e2l1_gg1.wad

PWAD 55 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things173
Linedefs475
Sectors85
Monsters46
Items63
Raw model (for completeness)
{
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      "iwad": [
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      "filename": null,
      "added": "2014-01-11 11:32:12",
      "locked": false,
      "canDownload": true,
      "adult": false,
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      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP12": "MAP12.png"
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    },
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    "added": "2014-01-11 11:32:12",
    "file": {
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      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP12"
      ],
      "counts": {
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        "graphics": 0,
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        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
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  "maps": [
    {
      "map": "MAP12",
      "title": "MAP12",
      "format": "doom",
      "stats": {
        "things": 173,
        "linedefs": 475,
        "sidedefs": 648,
        "vertices": 467,
        "sectors": 85,
        "segs": 732,
        "ssectors": 237,
        "nodes": 236,
        "textures": {
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          "EXITDOOR": 1,
          "MARBFAC2": 1,
          "SW1LION": 1,
          "SW1METAL": 1,
          "ASHWALL2": 38,
          "FLOOR5_2": 9,
          "MARBFAC3": 1,
          "FIREMAG1": 5,
          "FLAT20": 15,
          "FIREWALL": 3,
          "BIGDOOR7": 5,
          "STEP1": 3,
          "SHAWN2": 1,
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          "STEP6": 5,
          "FLOOR4_8": 12,
          "SKIN2": 5,
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          "STEP2": 1,
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          "FLOOR5_1": 13,
          "TLITE6_6": 2,
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          "MARBLE2": 49,
          "LITE3": 35,
          "METAL1": 8,
          "DOORTRAK": 8,
          "MIDGRATE": 2,
          "SKINCUT": 1,
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          "FLOOR7_2": 28,
          "FLOOR6_2": 19,
          "BROWNGRN": 196,
          "GATE1": 2,
          "EXITSIGN": 6,
          "TLITE6_5": 5,
          "SLOPPY2": 13,
          "FLAT23": 1,
          "BROWN144": 7,
          "NUKE24": 13,
          "CEIL3_5": 7,
          "TEKWALL1": 2,
          "SW1BRNGN": 1,
          "SUPPORT2": 43,
          "FLAT5_5": 1,
          "PANRED": 30,
          "CEIL5_2": 14,
          "DOORSTOP": 10,
          "STARTAN2": 2,
          "TLITE6_4": 1,
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          "FLOOR1_1": 1,
          "FLOOR0_3": 2,
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      },
      "monsters": {
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        "by_type": {
          "baron": 1,
          "cacodemon": 3,
          "demon": 8,
          "imp": 6,
          "shotgun_guy": 16,
          "spectre": 3,
          "zombieman": 9
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 25,
          "melee": 11,
          "projectile": 10
        }
      },
      "items": {
        "total": 63,
        "by_type": {
          "ammo_box": 3,
          "ammo_clip": 2,
          "armor_bonus": 3,
          "berserk": 2,
          "bfg9000": 1,
          "blue_armor": 18,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 1,
          "medikit": 8,
          "plasma_rifle": 1,
          "rocket_launcher": 1,
          "shell_box": 1,
          "shells": 11,
          "shotgun": 3,
          "stimpack": 6
        },
        "ammo_by_category": {
          "bullets": 5,
          "cells": 0,
          "rockets": 0,
          "shells": 12
        },
        "weapons_present": [
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          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
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        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 18,
        "hmp_monsters": 44,
        "htr_monsters": 31,
        "uv_items": 60,
        "hmp_items": 61,
        "htr_items": 59
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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      "images": [
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          "type": null
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          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP12",
        "description": "A compact-to-medium map blending techbase elements with heavy marble/gothic textures and some nukage-industrial detailing. Combat leans hitscanner-heavy with a moderate roster (lots of zombiemen and shotgunners) backed by a few demons, cacodemons, and a single baron. For UV, the enemy count is relatively low and the item loadout is generous (multiple armors and several high-tier weapons), making it a moderate challenge overall. Progression centers on a blue key with some teleport-driven movement rather than a large, sprawling layout.",
        "tags": [
          "ammo_plentiful",
          "blue_key",
          "generous_health",
          "gothic",
          "hitscanner_heavy",
          "incidental_combat",
          "medium_length",
          "mixed_theme",
          "moderate",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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