7 Sins

PWAD 1.7 MiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things1743
Linedefs11798
Sectors1472
Monsters644
Items418
Raw model (for completeness)
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    "sha256": "67e89794dbaf207f3903feebaea4c8978aaba6f1d62d534115565a39259e3ac4",
    "title": "7 Sins",
    "authors": [
      "Kristian \"Sajbear\" Nilsen"
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      "7sins.wad"
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      "added": "2016-07-20 19:52:30",
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      "name": "7 Sins",
      "description": "You have just teleported into hell. This level of hell is dedicated to the seven deadly sins of man.",
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        "contents": "================================================================\nMessage to Archive Maintainer: Please use this file, and delete the other two labeled \"7sins.zip\" and \"7sins2.zip\". Also rename this zip file to \"7sins\". Thank you.\n\nTitle                   : 7 Sins\nVersion\t\t\t: 1.4\nFilename                : 7sins.wad\nAuthor                  : Kristian \"Sajbear\" Nilsen\nEmail Address           : [redacted]\n\n================================================================\nDescription             : You have just teleported into hell.\n\t\t\t  This level of hell is dedicated to the seven deadly sins of man.\n\n\t\t\t  Enjoy your stay and don't burn your fingers!\n================================================================\n\nPlay notes:             : DOOM2.WAD is required!\n\t\t\t: Brutal Doom v.20 & gzDoom 1.7.1 recommended\n\t\t\t: Should work with any sourceport that don't limit number of enemies,\n\t\t\t  linedefs, scrolling linedefs, etc.\n\n================================================================\n\nAdditional Credits to   : Jakke\n\nPlaytesters\t\t:  Victor\n\nSpecial thanks\t\t: /u/Paperclip_Tank @ reddit\n\t\t\t: /u/baskandpurr @ reddit\n\n================================================================\n\nTested with:\n\t\t\t: Brutal Doom v.20\n\t\t\t: gzDoom 1.7.1\n\t\t\t: prboom-plus-2.5.1.3 (with -complevel 2)\n\n================================================================\n\n* Play Information *\n\nLevel #                 : MAP01\nSingle Player           : Yes\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Graphics            : Yes\nNew Music               : No\nDemos Replaced          : None\n\n================================================================\n\n* Construction *\n\nTime\t\t\t: 3 Weekends give or take (So maybe one work week?)\nBase                    : New level from scratch\nBase WAD\t\t: DOOM2.WAD\nTools(s) used           : DoomBuilder 2.1.2.1553\n================================================================\n\n* Known Bugs *\n\t\t\t: Does not work with Chocolate Doom, to many scrolling wall linedefs!\nAlso a few misallignments.\n\n================================================================\n\n*  Change log *\n\t\t\t: 1.1\n\t\t\t: * Moved two enemies\n\t\t\t: * One secret was broken, now its fixed.\n\n\t\t\t: 1.2\n\t\t\t: * Made some sectors impassable\n\t\t\t: * raised some plattforms\n\t\t\t: * Added some enemies\n\t\t\t: * Made more enemies deaf\n\t\t\t: * Fixed some texture errors\n\t\t\t: * Fixed some exploits\n\t\t\t: * Tweaked difficulty\n\n\t\t\t: 1.3\n\t\t\t: * Fixed some doors being set to SR instead of DR >_< (thanks gaspe & rdwpa)\n\t\t\t: * Fixed one mirror effect error.\n\t\t\t: * Tweaked a door secret\n\t\t\t: * Fixed (hopefully) unclosed sectors at bloodfall linedefs 5061 and 6551 to \t\t\t    \t\t    6557.\n\t\t\t: * Unstuck thing 875\n\t\t\t: * Fixed some bad texture alignments\n\t\t\t: * Added a little more ammo on the last part of the map\n\n\t\t\t: 1.4\n\t\t\t: * Fixed 2x  compatibility issues (thanks scifista42 & Caleb13)"
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