Judas (DOOM ][ Deathmatch)

PWAD 46 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things51
Linedefs458
Sectors89
Monsters3
Items15
Raw model (for completeness)
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    "sha256": "3abcde3acacd9a7465496fa45401915e241ea88b371ac0946032fbc083046eff",
    "title": "Judas  (DOOM ][ Deathmatch)",
    "authors": [
      "Jean-Francois Lesperance (jfl@netcom.ca)"
    ],
    "filenames": [
      "judas21.wad"
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      "filename": null,
      "added": "2014-01-07 21:52:25",
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      "name": "Judas  (DOOM ][ Deathmatch)",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP21": "MAP21.png"
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      "categories": null
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    "added": "2014-01-07 21:52:25",
    "file": {
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    "content": {
      "maps": [
        "MAP21"
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      "counts": {
        "endoom": 0,
        "graphics": 0,
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        "maps": 1,
        "palettes": 0
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      {
        "source": "idgames",
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        "contents": "LMP Title (if any)      : Judas21 4 way\nFilename                : J21m21.lmp\nLMP Version             : 1.9\nConnect type            : IPX\nGame                    : Doom2\nPwad(s)                 : judas21.wad (included)\nMap Level(s)            : Map 21\nSkill                   : 5 = NIGHTMARE!\nOptions                 : -nomonsters\nMultiplayer Mode        : deathmatch\nNumber of Players       : 4\nPerspective             : Green\nDate                    : Jan 17, 1998\nLength                  : 14 minutes 2.8 seconds\n-timer                  : none\nAuthor                  : Jean-Francois Lesperance (jfl@netcom.ca)\n\nPlayer| Nickname | CPU         |Frags\n------+----------+-------------+-----\nGreen | Morpheus | Pentium90   | 90\nIndigo| Galiu    | 486 DX4/120 | 102\nBrown | Burnout  | Pentium100  | 94\nRed   | JFL      | Pentium200  | 90\n\n     Note - X%=X% of time, >X=maximum rate, *X=X gametic counts\nPlayer|Forward |Backward|StrafeL |StrafeR |TurnLeft|TurnRght|Fire|Use   |Change\n------+--------+--------+--------+--------+--------+--------+----+------+------\nGreen | 59%>50 | 15%>50 | 21%>40 | 23%>40 | 15%>53 | 17%>60 | 38%|*1243 |*45\nIndigo| 55%>50 | 18%>50 | 32%>40 | 31%>40 | 16%>35 | 12%>43 | 30%|*1131 |*60\nBrown | 68%>50 | 10%>50 | 26%>40 | 25%>40 | 15%>67 | 17%>68 | 33%|*2805 |*93\nRed   | 52%>50 | 22%>50 | 14%>40 | 13%>40 | 18%>49 | 17%>39 | 31%|*177  |*83\n\nPlayer|Control |Run  |Strafe |BackFactor|FlickFactor|ArnieFactor|LurkFactor\n------+--------+-----+-------+----------+-----------+-----------+----------\nGreen |Mouser  |Fast |Speedy!|7         |5          |15         |4\nIndigo|Mouser  |Fast |Speedy!|9         |3          |12         |4\nBrown |Mouser  |Fast |Speedy!|5         |6          |13         |2\nRed   |Mouser  |Fast |A Bit  |11        |4          |12         |7"
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        "source": "readmes",
        "name": null,
        "contents": "=============================================================================\nTitle                   : Judas  (DOOM ][ Deathmatch)\nFilename                : judas21.wad\nAuthor                  : brian vannatta (Stragenl on IRC)\nEmail Address           : vannatta@bobcat.ent.ohiou.edu\nMisc. Author Info       : Co-author of igor9.wad, danzig1.wad, and\n                          danzig2.wad.  I like Molson Golden.\nDescription             : Judas21.wad is a tight, fast level for intense\n                          DOOM ][ Deathmatch.\nAdditional Credits to   : Steve Grecni (grecni@bobcat.ent.ohiou.edu)\n                                - Steve put a few ideas and a LOT of play-\n                                  testing into this level!  Much thanks to\n                                  him - be sure to check out his GIDEON*.WAD\n                                  series for DOOM ][ Deathmatch.\n                          Brandon Weldon (weldon@helios.phy.ohiou.edu)\n                                - I don't let him use his computer any more.\n                          id Software\n                                - The MASTERS...