Maps by my 6 Year Old Son

PWAD 49 KiB 5 map(s)

Counts

endoom0
graphics0
lumps55
maps5
palettes0

Totals (across maps)

Things351
Linedefs346
Sectors58
Monsters124
Items181
Raw model (for completeness)
{
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    "id": "47c0fa5b-2cba-4b7d-a4a4-59ee3f69d09c",
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    "sha256": "eaf163a7f6ad5dcb6e8d4330ec8315a4b7b9a92976854d87e220e14b85afcd2f",
    "title": "Maps by my 6 Year Old Son",
    "authors": [
      "Dylan Ellis Bourke"
    ],
    "filenames": [
      "mbm6yos.wad"
    ],
    "additional": {
      "engines": [
        "DOOM",
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-04-18 22:07:57",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Maps by my 6 Year Old Son",
      "description": "Five short Doom II levels:",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png",
        "MAP04": "MAP04.png",
        "MAP05": "MAP05.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-04-18 22:07:57",
    "file": {
      "type": "PWAD",
      "size": 49768,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0d15a3239277067f2b28b530f976b0015dc084c3/0d15a3239277067f2b28b530f976b0015dc084c3.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01",
        "MAP02",
        "MAP03",
        "MAP04",
        "MAP05"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 55,
        "maps": 5,
        "palettes": 0
      },
      "engines_guess": [
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        "DOOM2"
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      "iwads_guess": [
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    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : None\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Maps by my 6 Year Old Son\nFilename                : MBM6YOS.WAD\nRelease date            : 27.12.12\nAuthor                  : Dylan Ellis Bourke\nEmail Address           : chrisbourke@live.co.uk\nOther Files By Author   : Wait...\nMisc. Author Info       : I am 7 years old but I was 6 when I made these\n                          maps. My Dad helped.\n\nDescription             : Five short Doom II levels:\n\n\t\t\t: MAP01 - Doom Station of the Devil\n\t\t\t: MAP02 - Doom of the Fearier\n\t\t\t: MAP03 - the Dead Room of Doom\n\t\t\t: MAP04 - Blood Street\n\t\t\t: MAP05 - Never Survived\n\nAdditional Credits to   : My Dad helped me.\n===========================================================================\n* What is included *\n\nNew levels              : 5\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : MAP01 - 05\nSingle Player           : Designed for\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Not implemented\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : All maps were made in 1 day, over the course of a\n                          few months\nEditor(s) used          : Doombuilder\nKnown Bugs              : Have fun collecting them all\nMay Not Run With...     : Doom 3\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
      }
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  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 125,
        "linedefs": 77,
        "sidedefs": 101,
        "vertices": 87,
        "sectors": 13,
        "segs": 124,
        "ssectors": 37,
        "nodes": 36,
        "textures": {
          "BLAKWAL1": 14,
          "GATE3": 4,
          "DOORTRAK": 2,
          "SLADWALL": 24,
          "FLAT19": 10,
          "BIGDOOR2": 2,
          "GRAY5": 10,
          "EXITSIGN": 4,
          "SW2GRAY1": 1,
          "BIGBRIK1": 16,
          "DOORRED": 4,
          "CEIL5_2": 4,
          "FIREWALL": 4,
          "LAVA1": 1,
          "STEP4": 2,
          "FLAT5_4": 7
        }
      },
      "monsters": {
        "total": 55,
        "by_type": {
          "arachnotron": 6,
          "cacodemon": 18,
          "cyberdemon": 1,
          "demon": 12,
          "lost_soul": 5,
          "pain_elemental": 1,
          "spectre": 12
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 0,
          "melee": 24,
          "projectile": 30
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      "items": {
        "total": 63,
        "by_type": {
          "ammo_clip": 12,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell": 14,
          "cell_pack": 2,
          "chaingun": 1,
          "chainsaw": 1,
          "medikit": 10,
          "plasma_rifle": 1,
          "rocket": 6,
          "rocket_box": 6,
          "rocket_launcher": 1,
          "shells": 6,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 12,
          "cells": 16,
          "rockets": 12,
          "shells": 6
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "red"
        ],
        "secret_exit": false
      },
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        "uv_monsters": 55,
        "hmp_monsters": 55,
        "htr_monsters": 55,
        "uv_items": 63,
        "hmp_items": 63,
        "htr_items": 63
      },
      "compatibility": "vanilla_or_boom",
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      ],
      "analysis": {
        "title": "Doom Station of the Devil",
        "description": "A short, simple Doom II map with a mixed tech/brick feel and some lava/firewall visuals, built from a small number of sectors. Combat leans heavily toward projectile monsters (many cacodemons plus several arachnotrons) with a single cyberdemon as a boss-style threat, and little to no hitscanner pressure. Progression is straightforward with a red key and at least one teleport, and the map hands out strong weapons (including plasma and BFG) alongside plenty of cells/rockets and medikits. Overall difficulty on UV reads as moderate due to the monster count being manageable and resources being generous.",
