Raw model (for completeness)
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"contents": "AvPvT2 - Alien Vs Predator Vs Terminator - for Doom2 v1.9\nA Partial Conversion based on these three movies, featuring:\n3 single-player levels, new monsters and weapons, new sounds,\nmusic, graphics, etc.\n\nThis is a legalized and bug-fixed version of AVPVT.ZIP.\nThe original version contained:\n- an illegal doom2.exe\n- about 2MB of Doom2 sprites, graphics, sound and music copyrighted by\n id Software.\n- 1.8MB of wasted space in the wad\n- the original version was 9.6 MB (4.4 MB zipped), this version is\n only 6.0 MB (2.4 MB zipped).\n- a faulty wall texture which crashed all source ports tested\n- a faulty room/monster combination on MAP03 which crashed the game\n when the player entered the room.\n\nOriginal author: lightman94@hotmail.com\nVersion 2 Update: Sparky of KISS Software kelm@eisa.net.au\n\n=======================================================================\n\nMods made by Sparky of KISS Software:\n------------------------------------\n\n- deleted the illegal replacement doom2.exe and replaced it with a\n DeHackEd patch obtained from the original author.\n- converted the MS Word .doc file to a standard DOS .txt text file.\n- cleaned 1.8 MB (!) of wasted space from AvPvT.wad\n- deleted the modified cheat codes from AvPvT.deh because they\n interfered with my keyboard control keys (like many people, I use\n the \"w\" key for forward movement).\n- fixed the width of the bfall2 texture which was causing all the\n Source Ports to crash (changed to 64 instead of 128).\n- rebuilt the wad with all the resources sorted and between the\n correct markers.\n- deleted 0.6 MB of unchanged id sounds\n- deleted 0.2 MB of unchanged id graphics\n- deleted one unchanged id music (d_read_m)\n- deleted 1.1 MB of unchanged id sprites\n- deleted the unbelievably annoying \"get to the chopper!\" voice of\n Arnie when you push on a wall (dsnoway).\n- total space saving by deleting wasted space and\n redundant resources = 3.6MB !! (original = 9.6 MB, now 6.0 MB)\n- some of the new monsters are made of metal, so I changed the blood\n to bullet puffs - the Dr Who floating robot (Cacodemon), the metal\n robot with pincers (Revenant), and the Terminator Police Officer\n (SpiderDemon).\n- removed the sprite #1 text offset (shotgun) as it was causing errors\n in DeHackEd.\n- made the alien specimen bottles destructable (items 89 and 101).\n They turn into flying pizza gibs when you shoot them now (hee hee).\n- increased the height of the Queen Alien's cave so she wouldn't\n crash the game with her head in the ceiling. Also modified a wall\n in the cave so it is now a solid wall.\n- the original Queen Alien was impossible to kill. She's not any more.\n Seeing as she's in almost total darkness, I decreased her hitpoints\n from 4000 to 1500. I also modified her firing frames so at least\n you can see her now when she's shooting at you in the dark!\n- reduced the speed of the Lost Soul (from 30 to 15), and the demon\n (from 22 to 12).\n\n=======================================================================\n\nINSTALLATION:\n------------\n\nYou can still play AvPvT2 with 'Plain Vanilla' Doom2 v1.9, but you will\nneed to run avpvt2.deh through DeHackEd v3.1 to create a replacement\ndoom2.exe. You will also need to add the missing sprites into\navpvt2.wad from doom2.wad using a wad editor like DeuSF, NWT or DeuTex.\nFor example, deusf -as avpvt2.wad\n\nA better way is to use a Doom Source Port which can import DeHackEd\npatches and pwads containing sprite data - such as: Boom, PRboom, MBF,\nSMMU, ZDoom, Legacy, glLegacy, etc. Patching is not required and the\nAVPVT2 files can be used as-is. For example:\n\n Boom/MBF/SMMU/ZDoom: -deh avpvt2 -file avpvt2\n PRboom: -width 640 -height 400 -deh avpvt2 -file avpvt2\n Legacy: -deh avpvt2.deh -file avpvt2.wad\n\nCREDITS:\n-------\n\nThe original author failed to give credit in his text file for\nresources borrowed from other sources. On the in-game credit screen\nhe acknowledges \"special thanks to Justin Fisher for AliensTC\".\n\nIt would appear that the three levels, some of the graphics (game\nscreens and menus), and parts of the DeHackEd patch, are original by\nDARKMAN92/LIGHTMAN94. The rest of the resources have been borrowed\nfrom various Alien/Predator/Terminator Partial Conversions and sound\nwads. Some of the obvious sources are:\n AliensDoom (aliensdm.zip) by Marc Gordon, David Lobser, Mike Dickson,\n Dan Goldwasser and Bernd Kreimeier\n Theme Doom v1.7 (theme17.zip) by Werner Spahl\n Alien Total Conversion (alientc3.zip) by Justin Fisher\n\nWHERE TO GET THIS WAD:\n---------------------\n\nThe Alien/Predator/Terminator Theme Archive on Walnut Creek:\n ftp://ftp.cdrom.com/pub/idgames/themes/apt/avpvt2.zip\n\nThe original text file follows\n(converted from Microsoft Word format):\n\n=======================================================================\n\nAvPvT.wad - for Doom II\n\nThis wad was created put together and done be ME.