hall52.wad

PWAD 55 KiB 1 map(s)

Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things136
Linedefs395
Sectors76
Monsters115
Items19
Raw model (for completeness)
{
  "meta": {
    "id": "4919d49d-b3dd-4f05-8d9a-3f95feab5598",
    "sha1": "a64312399a2d6cba0c322f859c5d946488dd33e6",
    "sha256": "24bf2908a85ae96ca685a79b4848f2ebab5fc26818f2571bbe19ded2ca70c5e6",
    "filenames": [
      "hall52.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-02 15:36:54",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-02 15:36:54",
    "file": {
      "type": "PWAD",
      "size": 55870,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/a64312399a2d6cba0c322f859c5d946488dd33e6/a64312399a2d6cba0c322f859c5d946488dd33e6.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 12,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "hall52.wad",
      "description": "A single-map Doom II PWAD built as a compact, vanilla-friendly level with moderate complexity and a straightforward flow punctuated by teleports. Combat leans on dense mid-tier opposition: large packs of imps and demons backed by a sizable hitscanner presence, plus a small spike from an arch-vile and a couple of barons. Resources are fairly generous for a short map, featuring a megasphere and steady shell ammo alongside the chaingun and super shotgun. Visuals skew toward a marble-heavy base/hell mix with some lava accents and standard door textures.",
      "tags": [
        "ammo_plentiful",
        "archvile",
        "boom_compatible",
        "doom2",
        "generous_health",
        "hitscanner_heavy",
        "lava",
        "marble",
        "medium_maps",
        "melee_heavy",
        "midtier_focus",
        "mixed_theme",
        "moderate",
        "single_map",
        "teleport_navigation",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    }
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 136,
        "linedefs": 395,
        "sidedefs": 628,
        "vertices": 444,
        "sectors": 76,
        "segs": 731,
        "ssectors": 235,
        "nodes": 234,
        "textures": {
          "BIGDOOR2": 8,
          "DOORTRAK": 10,
          "CEIL1_1": 76,
          "FLAT5_2": 64,
          "LAVA1": 12,
          "MARBLE1": 413
        }
      },
      "monsters": {
        "total": 115,
        "by_type": {
          "archvile": 1,
          "baron": 2,
          "cacodemon": 6,
          "chaingun_guy": 8,
          "demon": 35,
          "hell_knight": 1,
          "imp": 33,
          "pain_elemental": 1,
          "shotgun_guy": 28
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 36,
          "melee": 35,
          "projectile": 44
        }
      },
      "items": {
        "total": 19,
        "by_type": {
          "ammo_box": 3,
          "berserk": 1,
          "chaingun": 1,
          "medikit": 3,
          "megasphere": 1,
          "shell_box": 8,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 3,
          "cells": 0,
          "rockets": 0,
          "shells": 8
        },
        "weapons_present": [
          "chaingun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 115,
        "hmp_monsters": 115,
        "htr_monsters": 115,
        "uv_items": 19,
        "hmp_items": 19,
        "htr_items": 19
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "90c82d96-bd05-4ecb-ba74-c3a8db2524bc",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/a64312399a2d6cba0c322f859c5d946488dd33e6/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "9e8ea498-0de8-4486-b7ba-9c8cfe6349b6",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/a64312399a2d6cba0c322f859c5d946488dd33e6/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A compact-to-medium Doom II map built around heavy MARBLE1 texturing with lava accents, giving it a hellish/marble feel rather than a techbase. Combat is steady and monster-dense, mixing lots of imps and demons with a sizable hitscanner presence, plus a few mid-tiers and a single arch-vile to keep you moving. With two super shotguns, plenty of shell boxes, and a megasphere, it should play as moderate on UV despite the 100+ monster count. Progression appears mostly straightforward with teleport-driven connections and no key hunt.",
        "tags": [
          "ammo_plentiful",
          "demon_swarms",
          "generous_health",
          "hitscanner_heavy",
          "lava",
          "linear",
          "marble",
          "medium_length",
          "mixed_theme",
          "moderate",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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