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          "demon_swarms",
          "generous_health",
          "key_hunt",
          "late_game_weapons",
          "mixed_theme",
          "moderate",
          "projectile_heavy",
          "small",
          "teleport_navigation",
          "vanilla_compatible"
        ]
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    },
    {
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      "title": "MAP02",
      "format": "doom",
      "stats": {
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        "linedefs": 68,
        "sidedefs": 81,
        "vertices": 71,
        "sectors": 9,
        "segs": 92,
        "ssectors": 30,
        "nodes": 29,
        "textures": {
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          "CEIL4_3": 2,
          "DOORBLU": 6,
          "CEIL5_2": 8,
          "DOORTRAK": 4,
          "BIGDOOR2": 4,
          "SUPPORT3": 4,
          "BLAKWAL1": 12,
          "CEIL1_2": 1,
          "SW2COMM": 1,
          "COMPBLUE": 35,
          "FLAT14": 4
        }
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      "monsters": {
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          "cacodemon": 4,
          "cyberdemon": 1,
          "demon": 8,
          "lost_soul": 3,
          "pain_elemental": 4
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        "by_category": {
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          "hitscanner": 0,
          "melee": 8,
          "projectile": 11
        }
      },
      "items": {
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        "by_type": {
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          "invulnerability": 1,
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        },
        "ammo_by_category": {
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          "cells": 4,
          "rockets": 0,
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      "analysis": {
        "title": "Doom of the Fearier",
        "description": "A very small, simple Doom II map built from classic tech/door textures with some lava accents, centered around a single blue key progression. Combat is mostly projectile-based (cacos, pain elementals, lost souls) with a notable cyberdemon encounter, but you’re given a BFG and plenty of cells to handle it. With lots of medikits and steady ammo, UV plays as moderate overall despite the boss, and the layout is straightforward rather than maze-like.",
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    {
      "map": "MAP03",
      "title": "MAP03",
      "format": "doom",
      "stats": {
        "things": 81,
        "linedefs": 53,
        "sidedefs": 72,
        "vertices": 60,
        "sectors": 12,
        "segs": 87,
        "ssectors": 27,
        "nodes": 26,
        "textures": {
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          "BIGDOOR7": 15,
          "BLAKWAL1": 8,
          "SUPPORT3": 28,
          "BLOOD1": 3,
          "FLOOR0_6": 4,
          "BLOOD3": 3,
          "DOORRED2": 2,
          "GATE4": 6,
          "FLAT1_3": 2,
          "BFALL1": 5,
          "LAVA1": 1,
          "FLOOR1_6": 1,
          "CEIL5_2": 4,
          "BIGDOOR4": 2
        }
      },
      "monsters": {
        "total": 29,
        "by_type": {
          "arachnotron": 1,
          "baron": 1,
          "cyberdemon": 17,
          "lost_soul": 4,
          "mancubus": 6
        },
        "by_category": {
          "boss": 17,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 12
        }
      },
      "items": {
        "total": 45,
        "by_type": {
          "ammo_box": 1,
          "bfg9000": 1,
          "cell": 1,
          "cell_pack": 23,
          "invulnerability": 2,
          "medikit": 10,
          "shell_box": 5,
          "soulsphere": 1,
          "super_shotgun": 1
        },
        "ammo_by_category": {
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          "cells": 24,
          "rockets": 0,
          "shells": 5
        },
        "weapons_present": [
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          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
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        ],
        "secret_exit": false
      },
      "difficulty": {
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        "hmp_monsters": 29,
        "htr_monsters": 29,
        "uv_items": 45,
        "hmp_items": 45,
        "htr_items": 45
      },
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      "analysis": {
        "title": "the Dead Room of Doom",
        "description": "A compact, rough-edged Doom II map with a mix of techbase doors/supports and blood/lava/fire-themed flats. Combat is dominated by an extreme boss presence (many cyberdemons) backed by several mancubi plus a couple of other heavies, making it a projectile-heavy slugfest that leans on big weapons. For a typical UV run it plays as a challenge map, but it also hands out lots of cell ammo and some strong survivability items to compensate. Progression is simple and short, using teleports and a single red skull key to gate the route.",
        "tags": [
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          "arena_fights",
          "bfg_available",
          "boss_encounter",
          "challenge_map",
          "generous_health",
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          "mixed_theme",
