Raw model (for completeness)
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"contents": "================================================================\nMessage to Archive Maintainer: Please use this file, and delete the other two labeled \"7sins.zip\" and \"7sins2.zip\". Also rename this zip file to \"7sins\". Thank you.\n\nTitle : 7 Sins\nVersion\t\t\t: 1.4\nFilename : 7sins.wad\nAuthor : Kristian \"Sajbear\" Nilsen\nEmail Address : [redacted]\n\n================================================================\nDescription : You have just teleported into hell.\n\t\t\t This level of hell is dedicated to the seven deadly sins of man.\n\n\t\t\t Enjoy your stay and don't burn your fingers!\n================================================================\n\nPlay notes: : DOOM2.WAD is required!\n\t\t\t: Brutal Doom v.20 & gzDoom 1.7.1 recommended\n\t\t\t: Should work with any sourceport that don't limit number of enemies,\n\t\t\t linedefs, scrolling linedefs, etc.\n\n================================================================\n\nAdditional Credits to : Jakke\n\nPlaytesters\t\t: Victor\n\nSpecial thanks\t\t: /u/Paperclip_Tank @ reddit\n\t\t\t: /u/baskandpurr @ reddit\n\n================================================================\n\nTested with:\n\t\t\t: Brutal Doom v.20\n\t\t\t: gzDoom 1.7.1\n\t\t\t: prboom-plus-2.5.1.3 (with -complevel 2)\n\n================================================================\n\n* Play Information *\n\nLevel # : MAP01\nSingle Player : Yes\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : Yes\nNew Music : No\nDemos Replaced : None\n\n================================================================\n\n* Construction *\n\nTime\t\t\t: 3 Weekends give or take (So maybe one work week?)\nBase : New level from scratch\nBase WAD\t\t: DOOM2.WAD\nTools(s) used : DoomBuilder 2.1.2.1553\n================================================================\n\n* Known Bugs *\n\t\t\t: Does not work with Chocolate Doom, to many scrolling wall linedefs!\nAlso a few misallignments.\n\n================================================================\n\n* Change log *\n\t\t\t: 1.1\n\t\t\t: * Moved two enemies\n\t\t\t: * One secret was broken, now its fixed.\n\n\t\t\t: 1.2\n\t\t\t: * Made some sectors impassable\n\t\t\t: * raised some plattforms\n\t\t\t: * Added some enemies\n\t\t\t: * Made more enemies deaf\n\t\t\t: * Fixed some texture errors\n\t\t\t: * Fixed some exploits\n\t\t\t: * Tweaked difficulty\n\n\t\t\t: 1.3\n\t\t\t: * Fixed some doors being set to SR instead of DR >_< (thanks gaspe & rdwpa)\n\t\t\t: * Fixed one mirror effect error.\n\t\t\t: * Tweaked a door secret\n\t\t\t: * Fixed (hopefully) unclosed sectors at bloodfall linedefs 5061 and 6551 to \t\t\t \t\t 6557.\n\t\t\t: * Unstuck thing 875\n\t\t\t: * Fixed some bad texture alignments\n\t\t\t: * Added a little more ammo on the last part of the map\n\n\t\t\t: 1.4\n\t\t\t: * Fixed 2x compatibility issues (thanks scifista42 & Caleb13)"
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