\n=============================================================================\n\n* Play Information *\n\nMap #                   : Map21\nSingle Player           : No\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : YES\nDifficulty Settings     : Implemented for various modes of play (SEE BELOW)!\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : new level from scratch\nEditor(s) used          : DETH v2.63 (I LIKE this editor), DCK v2.2\nKnown Bugs              : please report any to vannatta@bobcat.ent.ohiou.edu\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use this level as a base to build additional levels,\nconcatenations, or otherwise.\n\nYou MAY distribute this PWAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this PWAD *\n\nFTP sites:  wcarchive.cdrom.com\n\n* A Few Things... *\n\n        Judas is a new series meant to follow Igor and Danzig.  Pwads of the\nJudas Series may range from small Danzig-like levels to large deathmatch\nlevels to team deathmatch levels, even COOP (gasp?) levels (i.e. ANYTHING).\nJudas SHOULD encompass Map21-Map30 of DOOM2, but who knows?  Judas21 could be\nthe first AND last pwad in the series - I'm not making/keeping any promises.\n        Anyway, Judas21 is another small deathmatch level.  Three players\nare ideal for a fast game, and four-player matches are fairly nuts.  Monsters\nare included (more later), and here's the difficulty settings layout:\n\n      - Skill 1/2:  Includes shotguns, chainguns, rocket launchers.\n\n      - Skill 3:    Includes shotguns, supershotguns, chainguns, rocket\n                    launchers (suggested skill setting).\n\n      - Skill 4/5:  Includes shotguns, supershotgun, chainguns, rocket\n                    launcher, plasma rifle, BFG9000 (this is completely nuts).\n\n        Frankly, this pwad was designed for Original (v1.0) Deathmatch Rules.\nI didn't make any provisions for ALTDEATH (v2.0) play - no health, no ammo,\nno powerups - as this level is fairly impractical for that style of play.\n        I've also included monster support - monsters are placed\n\"strategically\" to add spice to the game (they get in the way and piss you\noff).  However, if you like monsters in your matches, BE SURE TO INCLUDE THE\nRESPAWN OPTION.\n        Um, the exit should be obvious.\n\n        So that's it!  Have fun, enjoy Judas21..."
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      "map": "MAP21",
      "title": "MAP21",
      "format": "doom",
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        "linedefs": 458,
        "sidedefs": 642,
        "vertices": 398,
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        "segs": 680,
        "ssectors": 186,
        "nodes": 185,
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          "PANEL1": 2,
          "FLOOR4_6": 6,
          "PANBOOK": 4,
          "PANBORD1": 29,
          "GSTONE1": 1,
          "STUCCO1": 7,
          "WOOD3": 28,
          "METAL": 63,
          "DOORTRAK": 14,
          "WOODMET1": 14,
          "FLAT5_2": 39,
          "BRICK1": 16,
          "SUPPORT3": 59,
          "CEIL1_1": 19,
          "FLOOR5_4": 12,
          "PANEL6": 26,
          "FLAT5_5": 30,
          "CEIL1_2": 8,
          "WOOD5": 36,
          "GATE2": 2,
          "FLAT5_1": 4,
          "WOOD1": 24,
          "PANCASE2": 160,
          "PANEL3": 8,
          "RROCK11": 12,
          "BIGDOOR7": 2,
          "FLAT1": 1,
          "FLAT10": 10,
          "SW2SATYR": 4,
          "EXITSIGN": 4,
          "WOOD9": 45,
          "GATE3": 2,
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          "SW2WDMET": 1,
          "PANBORD2": 18,
          "STUCCO": 2
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      "monsters": {
        "total": 3,
        "by_type": {
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        "by_category": {
          "boss": 0,
          "hitscanner": 3,
          "melee": 0,
          "projectile": 0
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          "plasma_rifle": 1,
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          "shotgun": 5,
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          "cells": 0,
          "rockets": 0,
          "shells": 0
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        "keys": [],
        "secret_exit": false
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        "hmp_monsters": 3,
        "htr_monsters": 3,
        "uv_items": 10,
        "hmp_items": 10,
        "htr_items": 10
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        "source": "marker"
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