Map Information *\n\nMap #\t\t: MAP01\nMap Name\t: Tyson Corps\nMusic\t\t: Ultimate Doom \"At Doom's Gate\" (D_E1M1)\nBuild Time\t: 8 hours\nDifficulty\t: Easy\nDescription\t: The Zombiemen's 1 monster map. As implied in the title, its a tyson map (although there is a secret shotgun). The starting room and surrounding area have a bit more detail than the rest of the map, but see little of the action.\nPar Time\t: 20 seconds\n\nMap #\t\t: MAP02\nMap Name\t: Microchip\nMusic\t\t: Doom II \"Between Levels\" (D_BETWEE)\nBuild Time\t: 7 hours\nDifficulty\t: Medium\nDescription\t: 1024 map that provides a surprising amount of space to maneuvour in. Players need to balance between the shotgun and chaingun so as not to run out of either at an inopportune moment - a lot of the ammo being provided by zombies.\nPar Time\t: 35 seconds\n\nMap #\t\t: MAP03\nMap Name\t: Setting An Example\nMusic\t\t: TNT: Evilution \"Sadistic\" (D_TNT01)\nBuild Time\t: 4 hours\nDifficulty\t: Easy\nDescription\t: Very short and to the point map with a couple of optional goodies that make beating the map a lot easier.\nPar Time\t: 13 seconds\n\nMap #\t\t: MAP04\nMap Name\t: The Water Tunnels\nMusic\t\t: Doom II \"Death Stalks\" (D_STALKS)\nBuild Time\t: 16 hours\nDifficulty\t: Medium\nDescription\t: This map features deep water to make for a multi-storey map, featuring the Fish and Jellies along with the regular cast. Also notable is a return to Tyson Corps nukage section, but on the other side. Very difficult to speed run due to the monsters tending to block the tighter spaces.\nPar Time\t: 180 seconds\n\n===========================================================================\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution."
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