          "projectile_heavy",
          "small",
          "teleport_navigation",
          "vanilla_compatible"
        ]
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    {
      "map": "MAP04",
      "title": "MAP04",
      "format": "doom",
      "stats": {
        "things": 28,
        "linedefs": 96,
        "sidedefs": 116,
        "vertices": 93,
        "sectors": 17,
        "segs": 137,
        "ssectors": 45,
        "nodes": 44,
        "textures": {
          "DOORYEL2": 4,
          "BIGDOOR7": 6,
          "METAL": 6,
          "F_SKY1": 7,
          "BFALL1": 70,
          "DOORRED2": 4,
          "BLOOD1": 23,
          "DOORBLU2": 4,
          "CEIL5_2": 4
        }
      },
      "monsters": {
        "total": 6,
        "by_type": {
          "archvile": 2,
          "cacodemon": 1,
          "chaingun_guy": 2,
          "cyberdemon": 1
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 2,
          "melee": 0,
          "projectile": 3
        }
      },
      "items": {
        "total": 12,
        "by_type": {
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          "cell_pack": 4,
          "megasphere": 1,
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        "teleports": false,
        "keys": [
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          "red_skull",
          "yellow_skull"
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      "difficulty": {
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        "hmp_monsters": 6,
        "htr_monsters": 6,
        "uv_items": 12,
        "hmp_items": 12,
        "htr_items": 12
      },
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      "analysis": {
        "title": "Blood Street",
        "description": "A short, simple Doom II map with a mixed tech/metal look and some blood accents, built around collecting all three skull keys. Combat is sparse but spiky, featuring several high-tier threats (including a cyberdemon and multiple arch-viles) rather than lots of fodder. For UV, difficulty leans hard due to the enemy lineup, but the map hands out strong gear (SSG, plasma, BFG) plus plenty of cells and a megasphere. Progression is mostly straightforward and key-driven with no teleport navigation.",
        "tags": [
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          "hard",
          "high_tier_enemies",
          "key_hunt",
          "linear",
          "mixed_theme",
          "projectile_heavy",
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    {
      "map": "MAP05",
      "title": "MAP05",
      "format": "doom",
      "stats": {
        "things": 68,
        "linedefs": 52,
        "sidedefs": 64,
        "vertices": 51,
        "sectors": 7,
        "segs": 75,
        "ssectors": 19,
        "nodes": 18,
        "textures": {
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          "ASHWALL2": 6,
          "CEIL5_1": 3,
          "FLOOR1_7": 9,
          "DOORYEL2": 2,
          "GATE4": 2,
          "DOORRED2": 2,
          "BFALL2": 34,
          "BIGDOOR7": 6
        }
      },
      "monsters": {
        "total": 14,
        "by_type": {
          "arachnotron": 5,
          "archvile": 1,
          "chaingun_guy": 1,
          "hell_knight": 5,
          "zombieman": 2
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 3,
          "melee": 0,
          "projectile": 11
        }
      },
      "items": {
        "total": 42,
        "by_type": {
          "bfg9000": 1,
          "blue_armor": 3,
          "cell_pack": 8,
          "invulnerability": 1,
          "medikit": 6,
          "rocket_box": 5,
          "rocket_launcher": 2,
          "shell_box": 4,
          "soulsphere": 3,
          "stimpack": 8,
          "super_shotgun": 1
        },
        "ammo_by_category": {
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          "cells": 8,
          "rockets": 5,
          "shells": 4
        },
        "weapons_present": [
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          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [
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          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
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      "difficulty": {
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        "hmp_monsters": 14,
        "htr_monsters": 14,
        "uv_items": 42,
        "hmp_items": 42,
        "htr_items": 42
      },
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      "analysis": {
        "title": null,
        "description": "A tiny, simple Doom II techbase-style map built around three skull keys and basic door progression. Combat is light but focused on mid-tier projectile enemies (multiple arachnotrons and hell knights) with a single arch-vile as the main spike. Resources are very generous for the monster count, handing out strong weapons (including a BFG) plus lots of cells, rockets, armor, and health, making UV generally moderate unless the arch-vile catches you in the open. Layout is mostly straightforward and compact rather than exploratory, with no teleport navigation.",
        "tags": [
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          "bfg_available",
          "generous_health",
          "key_hunt",
          "linear",
          "midtier_heavy",
          "moderate",
          "projectile_heavy",
          "short",
          "small",
          "techbase",
          "vanilla_compatible"
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  ]
}

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