\nTherefore I would like to thank...er. ME.\nNo really, some of the graphics & textures in this wad were created by\nother people and I cannot take credit for all of them.\nHowever, The levels are created Solely be me, Therefore they're MINE.\nI'll shutup now and get on with the important stuff.\n\nThe Filez:\n---------\nThese are the files included with this download\nAvPvT.wad\nReadme.doc (This file)\navpvt.dhe (the patch)\nDoomhack.exe (the already hacked .exe file)\n\nOkay, So how do I run it?????\n-----------------------------\nIn order to use this wad properly you will need the DOS version of\nDOOM2. The DOOM2.exe will have to be hacked in order to make things\nrun smoothly. The wad will not function correctly without the patch\nfile installed.\n\nIf you don't have dehacked you will need to do the following:\n\nUnzip the \"Doomhack.exe\" and the \"AvPvT.wad\" file into your Doom2\ndirectory and go to the DOS prompt.\nChange to your doom 2 directory. e.g. cd\\games\\doom2\nType: Doomhack -file AvPvT.wad\nThis means: Run the doomhack executable using the files contained in\nAvPvT wad.\n\nExperienced Doomists and editors:\n--------------------------------\nApplying the patch manually using DHE.\nThis section is for those experienced doom editors who hack the\nexecutable themselves. You lot will probably be familiar with Dhe and\nhow to use and run patches and you may not want to overwrite your copy\nof doomhack.exe with the one enclosed. You need Dehacked installed to\ninstall the patch over the doom2.exe file. Place the \"avpvt.dhe\" file\ninside your patch directory for dehacked, then start dehacked through\nthe DOS prompt as normal. Zap all changes you may have already made to\nthe .exe file and load the .dhe patch. Next apply the changes to the\n.exe and then quit back to the DOS prompt.\n\nEnsure the avpvt.wad is inside your doom2 directory.\nChange to your doom2 directory, eg. c:\\games\\doom2\nand type out the following command line:\nDoomhack.exe -file avpvt.wad\n\nThis runs the game with the hacked .exe using the aliens vs predator\nwad. In case any of you get stuck cause you don't know what to do in\nthe wad this should clear it up.\n\nHints & Tips\n------------\n\nLevel 1\nThe lift doors are completely transparent you can SHOOT and WALK\nthrough them. This is intentional. Before securing the cargo bay make\nsure MEDLAB is cleared of blokes to insure a health stash. Don't forget\nthe pulse rifle and yellow key before teleporting in. The door to\noperations is opened by a hard to spot computer in the reactor room.\n(Operation security) Going through maintenance and shooting the wall\nbehind the bridge security panel raises the pillar in the bridge.\nThe T1000 is not indestructible! (Pin it with the pulse rifle)\n\nLevel 2\nExplore the colony. It is not populated by a large number of enemies.\nThere is a secret flame-thrower hidden on this level. Better find it!\nThis level is essentially a powerup level for the next. Be sure to\nleave with lots of ammo and health.\n\nLevel 3\nThis level is a certified nightmare. There is few ammo around but\nsearch anyway. There are several caches. You are likely to get very\nlost, Keep checking the map. Always leave a clear path to the outside\nof the hive in case you need to run. Running away from the aliens\nseems to bring even more aliens......... Don't try to fight the queen\nit's practically impossible! The end area is a lift up behind the\nqueen's chamber, you'll need to have activated the CPU at the other\nend of the hive to get in there!\n\nNOTES:\n-----\nFinally just a few last notes. Please don't try to edit the enclosed\nlevels any further. I know for a fact several of the levels will just\ncause some editors to crash immediately while the more powerful ones\nexperience problems. This is because some of the levels have over 1000\nzones!\n\nThe hatching of the alien eggs just doesn't work yet I will hopefully\nhave it working soon. The sounds are all copyrighted by the movies\nblah, blah, blah\n\nPlease note this wad is unusually hard and for experienced DOOM\nplayers, but be assured it IS possible to complete without cheating\n(I've seen people do it!!). If anyone actually manages to complete it\ne-mail me and let me know. Even if you don't complete it E-mail me\nanyway and tell me what you think. All opinions welcome (unless you\nsay its shit!)\n\nE-MAIL: lightman94@hotmail.com"
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