MAYhem 2013

PWAD 17 MiB 11 map(s)

Counts

endoom0
graphics0
lumps1015
maps11
palettes0

Totals (across maps)

Things6331
Linedefs75770
Sectors8168
Monsters2962
Items1592
Raw model (for completeness)
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    "sha256": "cfd583b8a917d6d3720c8fb7914802bef9733d6b002712d89fe6cc309f469b3a",
    "title": "MAYhem 2013",
    "authors": [
      "A buncha schmucks"
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      "name": "MAYhem 2013",
      "description": "In response to it's wildly ignored predecessor, MAYhem 2013 is a collection of maps all made in the month of May. This time we were given the limitation of using only 2 monster types per map. Also we beat our previous streak of procrastination by 4 months! Count 'em.",
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        "contents": "===========================================================================\nAdvanced engine needed  : Boom-compatible source port with suport for sky\n                          transfers\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : MAYhem 2013\nFilename                : Mayhem13.wad\nRelease date            : July 17, 2012\nAuthor                  : A buncha schmucks\nEmail Address           : themordicant@gmail.com(Obsidian's email address)\nOther Files By Author   : Varies by author\nMisc. Author Info       : I'll teach TheMionicDonut to do this crap himself\n                          next time. - Obsidian\n\nDescription             : In response to it's wildly ignored predecessor,\n                          MAYhem 2013 is a collection of maps all made in\n                          the month of May. This time we were given the\n                          limitation of using only 2 monster types per map.\n                          Also we beat our previous streak of\n                          procrastination by 4 months! Count 'em.\n\n                          Le Maplist!\n\n                          01 - Unit 731\n                          By Magnusblitz\n\n                          02 - From the Sky\n                          By Scypek2\n\n                          03 - Shooting with Imps\n                          By Joe-ilya\n\n                          04 - Orange Night\n                          By Katamori\n\n                          05 - Eternity's Hatred\n                          By Obsidian\n\n                          06 - Pool of the Spiders\n                          By Walter Confalonieri\n\n                          07 - Casing Lake\n                          By ArmouredBlood\n\n                          08 - The Demon Rush\n                          By Melon\n\n                          09 - Leviathan\n                          By Dobu Gabu Maru\n\n                          10 - Onyx\n                          By Ribbiks\n\n                          11 - The Stone Spinneret\n                          By Dobu Gabu Maru\n\nAdditional Credits to   : Essel for the rather excellent CC4 texture wad\n                          Melon for compiling the wad\n                          Obsidian for making the CWILV## graphics, the\n                          DeHackEd patch and this sexy textfile\n                          All the playtesters for, err, playtesting\n\n===========================================================================\n* What is included *\n\nNew levels              : 11\nSounds                  : No\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : Yes\nDemos                   : No\nOther                   : MAPINFO\nOther files required    : Nope\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : 01-11\nSingle Player           : Designed for\nCooperative 2-4 Player  : Player starts only, sometimes\nDeathmatch 2-4 Player   : Player starts only, sometimes\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : All maps were made in the space of one month\nEditor(s) used          : Doombuilder 2, SLADE3, WhackEd2\nKnown Bugs              : MAP05 uses ghost monsters: make sure you check\n                          compatibility flags\n                          Minor slime trails and flat bleeding on MAP11\nMay Not Run With...     : Vanilla Doom, any port that doesn't support sky\n                          transfers\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
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