Kill Allah 5

PWAD 285 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things443
Linedefs2512
Sectors426
Monsters228
Items174
Raw model (for completeness)
{
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    "sha1": "b16043a8b02d1fc29c41faead497a3ed71f650d8",
    "sha256": "976dc42090b1481cdf6df4deea223e1e33d5faefdc4d0bb50a09a9dd1d9ff8ff",
    "title": "Kill Allah 5",
    "authors": [
      "Jussi Tuononen"
    ],
    "filenames": [
      "ka5.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-27 12:46:26",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Kill Allah 5",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-27 12:46:26",
    "file": {
      "type": "PWAD",
      "size": 291353,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b16043a8b02d1fc29c41faead497a3ed71f650d8/b16043a8b02d1fc29c41faead497a3ed71f650d8.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Kill Allah 5",
      "description": "Kill Allah 5 is a single-map WAD designed for DOOM II, featuring one large and complex level with 443 monsters and extensive architecture. The map uses a variety of textures dominated by industrial and stone themes, including metal, brick, wood, and rock, suggesting a mixed techbase and natural environment. Combat is moderately challenging with a balanced monster count and no new graphics or sounds, maintaining vanilla compatibility. The level supports single-player, cooperative, and deathmatch modes, with standard DOOM II difficulty settings and a linear progression style. Resources and monster distribution appear balanced, with no extreme scarcity or abundance noted.",
      "authors": [
        "Jussi Tuononen"
      ],
      "tags": [
        "linear",
        "medium_maps",
        "mixed_theme",
        "moderate",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nTitle                   : Kill Allah 5\nDate Finished           : 961229\nAuthor                  : Jussi Tuononen\nEmail Address           : sdoom@hem.passagen.se\nWWW page                : http://hem.passagen.se/sdoom\nOther Files By Author   : killalla.wad, KA2.wad, KA3.wad, KA4.wad.\nMisc. Author Info       : From Sweden, Sundsvall. 27 Years.\nDescription             : -\nAdditional Credits to   : id Software and DCK.\n===========================================================================\n* DOOM II file *\n\nNew level WAD           : Yes\n\n* Play Information *\n\nMap #                   : Map 01 (For DOOM II only)\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Music               : No\nNew Graphics            : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : 1 Week\nEditor(s) used          : dck361\nBugs                    : none found\nMade and played         : P100 RAM 32Mg.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:\n\nBBS numbers:\n\nOther:"
      }
    ]
  },
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    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
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        "linedefs": 2512,
        "sidedefs": 3663,
        "vertices": 2402,
        "sectors": 426,
        "segs": 3985,
        "ssectors": 1152,
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          "GRAYPOIS": 2,
          "PANBLUE": 1,
          "SLIME12": 1,
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          "WOOD8": 24,
          "WOOD9": 47,
          "SKINMET2": 5,
          "SHAWN2": 36,
          "BROWNPIP": 2,
          "FLAT10": 4,
          "METAL2": 158,
          "DEM1_5": 8,
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          "MIDSPACE": 2,
          "SHAWN3": 4,
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          "SKINLOW": 9,
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          "DOORSTOP": 16,
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          "FIREMAG3": 16,
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          "BRNSMALR": 8,
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          "CEIL1_1": 6,
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          "FLOOR4_1": 3,
          "METAL4": 2,
          "SW1SATYR": 3,
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          "BROWN96": 47,
          "SW1WOOD": 1,
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          "SPACEW3": 2,
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          "chaingun_guy": 20,
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          "mancubus": 3,
          "pain_elemental": 1,
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          "shotgun_guy": 31,
          "spectre": 9
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          "hitscanner": 51,
          "melee": 16,
          "projectile": 160
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          "ammo_clip": 1,
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          "backpack": 1,
          "berserk": 1,
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          "cell_pack": 3,
          "chaingun": 1,
          "chainsaw": 1,
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          "invisibility": 1,
          "invulnerability": 1,
          "medikit": 29,
          "megasphere": 4,
          "plasma_rifle": 1,
          "rocket": 3,
          "rocket_box": 20,
          "rocket_launcher": 4,
          "shell_box": 53,
          "soulsphere": 2,
          "stimpack": 5,
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          "cells": 3,
          "rockets": 23,
          "shells": 53
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          "plasma_rifle",
          "rocket_launcher",
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        "keys": [
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          "red_skull"
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        "hmp_monsters": 212,
        "htr_monsters": 195,
        "uv_items": 163,
        "hmp_items": 159,
        "htr_items": 159
      },
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        "music": null,
        "source": "marker"
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